Properly reload built-in tool scripts

This commit is contained in:
kobewi 2021-11-06 14:32:14 +01:00
parent efea3128c3
commit 75e8eafa72
1 changed files with 5 additions and 0 deletions

View File

@ -1015,6 +1015,11 @@ void ScriptEditor::_scene_saved_callback(const String &p_path) {
if (edited_res->get_path().get_slice("::", 0) == p_path) {
se->tag_saved_version();
}
Ref<Script> scr = edited_res;
if (scr.is_valid() && scr->is_tool()) {
scr->reload(true);
}
}
}