Merge pull request #3048 from eska014/autoload-demo

Update Autoload demo
This commit is contained in:
Rémi Verschelde 2015-12-13 10:10:18 +01:00
commit 73153eadfa
3 changed files with 13 additions and 36 deletions

View file

@ -1,7 +1,9 @@
extends Node
# Member variables
var current_scene = null
# Changing scenes is most easily done using the functions `change_scene`
# and `change_scene_to` of the SceneTree. This script demonstrates how to
# change scenes without those helpers.
func goto_scene(path):
@ -18,20 +20,17 @@ func goto_scene(path):
func _deferred_goto_scene(path):
# Immediately free the current scene,
# there is no risk here.
current_scene.free()
# Immediately free the current scene, there is no risk here.
get_tree().get_current_scene().free()
# Load new scene
var s = ResourceLoader.load(path)
var packed_scene = ResourceLoader.load(path)
# Instance the new scene
current_scene = s.instance()
var instanced_scene = packed_scene.instance()
# Add it to the active scene, as child of root
get_tree().get_root().add_child(current_scene)
func _ready():
# Get the current scene at the time of initialization
current_scene = get_tree().get_current_scene()
# Add it to the scene tree, as direct child of root
get_tree().get_root().add_child(instanced_scene)
# Set it as the current scene, only after it has been added to the tree
get_tree().set_current_scene(instanced_scene)

View file

@ -1,16 +1,5 @@
extends Panel
# Member variables here, example:
# var a=2
# var b="textvar"
func _ready():
# Initalization here
pass
func _on_goto_scene_pressed():
get_node("/root/global").goto_scene("res://scene_b.scn")
pass # Replace with function body

View file

@ -1,16 +1,5 @@
extends Panel
# Member variables here, example:
# var a=2
# var b="textvar"
func _ready():
# Initalization here
pass
func _on_goto_scene_pressed():
get_node("/root/global").goto_scene("res://scene_a.scn")
pass # Replace with function body