Merge pull request #23313 from DavidSichma/viewport-reassign
Handling NodePaths in in-place Editor for Resources
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commit
74d895425d
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@ -1802,8 +1802,13 @@ void EditorPropertyNodePath::_node_selected(const NodePath &p_path) {
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NodePath path = p_path;
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NodePath path = p_path;
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Node *base_node = Object::cast_to<Node>(get_edited_object());
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Node *base_node = Object::cast_to<Node>(get_edited_object());
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if (base_node == NULL && get_edited_object()->has_method("get_root_path")) {
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if (base_node == NULL) {
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base_node = get_edited_object()->call("get_root_path");
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if (Object::cast_to<Resource>(get_edited_object())) {
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Node *to_node = get_node(p_path);
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path = get_tree()->get_edited_scene_root()->get_path_to(to_node);
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} else if (get_edited_object()->has_method("get_root_path")) {
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base_node = get_edited_object()->call("get_root_path");
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}
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}
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}
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if (base_node) { // for AnimationTrackKeyEdit
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if (base_node) { // for AnimationTrackKeyEdit
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path = base_node->get_path().rel_path_to(p_path);
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path = base_node->get_path().rel_path_to(p_path);
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