Add godot_get_global_constants function to dlscript

This commit is contained in:
Emmanuel Leblond 2017-04-08 17:16:58 +02:00
parent efba539f93
commit 68ae50ecc2
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GPG key ID: C360860E645EFFC0
2 changed files with 13 additions and 0 deletions

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@ -31,6 +31,7 @@
#include "class_db.h"
#include "dl_script.h"
#include "global_config.h"
#include "global_constants.h"
#include "variant.h"
#ifdef __cplusplus
@ -180,6 +181,16 @@ void GDAPI *godot_dlinstance_get_userdata(godot_object *p_instance) {
return NULL;
}
void GDAPI godot_get_global_constants(godot_dictionary *p_constants) {
Dictionary *constants = (Dictionary *)p_constants;
const int constants_cont = GlobalConstants::get_global_constant_count();
for (int i = 0; i < constants_cont; ++i) {
const char *name = GlobalConstants::get_global_constant_name(i);
int value = GlobalConstants::get_global_constant_value(i);
(*constants)[name] = value;
}
}
// System functions
void GDAPI *godot_alloc(int p_bytes) {
return memalloc(p_bytes);

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@ -375,6 +375,8 @@ void GDAPI godot_script_register_signal(const char *p_name, const godot_signal *
void GDAPI *godot_dlinstance_get_userdata(godot_object *p_instance);
void GDAPI godot_get_global_constants(godot_dictionary *constants);
////// System Functions
//using these will help Godot track how much memory is in use in debug mode