Fixes export PackedScene "reset to default" throwing errors

When exporting variables from a gdscript, default values of uninitialized variables would never be set. This caused the default value to be Variant::NIL, and when a user tried to reset the variable through the editor, an error would be thrown because too few arguments would be counted(end of argument list for calls are detected by NIL values).

Fixed by simply setting default value to an empty variant of the proper type in gdscript parser.
This commit is contained in:
jlahman 2019-01-15 22:05:40 -05:00
parent 9ed34d4423
commit 6661ceadcc

View file

@ -4559,6 +4559,10 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
member.line = tokenizer->get_token_line();
member.usages = 0;
member.rpc_mode = rpc_mode;
#ifdef TOOLS_ENABLED
Variant::CallError ce;
member.default_value = Variant::construct(member._export.type, NULL, 0, ce);
#endif
if (current_class->constant_expressions.has(member.identifier)) {
_set_error("A constant named '" + String(member.identifier) + "' already exists in this class (at line: " +