Added convertor from ORMMaterial3D to ShaderMaterial

This commit is contained in:
Yuri Roubinsky 2021-10-29 17:49:12 +03:00
parent dae626ad64
commit 7528c204d3
3 changed files with 59 additions and 0 deletions

View file

@ -7015,6 +7015,10 @@ EditorNode::EditorNode() {
spatial_mat_convert.instantiate();
resource_conversion_plugins.push_back(spatial_mat_convert);
Ref<ORMMaterial3DConversionPlugin> orm_mat_convert;
orm_mat_convert.instantiate();
resource_conversion_plugins.push_back(orm_mat_convert);
Ref<CanvasItemMaterialConversionPlugin> canvas_item_mat_convert;
canvas_item_mat_convert.instantiate();
resource_conversion_plugins.push_back(canvas_item_mat_convert);

View file

@ -284,6 +284,52 @@ Ref<Resource> StandardMaterial3DConversionPlugin::convert(const Ref<Resource> &p
return smat;
}
String ORMMaterial3DConversionPlugin::converts_to() const {
return "ShaderMaterial";
}
bool ORMMaterial3DConversionPlugin::handles(const Ref<Resource> &p_resource) const {
Ref<ORMMaterial3D> mat = p_resource;
return mat.is_valid();
}
Ref<Resource> ORMMaterial3DConversionPlugin::convert(const Ref<Resource> &p_resource) const {
Ref<ORMMaterial3D> mat = p_resource;
ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
Ref<ShaderMaterial> smat;
smat.instantiate();
Ref<Shader> shader;
shader.instantiate();
String code = RS::get_singleton()->shader_get_code(mat->get_shader_rid());
shader->set_code(code);
smat->set_shader(shader);
List<PropertyInfo> params;
RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), &params);
for (const PropertyInfo &E : params) {
// Texture parameter has to be treated specially since ORMMaterial3D saved it
// as RID but ShaderMaterial needs Texture itself
Ref<Texture2D> texture = mat->get_texture_by_name(E.name);
if (texture.is_valid()) {
smat->set_shader_param(E.name, texture);
} else {
Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name);
smat->set_shader_param(E.name, value);
}
}
smat->set_render_priority(mat->get_render_priority());
smat->set_local_to_scene(mat->is_local_to_scene());
smat->set_name(mat->get_name());
return smat;
}
String ParticlesMaterialConversionPlugin::converts_to() const {
return "ShaderMaterial";
}

View file

@ -107,6 +107,15 @@ public:
virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
};
class ORMMaterial3DConversionPlugin : public EditorResourceConversionPlugin {
GDCLASS(ORMMaterial3DConversionPlugin, EditorResourceConversionPlugin);
public:
virtual String converts_to() const override;
virtual bool handles(const Ref<Resource> &p_resource) const override;
virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
};
class ParticlesMaterialConversionPlugin : public EditorResourceConversionPlugin {
GDCLASS(ParticlesMaterialConversionPlugin, EditorResourceConversionPlugin);