[HTML5] Refactor JS library listeners to OS.

This commit is contained in:
Fabio Alessandrelli 2021-09-12 13:40:07 +02:00
parent c494e442bc
commit 68616edcbc
4 changed files with 70 additions and 70 deletions

View file

@ -15,7 +15,7 @@ module.exports = {
"IDBFS": true,
"GodotOS": true,
"GodotConfig": true,
"GodotDisplayListeners": true,
"GodotEventListeners": true,
"GodotRuntime": true,
"GodotFS": true,
"IDHandler": true,

View file

@ -28,49 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
/*
* Display Server listeners.
* Keeps track of registered event listeners so it can remove them on shutdown.
*/
const GodotDisplayListeners = {
$GodotDisplayListeners__deps: ['$GodotOS'],
$GodotDisplayListeners__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayListeners.clear(); resolve(); });',
$GodotDisplayListeners: {
handlers: [],
has: function (target, event, method, capture) {
return GodotDisplayListeners.handlers.findIndex(function (e) {
return e.target === target && e.event === event && e.method === method && e.capture === capture;
}) !== -1;
},
add: function (target, event, method, capture) {
if (GodotDisplayListeners.has(target, event, method, capture)) {
return;
}
function Handler(p_target, p_event, p_method, p_capture) {
this.target = p_target;
this.event = p_event;
this.method = p_method;
this.capture = p_capture;
}
GodotDisplayListeners.handlers.push(new Handler(target, event, method, capture));
target.addEventListener(event, method, capture);
},
clear: function () {
GodotDisplayListeners.handlers.forEach(function (h) {
h.target.removeEventListener(h.event, h.method, h.capture);
});
GodotDisplayListeners.handlers.length = 0;
},
},
};
mergeInto(LibraryManager.library, GodotDisplayListeners);
const GodotDisplayVK = {
$GodotDisplayVK__deps: ['$GodotRuntime', '$GodotConfig', '$GodotDisplayListeners'],
$GodotDisplayVK__deps: ['$GodotRuntime', '$GodotConfig', '$GodotEventListeners'],
$GodotDisplayVK__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayVK.clear(); resolve(); });',
$GodotDisplayVK: {
textinput: null,
@ -96,12 +56,12 @@ const GodotDisplayVK = {
elem.style.outline = 'none';
elem.readonly = true;
elem.disabled = true;
GodotDisplayListeners.add(elem, 'input', function (evt) {
GodotEventListeners.add(elem, 'input', function (evt) {
const c_str = GodotRuntime.allocString(elem.value);
input_cb(c_str, elem.selectionEnd);
GodotRuntime.free(c_str);
}, false);
GodotDisplayListeners.add(elem, 'blur', function (evt) {
GodotEventListeners.add(elem, 'blur', function (evt) {
elem.style.display = 'none';
elem.readonly = true;
elem.disabled = true;
@ -334,7 +294,7 @@ mergeInto(LibraryManager.library, GodotDisplayScreen);
* Exposes all the functions needed by DisplayServer implementation.
*/
const GodotDisplay = {
$GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayScreen', '$GodotDisplayVK'],
$GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotEventListeners', '$GodotDisplayScreen', '$GodotDisplayVK'],
$GodotDisplay: {
window_icon: '',
findDPI: function () {
@ -588,15 +548,15 @@ const GodotDisplay = {
func(GodotDisplayScreen.isFullscreen());
}
}
GodotDisplayListeners.add(document, 'fullscreenchange', change_cb, false);
GodotDisplayListeners.add(document, 'mozfullscreenchange', change_cb, false);
GodotDisplayListeners.add(document, 'webkitfullscreenchange', change_cb, false);
GodotEventListeners.add(document, 'fullscreenchange', change_cb, false);
GodotEventListeners.add(document, 'mozfullscreenchange', change_cb, false);
GodotEventListeners.add(document, 'webkitfullscreenchange', change_cb, false);
},
godot_js_display_window_blur_cb__sig: 'vi',
godot_js_display_window_blur_cb: function (callback) {
const func = GodotRuntime.get_func(callback);
GodotDisplayListeners.add(window, 'blur', function () {
GodotEventListeners.add(window, 'blur', function () {
func();
}, false);
},
@ -607,7 +567,7 @@ const GodotDisplay = {
const func = GodotRuntime.get_func(callback);
const notif = [p_enter, p_exit, p_in, p_out];
['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function (evt_name, idx) {
GodotDisplayListeners.add(canvas, evt_name, function () {
GodotEventListeners.add(canvas, evt_name, function () {
func(notif[idx]);
}, true);
});
@ -616,10 +576,10 @@ const GodotDisplay = {
godot_js_display_setup_canvas__sig: 'viiii',
godot_js_display_setup_canvas: function (p_width, p_height, p_fullscreen, p_hidpi) {
const canvas = GodotConfig.canvas;
GodotDisplayListeners.add(canvas, 'contextmenu', function (ev) {
GodotEventListeners.add(canvas, 'contextmenu', function (ev) {
ev.preventDefault();
}, false);
GodotDisplayListeners.add(canvas, 'webglcontextlost', function (ev) {
GodotEventListeners.add(canvas, 'webglcontextlost', function (ev) {
alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
ev.preventDefault();
}, false);

View file

@ -32,7 +32,7 @@
* Gamepad API helper.
*/
const GodotInputGamepads = {
$GodotInputGamepads__deps: ['$GodotRuntime', '$GodotDisplayListeners'],
$GodotInputGamepads__deps: ['$GodotRuntime', '$GodotEventListeners'],
$GodotInputGamepads: {
samples: [],
@ -87,7 +87,7 @@ const GodotInputGamepads = {
},
init: function (onchange) {
GodotDisplayListeners.samples = [];
GodotEventListeners.samples = [];
function add(pad) {
const guid = GodotInputGamepads.get_guid(pad);
const c_id = GodotRuntime.allocString(pad.id);
@ -103,10 +103,10 @@ const GodotInputGamepads = {
add(pads[i]);
}
}
GodotDisplayListeners.add(window, 'gamepadconnected', function (evt) {
GodotEventListeners.add(window, 'gamepadconnected', function (evt) {
add(evt.gamepad);
}, false);
GodotDisplayListeners.add(window, 'gamepaddisconnected', function (evt) {
GodotEventListeners.add(window, 'gamepaddisconnected', function (evt) {
onchange(evt.gamepad.index, 0);
}, false);
},
@ -334,7 +334,7 @@ mergeInto(LibraryManager.library, GodotInputDragDrop);
* Godot exposed input functions.
*/
const GodotInput = {
$GodotInput__deps: ['$GodotRuntime', '$GodotConfig', '$GodotDisplayListeners', '$GodotInputGamepads', '$GodotInputDragDrop'],
$GodotInput__deps: ['$GodotRuntime', '$GodotConfig', '$GodotEventListeners', '$GodotInputGamepads', '$GodotInputDragDrop'],
$GodotInput: {
getModifiers: function (evt) {
return (evt.shiftKey + 0) + ((evt.altKey + 0) << 1) + ((evt.ctrlKey + 0) << 2) + ((evt.metaKey + 0) << 3);
@ -367,7 +367,7 @@ const GodotInput = {
const modifiers = GodotInput.getModifiers(evt);
func(pos[0], pos[1], rel_pos_x, rel_pos_y, modifiers);
}
GodotDisplayListeners.add(window, 'mousemove', move_cb, false);
GodotEventListeners.add(window, 'mousemove', move_cb, false);
},
godot_js_input_mouse_wheel_cb__sig: 'vi',
@ -378,7 +378,7 @@ const GodotInput = {
evt.preventDefault();
}
}
GodotDisplayListeners.add(GodotConfig.canvas, 'wheel', wheel_cb, false);
GodotEventListeners.add(GodotConfig.canvas, 'wheel', wheel_cb, false);
},
godot_js_input_mouse_button_cb__sig: 'vi',
@ -393,8 +393,8 @@ const GodotInput = {
evt.preventDefault();
}
}
GodotDisplayListeners.add(canvas, 'mousedown', button_cb.bind(null, 1), false);
GodotDisplayListeners.add(window, 'mouseup', button_cb.bind(null, 0), false);
GodotEventListeners.add(canvas, 'mousedown', button_cb.bind(null, 1), false);
GodotEventListeners.add(window, 'mouseup', button_cb.bind(null, 0), false);
},
/*
@ -419,10 +419,10 @@ const GodotInput = {
evt.preventDefault();
}
}
GodotDisplayListeners.add(canvas, 'touchstart', touch_cb.bind(null, 0), false);
GodotDisplayListeners.add(canvas, 'touchend', touch_cb.bind(null, 1), false);
GodotDisplayListeners.add(canvas, 'touchcancel', touch_cb.bind(null, 1), false);
GodotDisplayListeners.add(canvas, 'touchmove', touch_cb.bind(null, 2), false);
GodotEventListeners.add(canvas, 'touchstart', touch_cb.bind(null, 0), false);
GodotEventListeners.add(canvas, 'touchend', touch_cb.bind(null, 1), false);
GodotEventListeners.add(canvas, 'touchcancel', touch_cb.bind(null, 1), false);
GodotEventListeners.add(canvas, 'touchmove', touch_cb.bind(null, 2), false);
},
/*
@ -438,8 +438,8 @@ const GodotInput = {
func(pressed, evt.repeat, modifiers);
evt.preventDefault();
}
GodotDisplayListeners.add(GodotConfig.canvas, 'keydown', key_cb.bind(null, 1), false);
GodotDisplayListeners.add(GodotConfig.canvas, 'keyup', key_cb.bind(null, 0), false);
GodotEventListeners.add(GodotConfig.canvas, 'keydown', key_cb.bind(null, 1), false);
GodotEventListeners.add(GodotConfig.canvas, 'keyup', key_cb.bind(null, 0), false);
},
/*
@ -502,18 +502,18 @@ const GodotInput = {
GodotRuntime.freeStringArray(argv, argc);
};
const canvas = GodotConfig.canvas;
GodotDisplayListeners.add(canvas, 'dragover', function (ev) {
GodotEventListeners.add(canvas, 'dragover', function (ev) {
// Prevent default behavior (which would try to open the file(s))
ev.preventDefault();
}, false);
GodotDisplayListeners.add(canvas, 'drop', GodotInputDragDrop.handler(dropFiles));
GodotEventListeners.add(canvas, 'drop', GodotInputDragDrop.handler(dropFiles));
},
/* Paste API */
godot_js_input_paste_cb__sig: 'vi',
godot_js_input_paste_cb: function (callback) {
const func = GodotRuntime.get_func(callback);
GodotDisplayListeners.add(window, 'paste', function (evt) {
GodotEventListeners.add(window, 'paste', function (evt) {
const text = evt.clipboardData.getData('text');
const ptr = GodotRuntime.allocString(text);
func(ptr);

View file

@ -328,3 +328,43 @@ const GodotOS = {
autoAddDeps(GodotOS, '$GodotOS');
mergeInto(LibraryManager.library, GodotOS);
/*
* Godot event listeners.
* Keeps track of registered event listeners so it can remove them on shutdown.
*/
const GodotEventListeners = {
$GodotEventListeners__deps: ['$GodotOS'],
$GodotEventListeners__postset: 'GodotOS.atexit(function(resolve, reject) { GodotEventListeners.clear(); resolve(); });',
$GodotEventListeners: {
handlers: [],
has: function (target, event, method, capture) {
return GodotEventListeners.handlers.findIndex(function (e) {
return e.target === target && e.event === event && e.method === method && e.capture === capture;
}) !== -1;
},
add: function (target, event, method, capture) {
if (GodotEventListeners.has(target, event, method, capture)) {
return;
}
function Handler(p_target, p_event, p_method, p_capture) {
this.target = p_target;
this.event = p_event;
this.method = p_method;
this.capture = p_capture;
}
GodotEventListeners.handlers.push(new Handler(target, event, method, capture));
target.addEventListener(event, method, capture);
},
clear: function () {
GodotEventListeners.handlers.forEach(function (h) {
h.target.removeEventListener(h.event, h.method, h.capture);
});
GodotEventListeners.handlers.length = 0;
},
},
};
mergeInto(LibraryManager.library, GodotEventListeners);