Revert "GLES2: Ensure extension checks for texture2DLod"

This reverts commit f5f565e3e4.
This commit is contained in:
Rémi Verschelde 2019-03-11 23:12:49 +01:00
parent 4cdb2d0502
commit 764671d2d0
4 changed files with 38 additions and 20 deletions

View file

@ -220,6 +220,29 @@ VERTEX_SHADER_CODE
/* clang-format off */
[fragment]
#ifndef USE_GLES_OVER_GL
#ifdef GL_EXT_shader_texture_lod
#extension GL_EXT_shader_texture_lod : enable
#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
#endif
#endif
#ifdef GL_ARB_shader_texture_lod
#extension GL_ARB_shader_texture_lod : enable
#endif
#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod)
#define texture2DLod(img, coord, lod) texture2D(img, coord, lod)
#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
#endif
#ifdef USE_GLES_OVER_GL
#define lowp
#define mediump

View file

@ -26,12 +26,14 @@ void main() {
[fragment]
#ifndef USE_GLES_OVER_GL
#ifdef GL_EXT_shader_texture_lod
#extension GL_EXT_shader_texture_lod : enable
#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
#endif
#endif // !USE_GLES_OVER_GL
#endif
#ifdef GL_ARB_shader_texture_lod
#extension GL_ARB_shader_texture_lod : enable
@ -42,6 +44,8 @@ void main() {
#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
#endif
#ifdef USE_GLES_OVER_GL
#define lowp
#define mediump
@ -54,7 +58,8 @@ precision highp int;
precision mediump float;
precision mediump int;
#endif
#endif // USE_GLES_OVER_GL
#endif
#ifdef USE_SOURCE_PANORAMA
uniform sampler2D source_panorama; //texunit:0

View file

@ -16,6 +16,7 @@ precision highp int;
#define M_PI 3.14159265359
//
// attributes
//
@ -675,12 +676,14 @@ VERTEX_SHADER_CODE
[fragment]
#ifndef USE_GLES_OVER_GL
#ifdef GL_EXT_shader_texture_lod
#extension GL_EXT_shader_texture_lod : enable
#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
#endif
#endif // !USE_GLES_OVER_GL
#endif
#ifdef GL_ARB_shader_texture_lod
#extension GL_ARB_shader_texture_lod : enable
@ -691,6 +694,9 @@ VERTEX_SHADER_CODE
#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
#endif
#ifdef USE_GLES_OVER_GL
#define lowp
#define mediump
@ -703,7 +709,7 @@ precision highp int;
precision mediump float;
precision mediump int;
#endif
#endif // USE_GLES_OVER_GL
#endif
#include "stdlib.glsl"

View file

@ -1,19 +1,3 @@
#ifndef USE_GLES_OVER_GL
#ifdef GL_EXT_shader_texture_lod
#extension GL_EXT_shader_texture_lod : enable
#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
#endif
#endif // !USE_GLES_OVER_GL
#ifdef GL_ARB_shader_texture_lod
#extension GL_ARB_shader_texture_lod : enable
#endif
#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod)
#define texture2DLod(img, coord, lod) texture2D(img, coord, lod)
#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
#endif
vec2 select2(vec2 a, vec2 b, bvec2 c) {
vec2 ret;