add canvas background mode to GLES2

This commit is contained in:
clayjohn 2019-10-06 21:18:18 -07:00
parent 1d9233c388
commit 77939c6e2e

View file

@ -3303,6 +3303,12 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
reflection_probe_count = 0;
}
if (env && env->bg_mode == VS::ENV_BG_CANVAS) {
// If using canvas background, copy 2d to screen copy texture
// TODO: When GLES2 renders to current_rt->mip_maps[], this copy will no longer be needed
_copy_texture_to_buffer(storage->frame.current_rt->color, storage->frame.current_rt->copy_screen_effect.fbo);
}
// render list stuff
render_list.clear();
@ -3439,8 +3445,11 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
clear_color = Color(0.0, 1.0, 0.0, 1.0);
}
} break;
case VS::ENV_BG_CANVAS: {
// use screen copy as background
_copy_texture_to_buffer(storage->frame.current_rt->copy_screen_effect.color, current_fb);
} break;
default: {
// FIXME: implement other background modes
} break;
}
}