Limit code editor minimum width, clear Scene node subresource menu before refilling it

This commit is contained in:
Ray Koopa 2017-12-19 16:07:50 +01:00
parent 1eb1837d0c
commit 69ef89a8bd
2 changed files with 3 additions and 2 deletions

View file

@ -2613,8 +2613,8 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
tab_container = memnew(TabContainer);
tab_container->set_tabs_visible(false);
tab_container->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
script_split->add_child(tab_container);
tab_container->set_h_size_flags(SIZE_EXPAND_FILL);
ED_SHORTCUT("script_editor/window_sort", TTR("Sort"));

View file

@ -1699,7 +1699,7 @@ void SceneTreeDock::_add_children_to_popup(Object *p_obj, int p_depth) {
icon = get_icon("Object", "EditorIcons");
if (menu->get_item_count() == 0) {
menu->add_submenu_item(TTR("Sub-Resources:"), "Sub-Resources");
menu->add_submenu_item(TTR("Sub-Resources"), "Sub-Resources");
}
int index = menu_subresources->get_item_count();
menu_subresources->add_icon_item(icon, E->get().name.capitalize(), EDIT_SUBRESOURCE_BASE + subresources.size());
@ -1733,6 +1733,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
if (selection.size() == 1) {
subresources.clear();
menu_subresources->clear();
_add_children_to_popup(selection.front()->get(), 0);
if (menu->get_item_count() > 0)
menu->add_separator();