Add godot_get_global_constants function to dlscript
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@ -31,6 +31,7 @@
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#include "class_db.h"
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#include "dl_script.h"
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#include "global_config.h"
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#include "global_constants.h"
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#include "variant.h"
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#ifdef __cplusplus
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@ -180,6 +181,16 @@ void GDAPI *godot_dlinstance_get_userdata(godot_object *p_instance) {
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return NULL;
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}
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void GDAPI godot_get_global_constants(godot_dictionary *p_constants) {
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Dictionary *constants = (Dictionary *)p_constants;
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const int constants_cont = GlobalConstants::get_global_constant_count();
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for (int i = 0; i < constants_cont; ++i) {
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const char *name = GlobalConstants::get_global_constant_name(i);
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int value = GlobalConstants::get_global_constant_value(i);
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(*constants)[name] = value;
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}
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}
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// System functions
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void GDAPI *godot_alloc(int p_bytes) {
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return memalloc(p_bytes);
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@ -375,6 +375,8 @@ void GDAPI godot_script_register_signal(const char *p_name, const godot_signal *
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void GDAPI *godot_dlinstance_get_userdata(godot_object *p_instance);
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void GDAPI godot_get_global_constants(godot_dictionary *constants);
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////// System Functions
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//using these will help Godot track how much memory is in use in debug mode
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