Press F key in 2d editor to center view to selected node

Press Ctrl+F to frame selected nodes in 2d editor

Change Frame Selection hotkey in 2d editor from Ctrl to CMD for Mac compatability
This commit is contained in:
marynate 2014-05-04 01:36:59 +08:00
parent 5044bead5f
commit 61fd1ad703
2 changed files with 58 additions and 2 deletions

View file

@ -1956,7 +1956,59 @@ void CanvasItemEditor::_popup_callback(int p_op) {
} break;
case VIEW_CENTER_TO_SELECTION:
case VIEW_FRAME_TO_SELECTION: {
Vector2 center(0.f, 0.f);
Rect2 rect;
int count = 0;
Map<Node*,Object*> &selection = editor_selection->get_selection();
for(Map<Node*,Object*>::Element *E=selection.front();E;E=E->next()) {
CanvasItem *canvas_item = E->key()->cast_to<CanvasItem>();
if (!canvas_item) continue;
// counting invisible items, for now
//if (!canvas_item->is_visible()) continue;
++count;
Rect2 item_rect = canvas_item->get_item_rect();
Vector2 pos = canvas_item->get_global_transform().get_origin();
Vector2 scale = canvas_item->get_global_transform().get_scale();
real_t angle = canvas_item->get_global_transform().get_rotation();
Matrix32 t(angle, Vector2(0.f,0.f));
item_rect = t.xform(item_rect);
Rect2 canvas_item_rect(pos + scale*item_rect.pos, scale*item_rect.size);
if (count == 1) {
rect = canvas_item_rect;
} else {
rect = rect.merge(canvas_item_rect);
}
};
if (count==0) break;
if (p_op == VIEW_CENTER_TO_SELECTION) {
center = rect.pos + rect.size/2;
Vector2 offset = viewport->get_size()/2 - editor->get_scene_root()->get_global_canvas_transform().xform(center);
h_scroll->set_val(h_scroll->get_val() - offset.x/zoom);
v_scroll->set_val(v_scroll->get_val() - offset.y/zoom);
} else { // VIEW_FRAME_TO_SELECTION
if (rect.size.x > CMP_EPSILON && rect.size.y > CMP_EPSILON) {
float scale_x = viewport->get_size().x/rect.size.x;
float scale_y = viewport->get_size().y/rect.size.y;
zoom = scale_x < scale_y? scale_x:scale_y;
zoom *= 0.90;
_update_scroll(0);
call_deferred("_popup_callback", VIEW_CENTER_TO_SELECTION);
}
}
} break;
}
}
#if 0
@ -2201,6 +2253,8 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
p->add_item("Zoom Out",ZOOM_OUT);
p->add_item("Zoom Reset",ZOOM_RESET);
p->add_item("Zoom Set..",ZOOM_SET);
p->add_item("Center Selection", VIEW_CENTER_TO_SELECTION, KEY_F);
p->add_item("Frame Selection", VIEW_FRAME_TO_SELECTION, KEY_MASK_CMD|KEY_F);
animation_menu = memnew( MenuButton );
animation_menu->set_text("Animation");

View file

@ -97,10 +97,12 @@ class CanvasItemEditor : public VBoxContainer {
ANIM_INSERT_POS_ROT,
ANIM_INSERT_POS_SCALE,
ANIM_INSERT_ROT_SCALE,
ANIM_INSERT_POS_ROT_SCALE,
ANIM_INSERT_POS_ROT_SCALE,
ANIM_COPY_POSE,
ANIM_PASTE_POSE,
ANIM_CLEAR_POSE
ANIM_CLEAR_POSE,
VIEW_CENTER_TO_SELECTION,
VIEW_FRAME_TO_SELECTION,
};