Fix missing null check in Mono Binding of GD.print

This commit is contained in:
Raul Santos 2020-03-02 16:26:29 +01:00
parent e2b66cacf7
commit 6b9c22542f
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@ -83,7 +83,7 @@ namespace Godot
public static void Print(params object[] what)
{
godot_icall_GD_print(Array.ConvertAll(what, x => x.ToString()));
godot_icall_GD_print(Array.ConvertAll(what, x => x?.ToString()));
}
public static void PrintStack()