Fix typo in the Timer.wait_time description

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Hugo Locurcio 2021-10-09 11:37:23 +02:00
parent e8c89b2b91
commit 735618b39e
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@ -52,7 +52,7 @@
</member> </member>
<member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time" default="1.0"> <member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time" default="1.0">
The wait time in seconds. The wait time in seconds.
[b]Note:[/b] Timers can only emit once per rendered frame at most (or once per physics frame if [member process_callback] is [constant TIMER_PROCESS_PHYSICS). This means very low wait times (lower than 0.05 seconds) will behave in significantly different ways depending on the rendered framerate. For very low wait times, it is recommended to use a process loop in a script instead of using a Timer node. [b]Note:[/b] Timers can only emit once per rendered frame at most (or once per physics frame if [member process_callback] is [constant TIMER_PROCESS_PHYSICS]). This means very low wait times (lower than 0.05 seconds) will behave in significantly different ways depending on the rendered framerate. For very low wait times, it is recommended to use a process loop in a script instead of using a Timer node.
</member> </member>
</members> </members>
<signals> <signals>