GDScript: Remove error when coroutine is called without await

In the case the call happens as a statement, since the return value
isn't used in this case.
This commit is contained in:
George Marques 2021-10-14 20:12:01 -03:00
parent 056a54db7b
commit 749d89ae38
No known key found for this signature in database
GPG key ID: 046BD46A3201E43D
2 changed files with 7 additions and 7 deletions

View file

@ -1069,7 +1069,7 @@ void GDScriptAnalyzer::resolve_node(GDScriptParser::Node *p_node) {
case GDScriptParser::Node::SUBSCRIPT:
case GDScriptParser::Node::TERNARY_OPERATOR:
case GDScriptParser::Node::UNARY_OPERATOR:
reduce_expression(static_cast<GDScriptParser::ExpressionNode *>(p_node));
reduce_expression(static_cast<GDScriptParser::ExpressionNode *>(p_node), true);
break;
case GDScriptParser::Node::BREAK:
case GDScriptParser::Node::BREAKPOINT:
@ -1658,7 +1658,7 @@ void GDScriptAnalyzer::resolve_return(GDScriptParser::ReturnNode *p_return) {
p_return->set_datatype(result);
}
void GDScriptAnalyzer::reduce_expression(GDScriptParser::ExpressionNode *p_expression) {
void GDScriptAnalyzer::reduce_expression(GDScriptParser::ExpressionNode *p_expression, bool p_is_root) {
// This one makes some magic happen.
if (p_expression == nullptr) {
@ -1686,7 +1686,7 @@ void GDScriptAnalyzer::reduce_expression(GDScriptParser::ExpressionNode *p_expre
reduce_binary_op(static_cast<GDScriptParser::BinaryOpNode *>(p_expression));
break;
case GDScriptParser::Node::CALL:
reduce_call(static_cast<GDScriptParser::CallNode *>(p_expression));
reduce_call(static_cast<GDScriptParser::CallNode *>(p_expression), p_is_root);
break;
case GDScriptParser::Node::CAST:
reduce_cast(static_cast<GDScriptParser::CastNode *>(p_expression));
@ -2056,7 +2056,7 @@ void GDScriptAnalyzer::reduce_binary_op(GDScriptParser::BinaryOpNode *p_binary_o
p_binary_op->set_datatype(result);
}
void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_await) {
void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_await, bool p_is_root) {
bool all_is_constant = true;
Map<int, GDScriptParser::ArrayNode *> arrays; // For array literal to potentially type when passing.
for (int i = 0; i < p_call->arguments.size(); i++) {
@ -2415,7 +2415,7 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa
}
}
if (call_type.is_coroutine && !is_await) {
if (call_type.is_coroutine && !p_is_await && !p_is_root) {
push_error(vformat(R"*(Function "%s()" is a coroutine, so it must be called with "await".)*", p_call->function_name), p_call->callee);
}

View file

@ -78,12 +78,12 @@ class GDScriptAnalyzer {
void resolve_return(GDScriptParser::ReturnNode *p_return);
// Reduction functions.
void reduce_expression(GDScriptParser::ExpressionNode *p_expression);
void reduce_expression(GDScriptParser::ExpressionNode *p_expression, bool p_is_root = false);
void reduce_array(GDScriptParser::ArrayNode *p_array);
void reduce_assignment(GDScriptParser::AssignmentNode *p_assignment);
void reduce_await(GDScriptParser::AwaitNode *p_await);
void reduce_binary_op(GDScriptParser::BinaryOpNode *p_binary_op);
void reduce_call(GDScriptParser::CallNode *p_call, bool is_await = false);
void reduce_call(GDScriptParser::CallNode *p_call, bool p_is_await = false, bool p_is_root = false);
void reduce_cast(GDScriptParser::CastNode *p_cast);
void reduce_dictionary(GDScriptParser::DictionaryNode *p_dictionary);
void reduce_get_node(GDScriptParser::GetNodeNode *p_get_node);