Scene: Remove unused mesh_materials StringNames

They were added in 8be2fabbe5 (2.1 era) but
were likely a first attempt that didn't get unused in the end.
This commit is contained in:
Rémi Verschelde 2021-04-15 13:01:28 +02:00
parent c7a4e2196e
commit 764eee03a4
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GPG key ID: C3336907360768E1
2 changed files with 0 additions and 8 deletions

View file

@ -190,10 +190,6 @@ SceneStringNames::SceneStringNames() {
_default = StaticCString::create("default");
for (int i = 0; i < MAX_MATERIALS; i++) {
mesh_materials[i] = "material/" + itos(i);
}
_window_group = StaticCString::create("_window_group");
_window_input = StaticCString::create("_window_input");
window_input = StaticCString::create("window_input");

View file

@ -216,10 +216,6 @@ public:
StringName use_in_baked_light;
StringName use_dynamic_gi;
#endif
enum {
MAX_MATERIALS = 32
};
StringName mesh_materials[MAX_MATERIALS];
};
#endif // SCENE_STRING_NAMES_H