Check for valid stack in set_bone_index

Resolves #54235
This commit is contained in:
Lenny Critchley 2021-10-28 00:57:41 +01:00
parent 435d50bf0f
commit 7715301c66
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@ -241,7 +241,7 @@ int SkeletonModification2DLookAt::get_bone_index() const {
void SkeletonModification2DLookAt::set_bone_index(int p_bone_idx) {
ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
if (is_setup) {
if (is_setup && stack) {
if (stack->skeleton) {
ERR_FAIL_INDEX_MSG(p_bone_idx, stack->skeleton->get_bone_count(), "Passed-in Bone index is out of range!");
bone_idx = p_bone_idx;