Clarify that MultiMesh.set_instance_color() multiplies vertex colors

This closes https://github.com/godotengine/godot-docs/issues/4273.
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Hugo Locurcio 2020-10-15 10:19:20 +02:00
parent 075a8baa36
commit 6975bd106a
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@ -65,7 +65,7 @@
<argument index="1" name="color" type="Color">
</argument>
<description>
Sets the color of a specific instance.
Sets the color of a specific instance by [i]multiplying[/i] the mesh's existing vertex colors.
For the color to take effect, ensure that [member use_colors] is [code]true[/code] on the [MultiMesh] and [member BaseMaterial3D.vertex_color_use_as_albedo] is [code]true[/code] on the material.
</description>
</method>