Merge pull request #53820 from Calinou/3d-editor-add-quick-fov-adjust

This commit is contained in:
Rémi Verschelde 2021-10-24 22:33:05 +02:00 committed by GitHub
commit 69eaa806c8
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2 changed files with 56 additions and 9 deletions

View File

@ -252,6 +252,14 @@ void ViewportRotationControl::set_viewport(Node3DEditorViewport *p_viewport) {
viewport = p_viewport;
}
void Node3DEditorViewport::_view_settings_confirmed(real_t p_interp_delta) {
// Set FOV override multiplier back to the default, so that the FOV
// setting specified in the View menu is correctly applied.
cursor.fov_scale = 1.0;
_update_camera(p_interp_delta);
}
void Node3DEditorViewport::_update_camera(real_t p_interp_delta) {
bool is_orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
@ -318,6 +326,8 @@ void Node3DEditorViewport::_update_camera(real_t p_interp_delta) {
equal = false;
} else if (!Math::is_equal_approx(old_camera_cursor.distance, camera_cursor.distance, tolerance)) {
equal = false;
} else if (!Math::is_equal_approx(old_camera_cursor.fov_scale, camera_cursor.fov_scale, tolerance)) {
equal = false;
}
if (!equal || p_interp_delta == 0 || is_orthogonal != orthogonal) {
@ -383,7 +393,7 @@ float Node3DEditorViewport::get_zfar() const {
}
float Node3DEditorViewport::get_fov() const {
return CLAMP(spatial_editor->get_fov(), MIN_FOV, MAX_FOV);
return CLAMP(spatial_editor->get_fov() * cursor.fov_scale, MIN_FOV, MAX_FOV);
}
Transform3D Node3DEditorViewport::_get_camera_transform() const {
@ -1327,17 +1337,25 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
const real_t zoom_factor = 1 + (ZOOM_FREELOOK_MULTIPLIER - 1) * b->get_factor();
switch (b->get_button_index()) {
case MOUSE_BUTTON_WHEEL_UP: {
if (is_freelook_active()) {
scale_freelook_speed(zoom_factor);
if (b->is_alt_pressed()) {
scale_fov(-0.05);
} else {
scale_cursor_distance(1.0 / zoom_factor);
if (is_freelook_active()) {
scale_freelook_speed(zoom_factor);
} else {
scale_cursor_distance(1.0 / zoom_factor);
}
}
} break;
case MOUSE_BUTTON_WHEEL_DOWN: {
if (is_freelook_active()) {
scale_freelook_speed(1.0 / zoom_factor);
if (b->is_alt_pressed()) {
scale_fov(0.05);
} else {
scale_cursor_distance(zoom_factor);
if (is_freelook_active()) {
scale_freelook_speed(1.0 / zoom_factor);
} else {
scale_cursor_distance(zoom_factor);
}
}
} break;
case MOUSE_BUTTON_RIGHT: {
@ -2305,6 +2323,18 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
emit_signal(SNAME("toggle_maximize_view"), this);
}
}
if (ED_IS_SHORTCUT("spatial_editor/decrease_fov", p_event)) {
scale_fov(-0.05);
}
if (ED_IS_SHORTCUT("spatial_editor/increase_fov", p_event)) {
scale_fov(0.05);
}
if (ED_IS_SHORTCUT("spatial_editor/reset_fov", p_event)) {
reset_fov();
}
}
// freelook uses most of the useful shortcuts, like save, so its ok
@ -2472,6 +2502,16 @@ void Node3DEditorViewport::set_freelook_active(bool active_now) {
freelook_active = active_now;
}
void Node3DEditorViewport::scale_fov(real_t p_fov_offset) {
cursor.fov_scale = CLAMP(cursor.fov_scale + p_fov_offset, 0.1, 2.5);
surface->update();
}
void Node3DEditorViewport::reset_fov() {
cursor.fov_scale = 1.0;
surface->update();
}
void Node3DEditorViewport::scale_cursor_distance(real_t scale) {
real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
@ -7343,6 +7383,9 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
ED_SHORTCUT("spatial_editor/align_transform_with_view", TTR("Align Transform with View"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_M);
ED_SHORTCUT("spatial_editor/align_rotation_with_view", TTR("Align Rotation with View"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_F);
ED_SHORTCUT("spatial_editor/freelook_toggle", TTR("Toggle Freelook"), KEY_MASK_SHIFT + KEY_F);
ED_SHORTCUT("spatial_editor/decrease_fov", TTR("Decrease Field of View"), KEY_MASK_CMD + KEY_EQUAL); // Usually direct access key for `KEY_PLUS`.
ED_SHORTCUT("spatial_editor/increase_fov", TTR("Increase Field of View"), KEY_MASK_CMD + KEY_MINUS);
ED_SHORTCUT("spatial_editor/reset_fov", TTR("Reset Field of View to Default"), KEY_MASK_CMD + KEY_0);
PopupMenu *p;
@ -7490,7 +7533,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
settings_vbc->add_margin_child(TTR("View Z-Far:"), settings_zfar);
for (uint32_t i = 0; i < VIEWPORTS_COUNT; ++i) {
settings_dialog->connect("confirmed", callable_mp(viewports[i], &Node3DEditorViewport::_update_camera), varray(0.0));
settings_dialog->connect("confirmed", callable_mp(viewports[i], &Node3DEditorViewport::_view_settings_confirmed), varray(0.0));
}
/* XFORM DIALOG */

View File

@ -315,7 +315,7 @@ private:
struct Cursor {
Vector3 pos;
real_t x_rot, y_rot, distance;
real_t x_rot, y_rot, distance, fov_scale;
Vector3 eye_pos; // Used in freelook mode
bool region_select;
Point2 region_begin, region_end;
@ -325,6 +325,7 @@ private:
x_rot = 0.5;
y_rot = -0.5;
distance = 4;
fov_scale = 1.0;
region_select = false;
}
};
@ -333,6 +334,8 @@ private:
Cursor cursor; // Immediate cursor
Cursor camera_cursor; // That one may be interpolated (don't modify this one except for smoothing purposes)
void scale_fov(real_t p_fov_offset);
void reset_fov();
void scale_cursor_distance(real_t scale);
void set_freelook_active(bool active_now);
@ -349,6 +352,7 @@ private:
void set_message(String p_message, float p_time = 5);
void _view_settings_confirmed(real_t p_interp_delta);
void _update_camera(real_t p_interp_delta);
Transform3D to_camera_transform(const Cursor &p_cursor) const;
void _draw();