Merge pull request #43869 from winterpixelgames/PR-gdscript-dissasemlber-fix
fixes crash for OPCODE_CAST_TO_NATIVE opcode in gdscript disassemlber
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commit
77c9ae8e8d
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@ -360,15 +360,12 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
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incr += 4;
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incr += 4;
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} break;
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} break;
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case OPCODE_CAST_TO_NATIVE: {
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case OPCODE_CAST_TO_NATIVE: {
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Variant class_name = _constants_ptr[_code_ptr[ip + 1]];
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GDScriptNativeClass *nc = Object::cast_to<GDScriptNativeClass>(class_name.operator Object *());
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text += "cast native ";
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text += "cast native ";
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text += DADDR(2);
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text += DADDR(2);
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text += " = ";
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text += " = ";
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text += DADDR(1);
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text += DADDR(1);
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text += " as ";
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text += " as ";
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text += nc->get_name();
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text += DADDR(3);
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incr += 4;
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incr += 4;
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} break;
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} break;
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