glslang: Disable warnings and allow unbundling

This commit is contained in:
Rémi Verschelde 2019-09-27 09:39:53 +02:00
parent 7458a601ce
commit 65ad12e79a
4 changed files with 65 additions and 60 deletions

View file

@ -140,6 +140,7 @@ opts.Add(BoolVariable('builtin_bullet', "Use the built-in Bullet library", True)
opts.Add(BoolVariable('builtin_certs', "Bundle default SSL certificates to be used if you don't specify an override in the project settings", True))
opts.Add(BoolVariable('builtin_enet', "Use the built-in ENet library", True))
opts.Add(BoolVariable('builtin_freetype', "Use the built-in FreeType library", True))
opts.Add(BoolVariable('builtin_glslang', "Use the built-in glslang library", True))
opts.Add(BoolVariable('builtin_libogg', "Use the built-in libogg library", True))
opts.Add(BoolVariable('builtin_libpng', "Use the built-in libpng library", True))
opts.Add(BoolVariable('builtin_libtheora', "Use the built-in libtheora library", True))

View file

@ -6,7 +6,7 @@ Import('env_modules')
env_glslang = env_modules.Clone()
# Thirdparty source files
# Not unbundled so far since not widespread as shared library
if env['builtin_glslang']:
thirdparty_dir = "#thirdparty/glslang/"
thirdparty_sources = [
"glslang/MachineIndependent/RemoveTree.cpp",
@ -58,9 +58,11 @@ else:
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_glslang.Prepend(CPPPATH=[thirdparty_dir])
env_thirdparty = env_glslang.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
env_glslang.add_source_files(env.modules_sources, thirdparty_sources)
# Godot's own source files
env_glslang.add_source_files(env.modules_sources, "*.cpp")
env.Prepend(CPPPATH=[thirdparty_dir])

View file

@ -29,11 +29,12 @@
/*************************************************************************/
#include "register_types.h"
#include "servers/visual/rendering_device.h"
#include "thirdparty/glslang/SPIRV/GlslangToSpv.h"
#include "thirdparty/glslang/glslang/Include/Types.h"
#include "thirdparty/glslang/glslang/Public/ShaderLang.h"
#include <SPIRV/GlslangToSpv.h>
#include <glslang/Include/Types.h>
#include <glslang/Public/ShaderLang.h>
static const TBuiltInResource default_builtin_resource = {
/*maxLights*/ 32,
@ -216,13 +217,11 @@ static PoolVector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_s
return ret;
}
std::vector<uint32_t> SpirV;
spv::SpvBuildLogger logger;
glslang::SpvOptions spvOptions;
glslang::GlslangToSpv(*program.getIntermediate(stages[p_stage]), SpirV, &logger, &spvOptions);
ret.resize(SpirV.size() * sizeof(uint32_t));
{
PoolVector<uint8_t>::Write w = ret.write();

View file

@ -323,6 +323,9 @@ def configure(env):
env.Append(CPPDEFINES=['VULKAN_ENABLED'])
if not env['builtin_vulkan']:
env.ParseConfig('pkg-config vulkan --cflags --libs')
if not env['builtin_glslang']:
# No pkgconfig file for glslang so far
env.Append(LIBS=['glslang', 'SPIRV'])
#env.Append(CPPDEFINES=['OPENGL_ENABLED'])
env.Append(LIBS=['GL'])