Add some documentation for RayCast2D about is_colliding and get_collider quirks

This commit is contained in:
ShadowKyogre 2015-06-24 13:24:42 -07:00
parent 48f1d02da4
commit 631cb10e86

View file

@ -23032,12 +23032,14 @@
<return type="bool">
</return>
<description>
Return whether the closest object the ray is pointing to is colliding with the vector, with the vector length considered.
</description>
</method>
<method name="get_collider" qualifiers="const" >
<return type="Object">
</return>
<description>
Return the closest object the ray is pointing to. Note that this does not consider the length of the vector, so you must also use [is_colliding] to check if the object returned is actually colliding with the ray.
</description>
</method>
<method name="get_collider_shape" qualifiers="const" >