Merge pull request #35963 from akien-mga/scons-modules-enabled-header

SCons: Refactor module defines into a generated header, cleanup
This commit is contained in:
Rémi Verschelde 2020-02-07 14:19:32 +01:00 committed by GitHub
commit 7711e9f93b
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19 changed files with 90 additions and 75 deletions

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@ -118,7 +118,6 @@ opts.Add(BoolVariable('use_precise_math_checks', 'Math checks use very precise e
# Components
opts.Add(BoolVariable('deprecated', "Enable deprecated features", True))
opts.Add(BoolVariable('gdscript', "Enable GDScript support", True))
opts.Add(BoolVariable('minizip', "Enable ZIP archive support using minizip", True))
opts.Add(BoolVariable('xaudio2', "Enable the XAudio2 audio driver", False))
@ -410,7 +409,7 @@ if selected_platform in platform_list:
env.module_icons_paths = []
env.doc_class_path = {}
for x in module_list:
for x in sorted(module_list):
if not env['module_' + x + '_enabled']:
continue
tmppath = "./modules/" + x
@ -427,7 +426,7 @@ if selected_platform in platform_list:
"signature in its config.py file, it should be "
"`can_build(env, platform)`." % x)
can_build = config.can_build(selected_platform)
if (can_build):
if can_build:
config.configure(env)
env.module_list.append(x)
@ -477,8 +476,6 @@ if selected_platform in platform_list:
sys.exit(255)
else:
env.Append(CPPDEFINES=['_3D_DISABLED'])
if env['gdscript']:
env.Append(CPPDEFINES=['GDSCRIPT_ENABLED'])
if env['disable_advanced_gui']:
if env['tools']:
print("Build option 'disable_advanced_gui=yes' cannot be used with 'tools=yes' (editor), only with 'tools=no' (export template).")

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@ -1,8 +1,8 @@
"""Functions used to generate source files during build time
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
"""
from platform_methods import subprocess_main
from compat import iteritems, itervalues, open_utf8, escape_string, byte_to_str

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@ -35,7 +35,11 @@
#include "editor_icons.gen.h"
#include "editor_scale.h"
#include "editor_settings.h"
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_SVG_ENABLED
#include "modules/svg/image_loader_svg.h"
#endif
static Ref<StyleBoxTexture> make_stylebox(Ref<Texture> p_texture, float p_left, float p_top, float p_right, float p_botton, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_botton = -1, bool p_draw_center = true) {
Ref<StyleBoxTexture> style(memnew(StyleBoxTexture));
@ -109,7 +113,7 @@ Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, float
void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = true, int p_thumb_size = 32, bool p_only_thumbs = false) {
#ifdef SVG_ENABLED
#ifdef MODULE_SVG_ENABLED
// The default icon theme is designed to be used for a dark theme.
// This dictionary stores color codes to convert to other colors
// for better readability on a light theme.

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@ -29,6 +29,7 @@
/*************************************************************************/
#include "editor_scene_importer_gltf.h"
#include "core/crypto/crypto_core.h"
#include "core/io/json.h"
#include "core/math/disjoint_set.h"

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@ -35,9 +35,13 @@
#include "editor/editor_plugin.h"
#include "editor/editor_scale.h"
#include "editor/project_settings_editor.h"
#include "modules/gdscript/gdscript.h"
#include "scene/gui/grid_container.h"
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_GDSCRIPT_ENABLED
#include "modules/gdscript/gdscript.h"
#endif
void PluginConfigDialog::_clear_fields() {
name_edit->set_text("");
subfolder_edit->set_text("");
@ -75,6 +79,9 @@ void PluginConfigDialog::_on_confirmed() {
// TODO Use script templates. Right now, this code won't add the 'tool' annotation to other languages.
// TODO Better support script languages with named classes (has_named_classes).
// FIXME: It's hacky to have hardcoded access to the GDScript module here.
// The editor code should not have to know what languages are enabled.
#ifdef MODULE_GDSCRIPT_ENABLED
if (lang_name == GDScriptLanguage::get_singleton()->get_name()) {
// Hard-coded GDScript template to keep usability until we use script templates.
Ref<Script> gdscript = memnew(GDScript);
@ -95,12 +102,15 @@ void PluginConfigDialog::_on_confirmed() {
ResourceSaver::save(script_path, gdscript);
script = gdscript;
} else {
#endif
String script_path = path.plus_file(script_edit->get_text());
String class_name = script_path.get_file().get_basename();
script = ScriptServer::get_language(lang_idx)->get_template(class_name, "EditorPlugin");
script->set_path(script_path);
ResourceSaver::save(script_path, script);
#ifdef MODULE_GDSCRIPT_ENABLED
}
#endif
emit_signal("plugin_ready", script.operator->(), active_edit->is_pressed() ? subfolder_edit->get_text() : "");
} else {
@ -229,9 +239,11 @@ PluginConfigDialog::PluginConfigDialog() {
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptLanguage *lang = ScriptServer::get_language(i);
script_option_edit->add_item(lang->get_name());
#ifdef MODULE_GDSCRIPT_ENABLED
if (lang == GDScriptLanguage::get_singleton()) {
default_lang = i;
}
#endif
}
script_option_edit->select(default_lang);
grid->add_child(script_option_edit);

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@ -34,7 +34,8 @@
#include "core/os/main_loop.h"
#include "core/os/os.h"
#ifdef GDSCRIPT_ENABLED
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_GDSCRIPT_ENABLED
#include "modules/gdscript/gdscript.h"
#include "modules/gdscript/gdscript_compiler.h"
@ -1091,7 +1092,7 @@ MainLoop *test(TestType p_type) {
namespace TestGDScript {
MainLoop *test(TestType p_type) {
ERR_PRINT("The GDScript module is disabled, therefore GDScript tests cannot be used.");
return NULL;
}
} // namespace TestGDScript

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@ -28,15 +28,19 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/ustring.h"
#include <wchar.h>
//#include "core/math/math_funcs.h"
#include "test_string.h"
#include "core/io/ip_address.h"
#include "core/os/os.h"
#include "modules/regex/regex.h"
#include <stdio.h>
#include "core/ustring.h"
#include "test_string.h"
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_REGEX_ENABLED
#include "modules/regex/regex.h"
#endif
#include <stdio.h>
#include <wchar.h>
namespace TestString {

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@ -160,20 +160,22 @@ def detect_modules():
except IOError:
pass
modules_cpp = """
// modules.cpp - THIS FILE IS GENERATED, DO NOT EDIT!!!!!!!
modules_cpp = """// register_module_types.gen.cpp
/* THIS FILE IS GENERATED DO NOT EDIT */
#include "register_module_types.h"
""" + includes_cpp + """
#include "modules/modules_enabled.gen.h"
%s
void register_module_types() {
""" + register_cpp + """
%s
}
void unregister_module_types() {
""" + unregister_cpp + """
%s
}
"""
""" % (includes_cpp, register_cpp, unregister_cpp)
# NOTE: It is safe to generate this file here, since this is still executed serially
with open("modules/register_module_types.gen.cpp", "w") as f:
@ -200,38 +202,11 @@ def win32_spawn(sh, escape, cmd, args, env):
print("=====")
return rv
"""
def win32_spawn(sh, escape, cmd, args, spawnenv):
import win32file
import win32event
import win32process
import win32security
for var in spawnenv:
spawnenv[var] = spawnenv[var].encode('ascii', 'replace')
sAttrs = win32security.SECURITY_ATTRIBUTES()
StartupInfo = win32process.STARTUPINFO()
newargs = ' '.join(map(escape, args[1:]))
cmdline = cmd + " " + newargs
# check for any special operating system commands
if cmd == 'del':
for arg in args[1:]:
win32file.DeleteFile(arg)
exit_code = 0
else:
# otherwise execute the command.
hProcess, hThread, dwPid, dwTid = win32process.CreateProcess(None, cmdline, None, None, 1, 0, spawnenv, None, StartupInfo)
win32event.WaitForSingleObject(hProcess, win32event.INFINITE)
exit_code = win32process.GetExitCodeProcess(hProcess)
win32file.CloseHandle(hProcess);
win32file.CloseHandle(hThread);
return exit_code
"""
def disable_module(self):
self.disabled_modules.append(self.current_module)
def use_windows_spawn_fix(self, platform=None):
if (os.name != "nt"):

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@ -2,19 +2,19 @@
Import('env')
import modules_builders
env_modules = env.Clone()
Export('env_modules')
env.modules_sources = []
env.CommandNoCache("modules_enabled.gen.h", Value(env.module_list), modules_builders.generate_modules_enabled)
env.modules_sources = []
env_modules.add_source_files(env.modules_sources, "register_module_types.gen.cpp")
for x in env.module_list:
if (x in env.disabled_modules):
continue
env_modules.Append(CPPDEFINES=["MODULE_" + x.upper() + "_ENABLED"])
SConscript(x + "/SCsub")
for module in env.module_list:
SConscript(module + "/SCsub")
if env['split_libmodules']:
env.split_lib("modules", env_lib = env_modules)

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@ -102,5 +102,3 @@ if env['builtin_freetype']:
# Godot source files
env_freetype.add_source_files(env.modules_sources, "*.cpp")
# Used in scene/, needs to be in main env
env.Append(CPPDEFINES=['FREETYPE_ENABLED'])

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@ -0,0 +1,16 @@
"""Functions used to generate source files during build time
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
"""
from platform_methods import subprocess_main
def generate_modules_enabled(target, source, env):
with open(target[0].path, 'w') as f:
for module in env.module_list:
f.write('#define %s\n' % ("MODULE_" + module.upper() + "_ENABLED"))
if __name__ == '__main__':
subprocess_main(globals())

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@ -29,6 +29,7 @@
/*************************************************************************/
#include "navigation_mesh_generator.h"
#include "core/math/quick_hull.h"
#include "core/os/thread.h"
#include "editor/editor_settings.h"
@ -45,10 +46,10 @@
#include "scene/resources/shape.h"
#include "scene/resources/sphere_shape.h"
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_CSG_ENABLED
#include "modules/csg/csg_shape.h"
#endif
#ifdef MODULE_GRIDMAP_ENABLED
#include "modules/gridmap/grid_map.h"
#endif

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@ -31,9 +31,7 @@
#ifndef REGISTER_MODULE_TYPES_H
#define REGISTER_MODULE_TYPES_H
//
void register_module_types();
void unregister_module_types();
#endif
#endif // REGISTER_MODULE_TYPES_H

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@ -13,10 +13,6 @@ thirdparty_sources = [
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_svg.Prepend(CPPPATH=[thirdparty_dir])
# FIXME: Needed in editor/editor_themes.cpp for now, but ideally there
# shouldn't be a dependency on modules/ and its own 3rd party deps.
env.Prepend(CPPPATH=[thirdparty_dir])
env.Append(CPPDEFINES=["SVG_ENABLED"])
env_thirdparty = env_svg.Clone()
env_thirdparty.disable_warnings()

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@ -30,9 +30,8 @@
#include "image_loader_svg.h"
#include "core/os/os.h"
#include "core/print_string.h"
#include "core/ustring.h"
#include <nanosvg.h>
#include <nanosvgrast.h>
void SVGRasterizer::rasterize(NSVGimage *p_image, float p_tx, float p_ty, float p_scale, unsigned char *p_dst, int p_w, int p_h, int p_stride) {
nsvgRasterize(rasterizer, p_image, p_tx, p_ty, p_scale, p_dst, p_w, p_h, p_stride);

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@ -34,13 +34,14 @@
#include "core/io/image_loader.h"
#include "core/ustring.h"
#include <nanosvg.h>
#include <nanosvgrast.h>
/**
@author Daniel Ramirez <djrmuv@gmail.com>
*/
// Forward declare and include thirdparty headers in .cpp.
struct NSVGrasterizer;
struct NSVGimage;
class SVGRasterizer {
NSVGrasterizer *rasterizer;

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@ -33,8 +33,13 @@
#include "core/math/math_defs.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "modules/regex/regex.h"
#include "scene/scene_string_names.h"
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_REGEX_ENABLED
#include "modules/regex/regex.h"
#endif
#ifdef TOOLS_ENABLED
#include "editor/editor_scale.h"
#endif
@ -2864,6 +2869,7 @@ Dictionary RichTextLabel::parse_expressions_for_values(Vector<String> p_expressi
Vector<String> values = parts[1].split(",", false);
#ifdef MODULE_REGEX_ENABLED
RegEx color = RegEx();
color.compile("^#([A-Fa-f0-9]{6}|[A-Fa-f0-9]{3})$");
RegEx nodepath = RegEx();
@ -2897,6 +2903,7 @@ Dictionary RichTextLabel::parse_expressions_for_values(Vector<String> p_expressi
a.append(values[j]);
}
}
#endif
if (values.size() > 1) {
d[key] = a;

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@ -28,8 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef FREETYPE_ENABLED
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_FREETYPE_ENABLED
#include "dynamic_font.h"
#include "core/os/file_access.h"
#include "core/os/os.h"

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@ -31,7 +31,9 @@
#ifndef DYNAMIC_FONT_H
#define DYNAMIC_FONT_H
#ifdef FREETYPE_ENABLED
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_FREETYPE_ENABLED
#include "core/io/resource_loader.h"
#include "core/os/mutex.h"
#include "core/os/thread_safe.h"