Support for duplication of nested instanced scenes

This commit is contained in:
hilfazer 2021-02-22 16:50:44 +01:00
parent 8faecd6a47
commit 72134a7f2a
2 changed files with 10 additions and 12 deletions

View file

@ -672,7 +672,6 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
editor_data->get_undo_redo().add_do_method(editor_selection, "clear");
Node *dupsingle = nullptr;
List<Node *> editable_children;
selection.sort_custom<Node::Comparator>();
@ -688,10 +687,6 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
Map<const Node *, Node *> duplimap;
Node *dup = node->duplicate_from_editor(duplimap);
if (EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(node)) {
editable_children.push_back(dup);
}
ERR_CONTINUE(!dup);
if (selection.size() == 1) {
@ -726,11 +721,6 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
if (dupsingle) {
editor->push_item(dupsingle);
}
for (List<Node *>::Element *E = editable_children.back(); E; E = E->prev()) {
_toggle_editable_children(E->get());
}
} break;
case TOOL_REPARENT: {
if (!profile_allow_editing) {

View file

@ -2052,6 +2052,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
if (get_filename() != "") { //an instance
node->set_filename(get_filename());
node->data.editable_instance = data.editable_instance;
}
StringName script_property_name = CoreStringNames::get_singleton()->_script;
@ -2064,19 +2065,26 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
// Since nodes in the instanced hierarchy won't be duplicated explicitly, we need to make an inventory
// of all the nodes in the tree of the instanced scene in order to transfer the values of the properties
Vector<const Node *> instance_roots;
instance_roots.push_back(this);
for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
for (int i = 0; i < N->get()->get_child_count(); ++i) {
Node *descendant = N->get()->get_child(i);
// Skip nodes not really belonging to the instanced hierarchy; they'll be processed normally later
// but remember non-instanced nodes that are hidden below instanced ones
if (descendant->data.owner != this) {
if (descendant->get_parent() && descendant->get_parent() != this && descendant->get_parent()->data.owner == this && descendant->data.owner != descendant->get_parent()) {
if (!instance_roots.has(descendant->get_owner())) {
if (descendant->get_parent() && descendant->get_parent() != this && descendant->data.owner != descendant->get_parent()) {
hidden_roots.push_back(descendant);
}
continue;
}
node_tree.push_back(descendant);
if (descendant->get_filename() != "" && instance_roots.has(descendant->get_owner())) {
instance_roots.push_back(descendant);
}
}
}
}