Refactored copy/paste of visual shaders, implement 'Cut' feature

This commit is contained in:
Yuri Roubinsky 2021-10-30 16:12:14 +03:00
parent 727c51f35d
commit 6e00b4e330
2 changed files with 145 additions and 114 deletions

View file

@ -104,7 +104,6 @@ void VisualShaderGraphPlugin::_bind_methods() {
ClassDB::bind_method("connect_nodes", &VisualShaderGraphPlugin::connect_nodes);
ClassDB::bind_method("disconnect_nodes", &VisualShaderGraphPlugin::disconnect_nodes);
ClassDB::bind_method("set_node_position", &VisualShaderGraphPlugin::set_node_position);
ClassDB::bind_method("set_node_size", &VisualShaderGraphPlugin::set_node_size);
ClassDB::bind_method("update_node", &VisualShaderGraphPlugin::update_node);
ClassDB::bind_method("update_node_deferred", &VisualShaderGraphPlugin::update_node_deferred);
ClassDB::bind_method("set_input_port_default_value", &VisualShaderGraphPlugin::set_input_port_default_value);
@ -292,12 +291,6 @@ void VisualShaderGraphPlugin::set_node_position(VisualShader::Type p_type, int p
}
}
void VisualShaderGraphPlugin::set_node_size(VisualShader::Type p_type, int p_id, const Vector2 &p_size) {
if (visual_shader->get_shader_type() == p_type && links.has(p_id)) {
links[p_id].graph_node->set_size(p_size);
}
}
bool VisualShaderGraphPlugin::is_preview_visible(int p_id) const {
return links[p_id].preview_visible;
}
@ -1047,7 +1040,6 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
hide();
} else {
if (changed) { // to avoid tree collapse
_clear_buffer();
_update_options_menu();
_update_preview();
_update_graph();
@ -2765,9 +2757,6 @@ void VisualShaderEditor::_delete_nodes(int p_type, const List<int> &p_nodes) {
undo_redo->add_undo_method(visual_shader.ptr(), "add_node", type, node, visual_shader->get_node_position(type, F), F);
undo_redo->add_undo_method(graph_plugin.ptr(), "add_node", type, F);
undo_redo->add_do_method(this, "_clear_buffer");
undo_redo->add_undo_method(this, "_clear_buffer");
// restore size, inputs and outputs if node is group
VisualShaderNodeGroupBase *group = Object::cast_to<VisualShaderNodeGroupBase>(node.ptr());
if (group) {
@ -3103,13 +3092,15 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
selected_float_constant = -1;
}
if (to_change.is_empty() && copy_nodes_buffer.is_empty()) {
if (to_change.is_empty() && copy_items_buffer.is_empty()) {
_show_members_dialog(true);
} else {
popup_menu->set_item_disabled(NodeMenuOptions::CUT, to_change.is_empty());
popup_menu->set_item_disabled(NodeMenuOptions::COPY, to_change.is_empty());
popup_menu->set_item_disabled(NodeMenuOptions::PASTE, copy_nodes_buffer.is_empty());
popup_menu->set_item_disabled(NodeMenuOptions::PASTE, copy_items_buffer.is_empty());
popup_menu->set_item_disabled(NodeMenuOptions::DELETE, to_change.is_empty());
popup_menu->set_item_disabled(NodeMenuOptions::DUPLICATE, to_change.is_empty());
popup_menu->set_item_disabled(NodeMenuOptions::CLEAR_COPY_BUFFER, copy_items_buffer.is_empty());
int temp = popup_menu->get_item_index(NodeMenuOptions::SEPARATOR2);
if (temp != -1) {
@ -3329,69 +3320,88 @@ void VisualShaderEditor::_node_changed(int p_id) {
}
}
void VisualShaderEditor::_dup_update_excluded(int p_type, Set<int> &r_excluded) {
r_excluded.clear();
VisualShader::Type type = (VisualShader::Type)p_type;
for (int i = 0; i < graph->get_child_count(); i++) {
GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
if (gn) {
int id = String(gn->get_name()).to_int();
Ref<VisualShaderNode> node = visual_shader->get_node(type, id);
Ref<VisualShaderNodeOutput> output = node;
if (output.is_valid()) {
r_excluded.insert(id);
continue;
}
r_excluded.insert(id);
}
}
}
void VisualShaderEditor::_dup_copy_nodes(int p_type, List<int> &r_nodes, Set<int> &r_excluded) {
void VisualShaderEditor::_dup_copy_nodes(int p_type, List<CopyItem> &r_items, List<VisualShader::Connection> &r_connections) {
VisualShader::Type type = (VisualShader::Type)p_type;
selection_center.x = 0.0f;
selection_center.y = 0.0f;
Set<int> nodes;
for (int i = 0; i < graph->get_child_count(); i++) {
GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
if (gn) {
int id = String(gn->get_name()).to_int();
Ref<VisualShaderNode> node = visual_shader->get_node(type, id);
Ref<VisualShaderNodeOutput> output = node;
if (output.is_valid()) { // can't duplicate output
r_excluded.insert(id);
continue;
}
if (node.is_valid() && gn->is_selected()) {
Vector2 pos = visual_shader->get_node_position(type, id);
selection_center += pos;
r_nodes.push_back(id);
CopyItem item;
item.id = id;
item.node = visual_shader->get_node(type, id)->duplicate();
item.position = visual_shader->get_node_position(type, id);
Ref<VisualShaderNodeResizableBase> resizable_base = node;
if (resizable_base.is_valid()) {
item.size = resizable_base->get_size();
}
Ref<VisualShaderNodeGroupBase> group = node;
if (group.is_valid()) {
item.group_inputs = group->get_inputs();
item.group_outputs = group->get_outputs();
}
Ref<VisualShaderNodeExpression> expression = node;
if (expression.is_valid()) {
item.expression = expression->get_expression();
}
r_items.push_back(item);
nodes.insert(id);
}
r_excluded.insert(id);
}
}
selection_center /= (float)r_nodes.size();
List<VisualShader::Connection> connections;
visual_shader->get_node_connections(type, &connections);
for (const VisualShader::Connection &E : connections) {
if (nodes.has(E.from_node) && nodes.has(E.to_node)) {
r_connections.push_back(E);
}
}
selection_center /= (float)r_items.size();
}
void VisualShaderEditor::_dup_paste_nodes(int p_type, int p_pasted_type, List<int> &r_nodes, Set<int> &r_excluded, const Vector2 &p_offset, bool p_select) {
void VisualShaderEditor::_dup_paste_nodes(int p_type, List<CopyItem> &r_items, const List<VisualShader::Connection> &p_connections, const Vector2 &p_offset, bool p_duplicate) {
if (p_duplicate) {
undo_redo->create_action(TTR("Duplicate VisualShader Node(s)"));
} else {
undo_redo->create_action(TTR("Paste VisualShader Node(s)"));
}
VisualShader::Type type = (VisualShader::Type)p_type;
VisualShader::Type pasted_type = (VisualShader::Type)p_pasted_type;
int base_id = visual_shader->get_valid_node_id(type);
int id_from = base_id;
Map<int, int> connection_remap;
Set<int> unsupported_set;
Set<int> added_set;
for (int &E : r_nodes) {
connection_remap[E] = id_from;
Ref<VisualShaderNode> node = visual_shader->get_node(pasted_type, E);
for (CopyItem &item : r_items) {
bool unsupported = false;
for (int i = 0; i < add_options.size(); i++) {
if (add_options[i].type == node->get_class_name()) {
if (add_options[i].type == item.node->get_class_name()) {
if (!_is_available(add_options[i].mode)) {
unsupported = true;
}
@ -3399,48 +3409,47 @@ void VisualShaderEditor::_dup_paste_nodes(int p_type, int p_pasted_type, List<in
}
}
if (unsupported) {
unsupported_set.insert(E);
unsupported_set.insert(item.id);
continue;
}
connection_remap[item.id] = id_from;
Ref<VisualShaderNode> node = item.node->duplicate();
Ref<VisualShaderNode> dupli = node->duplicate();
Ref<VisualShaderNodeResizableBase> resizable_base = Object::cast_to<VisualShaderNodeResizableBase>(node.ptr());
if (resizable_base.is_valid()) {
undo_redo->add_do_method(node.ptr(), "set_size", item.size);
}
undo_redo->add_do_method(visual_shader.ptr(), "add_node", type, dupli, visual_shader->get_node_position(pasted_type, E) + p_offset, id_from);
Ref<VisualShaderNodeGroupBase> group = Object::cast_to<VisualShaderNodeGroupBase>(node.ptr());
if (group.is_valid()) {
undo_redo->add_do_method(node.ptr(), "set_inputs", item.group_inputs);
undo_redo->add_do_method(node.ptr(), "set_outputs", item.group_outputs);
}
Ref<VisualShaderNodeExpression> expression = Object::cast_to<VisualShaderNodeExpression>(node.ptr());
if (expression.is_valid()) {
undo_redo->add_do_method(node.ptr(), "set_expression", item.expression);
}
undo_redo->add_do_method(visual_shader.ptr(), "add_node", type, node, item.position + p_offset, id_from);
undo_redo->add_do_method(graph_plugin.ptr(), "add_node", type, id_from);
// duplicate size, inputs and outputs if node is group
Ref<VisualShaderNodeGroupBase> group = Object::cast_to<VisualShaderNodeGroupBase>(node.ptr());
if (!group.is_null()) {
undo_redo->add_do_method(dupli.ptr(), "set_size", group->get_size());
undo_redo->add_do_method(graph_plugin.ptr(), "set_node_size", type, id_from, group->get_size());
undo_redo->add_do_method(dupli.ptr(), "set_inputs", group->get_inputs());
undo_redo->add_do_method(dupli.ptr(), "set_outputs", group->get_outputs());
}
// duplicate expression text if node is expression
Ref<VisualShaderNodeExpression> expression = Object::cast_to<VisualShaderNodeExpression>(node.ptr());
if (!expression.is_null()) {
undo_redo->add_do_method(dupli.ptr(), "set_expression", expression->get_expression());
}
added_set.insert(id_from);
id_from++;
}
List<VisualShader::Connection> conns;
visual_shader->get_node_connections(pasted_type, &conns);
for (const VisualShader::Connection &E : conns) {
for (const VisualShader::Connection &E : p_connections) {
if (unsupported_set.has(E.from_node) || unsupported_set.has(E.to_node)) {
continue;
}
if (connection_remap.has(E.from_node) && connection_remap.has(E.to_node)) {
undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, connection_remap[E.from_node], E.from_port, connection_remap[E.to_node], E.to_port);
undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, connection_remap[E.from_node], E.from_port, connection_remap[E.to_node], E.to_port);
undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, connection_remap[E.from_node], E.from_port, connection_remap[E.to_node], E.to_port);
}
undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, connection_remap[E.from_node], E.from_port, connection_remap[E.to_node], E.to_port);
undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, connection_remap[E.from_node], E.from_port, connection_remap[E.to_node], E.to_port);
undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, connection_remap[E.from_node], E.from_port, connection_remap[E.to_node], E.to_port);
}
id_from = base_id;
for (int i = 0; i < r_nodes.size(); i++) {
for (int i = 0; i < r_items.size(); i++) {
undo_redo->add_undo_method(visual_shader.ptr(), "remove_node", type, id_from);
undo_redo->add_undo_method(graph_plugin.ptr(), "remove_node", type, id_from);
id_from++;
@ -3448,54 +3457,61 @@ void VisualShaderEditor::_dup_paste_nodes(int p_type, int p_pasted_type, List<in
undo_redo->commit_action();
if (p_select) {
// reselect duplicated nodes by excluding the other ones
for (int i = 0; i < graph->get_child_count(); i++) {
GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
if (gn) {
int id = String(gn->get_name()).to_int();
if (!r_excluded.has(id)) {
gn->set_selected(true);
} else {
gn->set_selected(false);
}
// reselect nodes by excluding the other ones
for (int i = 0; i < graph->get_child_count(); i++) {
GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
if (gn) {
int id = String(gn->get_name()).to_int();
if (added_set.has(id)) {
gn->set_selected(true);
} else {
gn->set_selected(false);
}
}
}
}
void VisualShaderEditor::_clear_buffer() {
copy_nodes_buffer.clear();
copy_nodes_excluded_buffer.clear();
void VisualShaderEditor::_clear_copy_buffer() {
copy_items_buffer.clear();
copy_connections_buffer.clear();
}
void VisualShaderEditor::_duplicate_nodes() {
int type = get_current_shader_type();
List<int> nodes;
Set<int> excluded;
List<CopyItem> items;
List<VisualShader::Connection> connections;
_dup_copy_nodes(type, nodes, excluded);
_dup_copy_nodes(type, items, connections);
if (nodes.is_empty()) {
if (items.is_empty()) {
return;
}
undo_redo->create_action(TTR("Duplicate VisualShader Node(s)"));
_dup_paste_nodes(type, type, nodes, excluded, Vector2(10, 10) * EDSCALE, true);
_dup_paste_nodes(type, items, connections, Vector2(10, 10) * EDSCALE, true);
}
void VisualShaderEditor::_copy_nodes() {
copy_type = get_current_shader_type();
void VisualShaderEditor::_copy_nodes(bool p_cut) {
_clear_copy_buffer();
_clear_buffer();
_dup_copy_nodes(get_current_shader_type(), copy_items_buffer, copy_connections_buffer);
_dup_copy_nodes(copy_type, copy_nodes_buffer, copy_nodes_excluded_buffer);
if (p_cut) {
undo_redo->create_action(TTR("Cut VisualShader Node(s)"));
List<int> ids;
for (const CopyItem &E : copy_items_buffer) {
ids.push_back(E.id);
}
_delete_nodes(get_current_shader_type(), ids);
undo_redo->commit_action();
}
}
void VisualShaderEditor::_paste_nodes(bool p_use_custom_position, const Vector2 &p_custom_position) {
if (copy_nodes_buffer.is_empty()) {
if (copy_items_buffer.is_empty()) {
return;
}
@ -3510,11 +3526,7 @@ void VisualShaderEditor::_paste_nodes(bool p_use_custom_position, const Vector2
mpos = graph->get_local_mouse_position();
}
undo_redo->create_action(TTR("Paste VisualShader Node(s)"));
_dup_paste_nodes(type, copy_type, copy_nodes_buffer, copy_nodes_excluded_buffer, (graph->get_scroll_ofs() / scale + mpos / scale - selection_center), false);
_dup_update_excluded(type, copy_nodes_excluded_buffer); // to prevent selection of previous copies at new paste
_dup_paste_nodes(type, copy_items_buffer, copy_connections_buffer, graph->get_scroll_ofs() / scale + mpos / scale - selection_center, false);
}
void VisualShaderEditor::_mode_selected(int p_id) {
@ -3540,6 +3552,8 @@ void VisualShaderEditor::_mode_selected(int p_id) {
visual_shader->set_shader_type(VisualShader::Type(p_id + offset));
_update_options_menu();
_update_graph();
graph->grab_focus();
}
void VisualShaderEditor::_custom_mode_toggled(bool p_enabled) {
@ -3742,8 +3756,11 @@ void VisualShaderEditor::_node_menu_id_pressed(int p_idx) {
case NodeMenuOptions::ADD:
_show_members_dialog(true);
break;
case NodeMenuOptions::CUT:
_copy_nodes(true);
break;
case NodeMenuOptions::COPY:
_copy_nodes();
_copy_nodes(false);
break;
case NodeMenuOptions::PASTE:
_paste_nodes(true, menu_point);
@ -3754,6 +3771,9 @@ void VisualShaderEditor::_node_menu_id_pressed(int p_idx) {
case NodeMenuOptions::DUPLICATE:
_duplicate_nodes();
break;
case NodeMenuOptions::CLEAR_COPY_BUFFER:
_clear_copy_buffer();
break;
case NodeMenuOptions::CONVERT_CONSTANTS_TO_UNIFORMS:
_convert_constants_to_uniforms(false);
break;
@ -3968,7 +3988,7 @@ void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_input_select_item", &VisualShaderEditor::_input_select_item);
ClassDB::bind_method("_uniform_select_item", &VisualShaderEditor::_uniform_select_item);
ClassDB::bind_method("_set_node_size", &VisualShaderEditor::_set_node_size);
ClassDB::bind_method("_clear_buffer", &VisualShaderEditor::_clear_buffer);
ClassDB::bind_method("_clear_copy_buffer", &VisualShaderEditor::_clear_copy_buffer);
ClassDB::bind_method("_update_uniforms", &VisualShaderEditor::_update_uniforms);
ClassDB::bind_method("_set_mode", &VisualShaderEditor::_set_mode);
ClassDB::bind_method("_nodes_dragged", &VisualShaderEditor::_nodes_dragged);
@ -4022,7 +4042,7 @@ VisualShaderEditor::VisualShaderEditor() {
graph->connect("node_selected", callable_mp(this, &VisualShaderEditor::_node_selected));
graph->connect("scroll_offset_changed", callable_mp(this, &VisualShaderEditor::_scroll_changed));
graph->connect("duplicate_nodes_request", callable_mp(this, &VisualShaderEditor::_duplicate_nodes));
graph->connect("copy_nodes_request", callable_mp(this, &VisualShaderEditor::_copy_nodes));
graph->connect("copy_nodes_request", callable_mp(this, &VisualShaderEditor::_copy_nodes), varray(false));
graph->connect("paste_nodes_request", callable_mp(this, &VisualShaderEditor::_paste_nodes), varray(false, Point2()));
graph->connect("delete_nodes_request", callable_mp(this, &VisualShaderEditor::_delete_nodes_request));
graph->connect("gui_input", callable_mp(this, &VisualShaderEditor::_graph_gui_input));
@ -4148,10 +4168,12 @@ VisualShaderEditor::VisualShaderEditor() {
add_child(popup_menu);
popup_menu->add_item(TTR("Add Node"), NodeMenuOptions::ADD);
popup_menu->add_separator();
popup_menu->add_item(TTR("Cut"), NodeMenuOptions::CUT);
popup_menu->add_item(TTR("Copy"), NodeMenuOptions::COPY);
popup_menu->add_item(TTR("Paste"), NodeMenuOptions::PASTE);
popup_menu->add_item(TTR("Delete"), NodeMenuOptions::DELETE);
popup_menu->add_item(TTR("Duplicate"), NodeMenuOptions::DUPLICATE);
popup_menu->add_item(TTR("Clear Copy Buffer"), NodeMenuOptions::CLEAR_COPY_BUFFER);
popup_menu->connect("id_pressed", callable_mp(this, &VisualShaderEditor::_node_menu_id_pressed));
///////////////////////////////////////

View file

@ -111,7 +111,6 @@ public:
void disconnect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
void show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id);
void set_node_position(VisualShader::Type p_type, int p_id, const Vector2 &p_position);
void set_node_size(VisualShader::Type p_type, int p_id, const Vector2 &p_size);
void refresh_node_ports(VisualShader::Type p_type, int p_node);
void set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value);
void update_uniform_refs();
@ -217,10 +216,12 @@ class VisualShaderEditor : public VBoxContainer {
enum NodeMenuOptions {
ADD,
SEPARATOR, // ignore
CUT,
COPY,
PASTE,
DELETE,
DUPLICATE,
CLEAR_COPY_BUFFER,
SEPARATOR2, // ignore
FLOAT_CONSTANTS,
CONVERT_CONSTANTS_TO_UNIFORMS,
@ -380,19 +381,27 @@ class VisualShaderEditor : public VBoxContainer {
void _port_name_focus_out(Object *line_edit, int p_node_id, int p_port_id, bool p_output);
void _dup_copy_nodes(int p_type, List<int> &r_nodes, Set<int> &r_excluded);
void _dup_update_excluded(int p_type, Set<int> &r_excluded);
void _dup_paste_nodes(int p_type, int p_pasted_type, List<int> &r_nodes, Set<int> &r_excluded, const Vector2 &p_offset, bool p_select);
struct CopyItem {
int id;
Ref<VisualShaderNode> node;
Vector2 position;
Vector2 size;
String group_inputs;
String group_outputs;
String expression;
};
void _dup_copy_nodes(int p_type, List<CopyItem> &r_nodes, List<VisualShader::Connection> &r_connections);
void _dup_paste_nodes(int p_type, List<CopyItem> &r_items, const List<VisualShader::Connection> &p_connections, const Vector2 &p_offset, bool p_duplicate);
void _duplicate_nodes();
Vector2 selection_center;
int copy_type; // shader type
List<int> copy_nodes_buffer;
Set<int> copy_nodes_excluded_buffer;
List<CopyItem> copy_items_buffer;
List<VisualShader::Connection> copy_connections_buffer;
void _clear_buffer();
void _copy_nodes();
void _clear_copy_buffer();
void _copy_nodes(bool p_cut);
void _paste_nodes(bool p_use_custom_position = false, const Vector2 &p_custom_position = Vector2());
Vector<Ref<VisualShaderNodePlugin>> plugins;