more detailed example for usage of PackedScene

This commit is contained in:
Ashafix 2018-10-21 19:34:30 +02:00 committed by Maximilian Peters
parent 81c2ed61f6
commit 725bec7735

View file

@ -6,10 +6,27 @@
<description>
A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself.
Can be used to save a node to a file. When saving, the node as well as all the node it owns get saved (see [code]owner[/code] property on [Node]). Note that the node doesn't need to own itself.
Example of saving a node:
[b]Example of saving a node with different owners[/b]
The following example creates 3 objects: [code]Node2D[/code] ([code]node[/code]), [code]RigidBody2D[/code] ([code]rigid[/code]) and [code]CollisionObject2D[/code] ([code]collision[/code]). [code]collision[/code] is a child of [code]rigid[/code] which is a child of [code]node[/code]. Only [code]rigid[/code] is owned by [code]node[/code] and [code]pack[/code] will therefore only save those two nodes, but not [code]collision[/code].
[codeblock]
# create the objects
var node = Node2D.new()
var rigid = RigidBody2D.new()
var collision = CollisionShape2D.new()
# create the object hierachy
rigid.add_child(collision)
node.add_child(rigid)
# change owner of rigid, but not of collision
rigid.set_owner(node)
var scene = PackedScene.new()
var result = scene.pack(child)
# only node and rigid are now packed
var result = scene.pack(node)
if result == OK:
ResourceSaver.save("res://path/name.scn", scene) # or user://...
[/codeblock]