Fix GraphEdit connection wire when zoom in/out

This commit is contained in:
volzhs 2016-10-13 12:11:29 +09:00
parent 12843167ca
commit 6227e38ec6

View file

@ -151,7 +151,7 @@ void GraphEdit::_update_scroll_offset() {
}
}
connections_layer->set_pos(-Point2(h_scroll->get_val(),v_scroll->get_val())*zoom);
connections_layer->set_pos(-Point2(h_scroll->get_val(),v_scroll->get_val()));
set_block_minimum_size_adjust(false);
awaiting_scroll_offset_update=false;
@ -650,8 +650,8 @@ void GraphEdit::_draw_cos_line(CanvasItem* p_where,const Vector2& p_from, const
cp_offset=MAX(MIN(cp_len-diff,cp_neg_len),-diff*0.5);
}
Vector2 c1 = Vector2(cp_offset,0);
Vector2 c2 = Vector2(-cp_offset,0);
Vector2 c1 = Vector2(cp_offset*zoom,0);
Vector2 c2 = Vector2(-cp_offset*zoom,0);
int lines=0;
_bake_segment2d(p_where,0,1,p_from,c1,p_to,c2,0,3,9,8,p_color,p_to_color,lines);
@ -726,9 +726,9 @@ void GraphEdit::_connections_layer_draw() {
continue;
}
Vector2 frompos=gfrom->get_connection_output_pos(E->get().from_port)+gfrom->get_offset();
Vector2 frompos=gfrom->get_connection_output_pos(E->get().from_port)+gfrom->get_offset()*zoom;
Color color = gfrom->get_connection_output_color(E->get().from_port);
Vector2 topos=gto->get_connection_input_pos(E->get().to_port)+gto->get_offset();
Vector2 topos=gto->get_connection_input_pos(E->get().to_port)+gto->get_offset()*zoom;
Color tocolor = gto->get_connection_input_color(E->get().to_port);
_draw_cos_line(connections_layer,frompos,topos,color,tocolor);
@ -1052,6 +1052,7 @@ void GraphEdit::set_zoom(float p_zoom) {
top_layer->update();
_update_scroll();
connections_layer->update();
if (is_visible()) {