Improve the generated ZIP archive name when using Download Project Source

This makes for easier organization since downloading a project
several times (or several different projects) will result in more
meaningful file names.
This commit is contained in:
Hugo Locurcio 2021-06-13 23:48:33 +02:00
parent 1ed00dca88
commit 719ff68fdd
No known key found for this signature in database
GPG key ID: 39E8F8BE30B0A49C

View file

@ -35,6 +35,7 @@
#include "core/config/project_settings.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/os/time.h"
#include "editor/editor_node.h"
#include <emscripten/emscripten.h>
@ -58,23 +59,40 @@ JavaScriptToolsEditorPlugin::JavaScriptToolsEditorPlugin(EditorNode *p_editor) {
void JavaScriptToolsEditorPlugin::_download_zip(Variant p_v) {
if (!Engine::get_singleton() || !Engine::get_singleton()->is_editor_hint()) {
WARN_PRINT("Project download is only available in Editor mode");
ERR_PRINT("Downloading the project as a ZIP archive is only available in Editor mode.");
return;
}
String resource_path = ProjectSettings::get_singleton()->get_resource_path();
FileAccess *src_f;
zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
zipFile zip = zipOpen2("/tmp/project.zip", APPEND_STATUS_CREATE, nullptr, &io);
String base_path = resource_path.substr(0, resource_path.rfind("/")) + "/";
// Name the downloded ZIP file to contain the project name and download date for easier organization.
// Replace characters not allowed (or risky) in Windows file names with safe characters.
// In the project name, all invalid characters become an empty string so that a name
// like "Platformer 2: Godette's Revenge" becomes "platformer_2-_godette-s_revenge".
const String project_name_safe =
GLOBAL_GET("application/config/name").to_lower().replace(" ", "_");
const String datetime_safe =
Time::get_singleton()->get_datetime_string_from_system(false, true).replace(" ", "_");
const String output_name = OS::get_singleton()->get_safe_dir_name(vformat("%s_%s.zip"));
const String output_path = String("/tmp").plus_file(output_name);
zipFile zip = zipOpen2(output_path.utf8().get_data(), APPEND_STATUS_CREATE, nullptr, &io);
const String base_path = resource_path.substr(0, resource_path.rfind("/")) + "/";
_zip_recursive(resource_path, base_path, zip);
zipClose(zip, nullptr);
FileAccess *f = FileAccess::open("/tmp/project.zip", FileAccess::READ);
ERR_FAIL_COND_MSG(!f, "Unable to create zip file");
FileAccess *f = FileAccess::open(output_path, FileAccess::READ);
ERR_FAIL_COND_MSG(!f, "Unable to create ZIP file.");
Vector<uint8_t> buf;
buf.resize(f->get_length());
f->get_buffer(buf.ptrw(), buf.size());
godot_js_os_download_buffer(buf.ptr(), buf.size(), "project.zip", "application/zip");
godot_js_os_download_buffer(buf.ptr(), buf.size(), output_name.utf8().get_data(), "application/zip");
f->close();
memdelete(f);
// Remove the temporary file since it was sent to the user's native filesystem as a download.
DirAccess::remove_file_or_error(output_path);
}
void JavaScriptToolsEditorPlugin::_zip_file(String p_path, String p_base_path, zipFile p_zip) {
@ -108,7 +126,7 @@ void JavaScriptToolsEditorPlugin::_zip_file(String p_path, String p_base_path, z
void JavaScriptToolsEditorPlugin::_zip_recursive(String p_path, String p_base_path, zipFile p_zip) {
DirAccess *dir = DirAccess::open(p_path);
if (!dir) {
WARN_PRINT("Unable to open dir for zipping: " + p_path);
WARN_PRINT("Unable to open directory for zipping: " + p_path);
return;
}
dir->list_dir_begin();