Fix multimesh buffer overflow in RendererStorageRD

This commit is contained in:
SeleckyErik 2021-10-31 18:48:51 +01:00
parent d6f972fad4
commit 6b04f08b28

View file

@ -4419,7 +4419,8 @@ void RendererStorageRD::_update_dirty_multimeshes() {
if (multimesh->data_cache_dirty_regions[i]) {
uint32_t offset = i * region_size;
uint32_t size = multimesh->stride_cache * (uint32_t)multimesh->instances * (uint32_t)sizeof(float);
RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[i * region_size]);
uint32_t region_start_index = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * i;
RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[region_start_index]);
}
}
}