Add missing icons in animation tree editor

This commit is contained in:
Guilherme Felipe 2017-09-16 21:59:45 -03:00
parent 1679baf833
commit 6d13e11373

View file

@ -476,7 +476,7 @@ void AnimationTreeEditor::_draw_node(const StringName &p_node) {
Color font_color = get_color("font_color", "PopupMenu");
Color font_color_title = get_color("font_color_hover", "PopupMenu");
font_color_title.a *= 0.8;
Ref<Texture> slot_icon = get_icon("NodeRealSlot", "EditorIcons");
Ref<Texture> slot_icon = get_icon("VisualShaderPort", "EditorIcons");
Size2 size = get_node_size(p_node);
Point2 pos = anim_tree->node_get_pos(p_node);
@ -599,7 +599,7 @@ void AnimationTreeEditor::_draw_node(const StringName &p_node) {
if (editable) {
Ref<Texture> arrow = get_icon("arrow", "Tree");
Ref<Texture> arrow = get_icon("GuiDropdown", "EditorIcons");
Point2 arrow_ofs(w - arrow->get_width(), Math::floor((h - arrow->get_height()) / 2));
arrow->draw(ci, ofs + arrow_ofs);
}
@ -671,7 +671,7 @@ Point2 AnimationTreeEditor::_get_slot_pos(const StringName &p_node_id, bool p_in
Ref<StyleBox> style = get_stylebox("panel", "PopupMenu");
Ref<Font> font = get_font("font", "PopupMenu");
Ref<Texture> slot_icon = get_icon("NodeRealSlot", "EditorIcons");
Ref<Texture> slot_icon = get_icon("VisualShaderPort", "EditorIcons");
Size2 size = get_node_size(p_node_id);
Point2 pos = anim_tree->node_get_pos(p_node_id);