Godot works on Windows again..

This commit is contained in:
reduz 2016-12-21 02:29:58 -03:00
parent 075fde7f26
commit 72b844c349
11 changed files with 36 additions and 31 deletions

View file

@ -1257,16 +1257,16 @@ void RasterizerCanvasGLES3::canvas_light_shadow_buffer_update(RID p_buffer, cons
CameraMatrix projection;
{
real_t fov = 90;
real_t near = p_near;
real_t far = p_far;
real_t nearp = p_near;
real_t farp = p_far;
real_t aspect = 1.0;
real_t ymax = near * Math::tan( Math::deg2rad( fov * 0.5 ) );
real_t ymax = nearp * Math::tan( Math::deg2rad( fov * 0.5 ) );
real_t ymin = - ymax;
real_t xmin = ymin * aspect;
real_t xmax = ymax * aspect;
projection.set_frustum( xmin, xmax, ymin, ymax, near, far );
projection.set_frustum( xmin, xmax, ymin, ymax, nearp, farp );
}
Vector3 cam_target=Matrix3(Vector3(0,0,Math_PI*2*(i/4.0))).xform(Vector3(0,1,0));

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@ -131,7 +131,7 @@ void RasterizerGLES3::initialize() {
}
glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
glDebugMessageCallbackARB(_gl_debug_print, NULL);
// glDebugMessageCallbackARB(_gl_debug_print, NULL);
glEnable(_EXT_DEBUG_OUTPUT);
#endif

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@ -996,7 +996,7 @@ void RasterizerSceneGLES3::light_instance_set_shadow_transform(RID p_light_insta
light_instance->shadow_transform[p_pass].camera=p_projection;
light_instance->shadow_transform[p_pass].transform=p_transform;
light_instance->shadow_transform[p_pass].far=p_far;
light_instance->shadow_transform[p_pass].farplane=p_far;
light_instance->shadow_transform[p_pass].split=p_split;
}
@ -4443,7 +4443,7 @@ static _FORCE_INLINE_ Vector3 ImportanceSampleGGX(Vector2 Xi, float Roughness, V
float a = Roughness * Roughness; // DISNEY'S ROUGHNESS [see Burley'12 siggraph]
// Compute distribution direction
float Phi = 2.0f * M_PI * Xi.x;
float Phi = 2.0f * Math_PI * Xi.x;
float CosTheta = Math::sqrt((1.0f - Xi.y) / (1.0f + (a*a - 1.0f) * Xi.y));
float SinTheta = Math::sqrt((float)Math::abs(1.0f - CosTheta * CosTheta));

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@ -482,7 +482,7 @@ public:
CameraMatrix camera;
Transform transform;
float far;
float farplane;
float split;
};

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@ -133,7 +133,7 @@ Image RasterizerStorageGLES3::_get_gl_image_and_format(const Image& p_image, Ima
} break;
case Image::FORMAT_RGB565: {
#warning TODO: Convert tod 555 if 565 is not supported (GLES3.3-)
//#warning TODO: Convert tod 555 if 565 is not supported (GLES3.3-)
r_gl_internal_format=GL_RGB5;
//r_gl_internal_format=GL_RGB565;
r_gl_format=GL_RGB;

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@ -162,8 +162,8 @@ Error ContextGL_Win::initialize() {
if (opengl_3_context) {
int attribs[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,//we want a 3.1 context
WGL_CONTEXT_MINOR_VERSION_ARB, 2,
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,//we want a 3.3 context
WGL_CONTEXT_MINOR_VERSION_ARB, 3,
//and it shall be forward compatible so that we can only use up to date functionality
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
0}; //zero indicates the end of the array
@ -182,7 +182,7 @@ Error ContextGL_Win::initialize() {
if (!(new_hRC=wglCreateContextAttribsARB(hDC,0, attribs)))
{
wglDeleteContext(hRC);
MessageBox(NULL,"Can't Create An OpenGL 3.1 Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
MessageBox(NULL,"Can't Create An OpenGL 3.3 Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return ERR_CANT_CREATE; // Return false
}
wglMakeCurrent(hDC,NULL);
@ -191,11 +191,11 @@ Error ContextGL_Win::initialize() {
if (!wglMakeCurrent(hDC,hRC)) // Try To Activate The Rendering Context
{
MessageBox(NULL,"Can't Activate The GL 3.1 Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
MessageBox(NULL,"Can't Activate The GL 3.3 Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return ERR_CANT_CREATE; // Return FALSE
}
printf("Activated GL 3.1 context");
printf("Activated GL 3.3 context");
}
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress ("wglSwapIntervalEXT");

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@ -244,7 +244,7 @@ def configure(env):
env.Append(CCFLAGS=['/DWIN32'])
env.Append(CCFLAGS=['/DTYPED_METHOD_BIND'])
env.Append(CCFLAGS=['/DGLES2_ENABLED'])
env.Append(CCFLAGS=['/DOPENGL_ENABLED'])
LIBS=['winmm','opengl32','dsound','kernel32','ole32','oleaut32','user32','gdi32', 'IPHLPAPI','Shlwapi', 'wsock32','Ws2_32', 'shell32','advapi32','dinput8','dxguid']
env.Append(LINKFLAGS=[p+env["LIBSUFFIX"] for p in LIBS])
@ -372,7 +372,7 @@ def configure(env):
env.Append(CCFLAGS=['-DWINDOWS_ENABLED','-mwindows'])
env.Append(CPPFLAGS=['-DRTAUDIO_ENABLED'])
env.Append(CCFLAGS=['-DGLES2_ENABLED'])
env.Append(CCFLAGS=['-DOPENGL_ENABLED'])
env.Append(LIBS=['mingw32','opengl32', 'dsound', 'ole32', 'd3d9','winmm','gdi32','iphlpapi','shlwapi','wsock32','ws2_32','kernel32', 'oleaut32', 'dinput8', 'dxguid'])
# if (env["bits"]=="32"):

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@ -26,9 +26,11 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "drivers/gles2/rasterizer_gles2.h"
#include "os_windows.h"
#include "drivers/gles3/rasterizer_gles3.h"
#include "drivers/nedmalloc/memory_pool_static_nedmalloc.h"
#include "drivers/unix/memory_pool_static_malloc.h"
#include "os/memory_pool_dynamic_static.h"
@ -42,7 +44,7 @@
#include "servers/visual/visual_server_raster.h"
#include "servers/audio/audio_server_sw.h"
#include "servers/visual/visual_server_wrap_mt.h"
//#include "servers/visual/visual_server_wrap_mt.h"
#include "tcp_server_winsock.h"
#include "packet_peer_udp_winsock.h"
@ -1079,21 +1081,24 @@ void OS_Windows::initialize(const VideoMode& p_desired,int p_video_driver,int p_
};
#if defined(OPENGL_ENABLED) || defined(GLES2_ENABLED) || defined(LEGACYGL_ENABLED)
gl_context = memnew( ContextGL_Win(hWnd,false) );
#if defined(OPENGL_ENABLED)
gl_context = memnew( ContextGL_Win(hWnd,true) );
gl_context->initialize();
rasterizer = memnew( RasterizerGLES2 );
RasterizerGLES3::register_config();
RasterizerGLES3::make_current();
#else
#ifdef DX9_ENABLED
rasterizer = memnew( RasterizerDX9(hWnd) );
#endif
#endif
visual_server = memnew( VisualServerRaster(rasterizer) );
if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
visual_server =memnew(VisualServerWrapMT(visual_server,get_render_thread_mode()==RENDER_SEPARATE_THREAD));
}
visual_server = memnew( VisualServerRaster );
//if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
//
// visual_server =memnew(VisualServerWrapMT(visual_server,get_render_thread_mode()==RENDER_SEPARATE_THREAD));
// }
//
physics_server = memnew( PhysicsServerSW );
@ -1758,7 +1763,7 @@ void OS_Windows::print_error(const char* p_function, const char* p_file, int p_l
case ERR_ERROR: print("ERROR: "); break;
case ERR_WARNING: print("WARNING: "); break;
case ERR_SCRIPT: print("SCRIPT ERROR: "); break;
case ERR_SCRIPT: print("SHADER ERROR: "); break;
case ERR_SHADER: print("SHADER ERROR: "); break;
}
SetConsoleTextAttribute(hCon, current_fg | current_bg | FOREGROUND_INTENSITY);

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@ -92,7 +92,7 @@ class OS_Windows : public OS {
int old_x,old_y;
Point2i center;
unsigned int last_id;
#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED) || defined(GLES2_ENABLED)
#if defined(OPENGL_ENABLED)
ContextGL_Win *gl_context;
#endif
VisualServer *visual_server;

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@ -30,7 +30,7 @@
//#else
//#include <alloca.h>
//#endif
#define GLES2_INCLUDE_H "gl_context/GL/glew.h"
#define GLES3_INCLUDE_H "gl_context/GL/glew.h"
//#define GLES2_INCLUDE_H "gl_context/GL/glew.h"
#define GLES3_INCLUDE_H "gl_context/glad/glad.h"

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@ -9,7 +9,7 @@
#include "self_list.h"
#include "os/thread.h"
#include "os/semaphore.h"
#include "semaphore.h"
#include "os/semaphore.h"
class VisualServerScene {
public: