GLTF Importer - Add more Index types and const-ed up the code

This commit is contained in:
Marios Staikopoulos 2019-09-21 15:21:02 -07:00
parent 11e09e59d1
commit 6fc5647bc3
2 changed files with 285 additions and 260 deletions

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@ -43,10 +43,18 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
GDCLASS(EditorSceneImporterGLTF, EditorSceneImporter);
typedef int GLTFNodeIndex;
typedef int GLTFSkinIndex;
typedef int GLTFSkeletonIndex;
typedef int GLTFAccessorIndex;
typedef int GLTFAnimationIndex;
typedef int GLTFBufferIndex;
typedef int GLTFBufferViewIndex;
typedef int GLTFCameraIndex;
typedef int GLTFImageIndex;
typedef int GLTFMaterialIndex;
typedef int GLTFMeshIndex;
typedef int GLTFNodeIndex;
typedef int GLTFSkeletonIndex;
typedef int GLTFSkinIndex;
typedef int GLTFTextureIndex;
enum {
ARRAY_BUFFER = 34962,
@ -68,8 +76,8 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
};
String _get_component_type_name(uint32_t p_component);
int _get_component_type_size(int component_type);
String _get_component_type_name(const uint32_t p_component);
int _get_component_type_size(const int component_type);
enum GLTFType {
TYPE_SCALAR,
@ -81,7 +89,7 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
TYPE_MAT4,
};
String _get_type_name(GLTFType p_component);
String _get_type_name(const GLTFType p_component);
struct GLTFNode {
@ -92,14 +100,13 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
Transform xform;
String name;
int mesh;
int camera;
int skin;
GLTFMeshIndex mesh;
GLTFCameraIndex camera;
GLTFSkinIndex skin;
GLTFSkeletonIndex skeleton;
bool joint;
Vector3 translation;
Quat rotation;
Vector3 scale;
@ -123,7 +130,7 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
struct GLTFBufferView {
int buffer;
GLTFBufferIndex buffer;
int byte_offset;
int byte_length;
int byte_stride;
@ -131,7 +138,7 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
//matrices need to be transformed to this
GLTFBufferView() :
buffer(0),
buffer(-1),
byte_offset(0),
byte_length(0),
byte_stride(0),
@ -141,7 +148,7 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
struct GLTFAccessor {
int buffer_view;
GLTFBufferViewIndex buffer_view;
int byte_offset;
int component_type;
bool normalized;
@ -170,7 +177,7 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
}
};
struct GLTFTexture {
int src_image;
GLTFImageIndex src_image;
};
struct GLTFSkeleton {
@ -321,7 +328,7 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
String _gen_unique_name(GLTFState &state, const String &p_name);
Ref<Texture> _get_texture(GLTFState &state, int p_texture);
Ref<Texture> _get_texture(GLTFState &state, const GLTFTextureIndex p_texture);
Error _parse_json(const String &p_path, GLTFState &state);
Error _parse_glb(const String &p_path, GLTFState &state);
@ -335,17 +342,18 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
Error _parse_buffer_views(GLTFState &state);
GLTFType _get_type_from_str(const String &p_string);
Error _parse_accessors(GLTFState &state);
Error _decode_buffer_view(GLTFState &state, int p_buffer_view, double *dst, int skip_every, int skip_bytes, int element_size, int count, GLTFType type, int component_count, int component_type, int component_size, bool normalized, int byte_offset, bool for_vertex);
Vector<double> _decode_accessor(GLTFState &state, int p_accessor, bool p_for_vertex);
PoolVector<float> _decode_accessor_as_floats(GLTFState &state, int p_accessor, bool p_for_vertex);
PoolVector<int> _decode_accessor_as_ints(GLTFState &state, int p_accessor, bool p_for_vertex);
PoolVector<Vector2> _decode_accessor_as_vec2(GLTFState &state, int p_accessor, bool p_for_vertex);
PoolVector<Vector3> _decode_accessor_as_vec3(GLTFState &state, int p_accessor, bool p_for_vertex);
PoolVector<Color> _decode_accessor_as_color(GLTFState &state, int p_accessor, bool p_for_vertex);
Vector<Quat> _decode_accessor_as_quat(GLTFState &state, int p_accessor, bool p_for_vertex);
Vector<Transform2D> _decode_accessor_as_xform2d(GLTFState &state, int p_accessor, bool p_for_vertex);
Vector<Basis> _decode_accessor_as_basis(GLTFState &state, int p_accessor, bool p_for_vertex);
Vector<Transform> _decode_accessor_as_xform(GLTFState &state, int p_accessor, bool p_for_vertex);
Error _decode_buffer_view(GLTFState &state, double *dst, const GLTFBufferViewIndex p_buffer_view, const int skip_every, const int skip_bytes, const int element_size, const int count, const GLTFType type, const int component_count, const int component_type, const int component_size, const bool normalized, const int byte_offset, const bool for_vertex);
Vector<double> _decode_accessor(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
PoolVector<float> _decode_accessor_as_floats(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
PoolVector<int> _decode_accessor_as_ints(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
PoolVector<Vector2> _decode_accessor_as_vec2(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
PoolVector<Vector3> _decode_accessor_as_vec3(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
PoolVector<Color> _decode_accessor_as_color(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
Vector<Quat> _decode_accessor_as_quat(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
Vector<Transform2D> _decode_accessor_as_xform2d(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
Vector<Basis> _decode_accessor_as_basis(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
Vector<Transform> _decode_accessor_as_xform(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
Error _parse_meshes(GLTFState &state);
Error _parse_images(GLTFState &state, const String &p_base_path);
@ -355,7 +363,7 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
GLTFNodeIndex _find_highest_node(GLTFState &state, const Vector<GLTFNodeIndex> &subtree);
bool _capture_nodes_in_skin(GLTFState &state, GLTFSkin &skin, GLTFNodeIndex node_index);
bool _capture_nodes_in_skin(GLTFState &state, GLTFSkin &skin, const GLTFNodeIndex node_index);
void _capture_nodes_for_multirooted_skin(GLTFState &state, GLTFSkin &skin);
Error _expand_skin(GLTFState &state, GLTFSkin &skin);
Error _verify_skin(GLTFState &state, GLTFSkin &skin);
@ -364,7 +372,7 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
Error _determine_skeletons(GLTFState &state);
Error _reparent_non_joint_skeleton_subtrees(GLTFState &state, GLTFSkeleton &skeleton, const Vector<GLTFNodeIndex> &non_joints);
Error _reparent_to_fake_joint(GLTFState &state, GLTFSkeleton &skeleton, const GLTFNodeIndex node_index);
Error _determine_skeleton_roots(GLTFState &state, GLTFSkeletonIndex &skel_i);
Error _determine_skeleton_roots(GLTFState &state, const GLTFSkeletonIndex skel_i);
Error _create_skeletons(GLTFState &state);
Error _map_skin_joints_indices_to_skeleton_bone_indices(GLTFState &state);
@ -384,16 +392,16 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
Spatial *_generate_spatial(GLTFState &state, Node *scene_parent, const GLTFNodeIndex node_index);
void _generate_scene_node(GLTFState &state, Node *scene_parent, Spatial *scene_root, const GLTFNodeIndex node_index);
Spatial *_generate_scene(GLTFState &state, int p_bake_fps);
Spatial *_generate_scene(GLTFState &state, const int p_bake_fps);
void _process_mesh_instances(GLTFState &state, Spatial *scene_root);
void _assign_scene_names(GLTFState &state);
template <class T>
T _interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, float p_time, GLTFAnimation::Interpolation p_interp);
T _interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, const float p_time, const GLTFAnimation::Interpolation p_interp);
void _import_animation(GLTFState &state, AnimationPlayer *ap, int index, int bake_fps);
void _import_animation(GLTFState &state, AnimationPlayer *ap, const GLTFAnimationIndex index, const int bake_fps);
public:
virtual uint32_t get_import_flags() const;