C#: Fix uses of old Configuration names

This commit is contained in:
Ignacio Etcheverry 2020-03-18 14:50:49 +01:00
parent ae28c0fdb8
commit 66c0b7ce98
2 changed files with 4 additions and 4 deletions

View file

@ -49,13 +49,13 @@ namespace GodotSharpDirs {
String _get_expected_build_config() {
#ifdef TOOLS_ENABLED
return "Tools";
return "Debug";
#else
#ifdef DEBUG_ENABLED
return "Debug";
return "ExportDebug";
#else
return "Release";
return "ExportRelease";
#endif
#endif

View file

@ -78,7 +78,7 @@ void GDMonoAssembly::fill_search_dirs(Vector<String> &r_search_dirs, const Strin
if (p_custom_config.empty()) {
r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_dir());
} else {
String api_config = p_custom_config == "Release" ? "Release" : "Debug";
String api_config = p_custom_config == "ExportRelease" ? "Release" : "Debug";
r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_base_dir().plus_file(api_config));
}