GDScript: Don't fail to load constants if they're not a literal
It's still okay as long as it's a constant value. This should already been validated by the analyzer.
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@ -2696,11 +2696,7 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar
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const GDScriptParser::ConstantNode *constant = member.constant;
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StringName name = constant->identifier->name;
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ERR_CONTINUE(constant->initializer->type != GDScriptParser::Node::LITERAL);
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const GDScriptParser::LiteralNode *literal = static_cast<const GDScriptParser::LiteralNode *>(constant->initializer);
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p_script->constants.insert(name, literal->value);
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p_script->constants.insert(name, constant->initializer->reduced_value);
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#ifdef TOOLS_ENABLED
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p_script->member_lines[name] = constant->start_line;
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