Merge pull request #6364 from akien-mga/pr-tools-cleanup

Cleanup of the tools folder
This commit is contained in:
Rémi Verschelde 2016-09-06 18:06:29 +02:00 committed by GitHub
commit 78275aad87
81 changed files with 1 additions and 1043 deletions

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@ -115,10 +115,7 @@ if (env["tools"]!="no"):
env.Command('#tools/editor/builtin_fonts.h',flist,make_fonts_header)
SConscript('editor/SCsub');
#SConscript('scintilla/SCsub');
SConscript('collada/SCsub');
SConscript('docdump/SCsub');
#SConscript('freetype/SCsub');
SConscript('doc/SCsub')
SConscript('pck/SCsub')

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@ -1,158 +0,0 @@
./scene/*.h
./scene/*.cpp
./scene/io/*.h
./scene/io/*.cpp
./scene/main/*.h
./scene/main/*.cpp
./scene/resources/*.h
./scene/resources/*.cpp
./scene/gui/*.h
./scene/gui/*.cpp
./scene/audio/*.h
./scene/audio/*.cpp
./scene/3d/*.h
./scene/3d/*.cpp
./scene/2d/*.h
./scene/2d/*.cpp
./scene/animation/*.h
./scene/animation/*.cpp
./bin/tests/*.h
./bin/tests/*.cpp
./main/*.h
./main/*.cpp
./modules/gridmap/*.h
./modules/gridmap/*.cpp
./servers/*.h
./servers/*.cpp
./servers/physics_2d/*.h
./servers/physics_2d/*.cpp
./servers/physics/*.h
./servers/physics/*.cpp
./servers/visual/*.h
./servers/visual/*.cpp
./servers/spatial_sound_2d/*.h
./servers/spatial_sound_2d/*.cpp
./servers/audio/*.h
./servers/audio/*.cpp
./tools/doc/doc_data.h
./tools/doc/doc_data.cpp
./tools/collada/collada.h
./tools/collada/collada.cpp
./tools/editor/*.h
./tools/editor/*.cpp
./tools/editor/plugins/*.h
./tools/editor/plugins/*.cpp
./tools/editor/io_plugins/*.h
./tools/editor/io_plugins/*.cpp
./tools/docdump/doc_dump.h
./tools/docdump/doc_dump.cpp
./core/*.h
./core/*.cpp
./core/io/object_format_binary.h
./core/io/file_access_buffered_fa.h
./core/io/file_access_buffered.h
./core/io/resource_saver.h
./core/io/file_access_compressed.cpp
./core/io/object_format_xml.cpp
./core/io/http_client.h
./core/io/object_format_xml.h
./core/io/compression.h
./core/io/ip_address.h
./core/io/file_access_pack.h
./core/io/ip.h
./core/io/tcp_server.h
./core/io/tcp_server.cpp
./core/io/packet_peer.cpp
./core/io/marshalls.h
./core/io/stream_peer.cpp
./core/io/resource_loader.cpp
./core/io/stream_peer_tcp.h
./core/io/stream_peer_tcp.cpp
./core/io/translation_loader_po.h
./core/io/zip_io.h
./core/io/ip_address.cpp
./core/io/object_saver_base.cpp
./core/io/object_loader.cpp
./core/io/xml_parser.h
./core/io/file_access_network.cpp
./core/io/resource_loader.h
./core/io/packet_peer.h
./core/io/stream_peer.h
./core/io/marshalls.cpp
./core/io/config_file.h
./core/io/ip.cpp
./core/io/file_access_zip.cpp
./core/io/resource_format_binary.h
./core/io/image_loader.h
./core/io/file_access_zip.h
./core/io/http_client.cpp
./core/io/file_access_memory.h
./core/io/xml_parser.cpp
./core/io/object_saver_base.h
./core/io/object_saver.cpp
./core/io/compression.cpp
./core/io/resource_format_xml.cpp
./core/io/object_format_binary.cpp
./core/io/file_access_compressed.h
./core/io/json.h
./core/io/file_access_pack.cpp
./core/io/resource_format_binary.cpp
./core/io/object_loader.h
./core/io/object_saver.h
./core/io/json.cpp
./core/io/file_access_network.h
./core/io/resource_saver.cpp
./core/io/file_access_memory.cpp
./core/io/image_loader.cpp
./core/io/resource_format_xml.h
./core/io/file_access_buffered.cpp
./core/io/config_file.cpp
./core/io/translation_loader_po.cpp
./core/os/*.h
./core/os/*.cpp
./core/math/*.h
./core/math/*.cpp
./script/gdscript/*.h
./script/gdscript/*.cpp
./script/multiscript/multi_script.cpp
./script/multiscript/multi_script.h
./script/register_script_types.h
./platform/android/*.h
./platform/android/*.cpp
./platform/android/java/src/com/android/godot/*.java
./platform/server/*.h
./platform/server/*.cpp
./platform/bb10/*.h
./platform/bb10/*.cpp
./platform/javascript/*.h
./platform/javascript/*.cpp
./platform/javascript/export/export.h
./platform/javascript/export/export.cpp
./platform/iphone/*.h
./platform/iphone/*.cpp
./platform/iphone/*.mm
./platform/windows/*.h
./platform/windows/*.cpp
./platform/osx/*.h
./platform/osx/*.cpp
./platform/osx/*.mm
./platform/x11/*.h
./platform/x11/*.cpp
./drivers/unix/*.h
./drivers/unix/*.cpp
./drivers/gles2/*.h
./drivers/gles2/*.cpp
./drivers/chibi/*.h
./drivers/chibi/*.cpp
./drivers/png/resource_saver_png.cpp
./drivers/png/image_loader_png.cpp
./drivers/png/image_loader_png.h
./drivers/vorbis/audio_stream_ogg_vorbis.h
./drivers/vorbis/audio_stream_ogg_vorbis.cpp
./drivers/gl_context/context_gl.h
./drivers/gles1/*.h
./drivers/gles1/*.cpp
./drivers/windows/*.h
./drivers/windows/*.cpp
./drivers/alsa/audio_driver_alsa.h
./drivers/alsa/audio_driver_alsa.cpp

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@ -1,12 +0,0 @@
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/* $filename */
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/* This file is part of: */
/* GODOT ENGINE */
/*************************************************/
/* Source code within this file is: */
/* (c) 2007-2016 Juan Linietsky, Ariel Manzur */
/* All Rights Reserved. */
/*************************************************/

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@ -1,5 +0,0 @@
Import('env')
env.add_source_files(env.tool_sources,"*.cpp")
Export('env')

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@ -1,469 +0,0 @@
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GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 7.0;
ONLY_ACTIVE_ARCH = YES;
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
};
name = Debug;
};
D0BCFE7018AEBDA3004A7AAE /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
ARCHS = "$(ARCHS_STANDARD_INCLUDING_64_BIT)";
CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x";
CLANG_CXX_LIBRARY = "libc++";
CLANG_ENABLE_MODULES = YES;
CLANG_ENABLE_OBJC_ARC = YES;
CLANG_WARN_BOOL_CONVERSION = YES;
CLANG_WARN_CONSTANT_CONVERSION = YES;
CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
CLANG_WARN_EMPTY_BODY = YES;
CLANG_WARN_ENUM_CONVERSION = YES;
CLANG_WARN_INT_CONVERSION = YES;
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
COPY_PHASE_STRIP = YES;
ENABLE_NS_ASSERTIONS = NO;
GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
GCC_WARN_UNDECLARED_SELECTOR = YES;
GCC_WARN_UNINITIALIZED_AUTOS = YES;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 7.0;
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
VALIDATE_PRODUCT = YES;
};
name = Release;
};
D0BCFE7218AEBDA3004A7AAE /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
ARCHS = "$(ARCHS_STANDARD)";
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME = LaunchImage;
GCC_PRECOMPILE_PREFIX_HEADER = YES;
GCC_PREFIX_HEADER = "godot_ios/godot_ios-Prefix.pch";
INFOPLIST_FILE = "godot_ios/godot_ios-Info.plist";
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
PRODUCT_NAME = "$(TARGET_NAME)";
TARGETED_DEVICE_FAMILY = "1,2";
VALID_ARCHS = "armv7 armv7s";
WRAPPER_EXTENSION = app;
};
name = Debug;
};
D0BCFE7318AEBDA3004A7AAE /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
ARCHS = "$(ARCHS_STANDARD)";
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME = LaunchImage;
GCC_PRECOMPILE_PREFIX_HEADER = YES;
GCC_PREFIX_HEADER = "godot_ios/godot_ios-Prefix.pch";
INFOPLIST_FILE = "godot_ios/godot_ios-Info.plist";
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
PRODUCT_NAME = "$(TARGET_NAME)";
TARGETED_DEVICE_FAMILY = "1,2";
VALID_ARCHS = "armv7 armv7s";
WRAPPER_EXTENSION = app;
};
name = Release;
};
D0BCFE7518AEBDA3004A7AAE /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
ARCHS = "$(ARCHS_STANDARD_INCLUDING_64_BIT)";
BUNDLE_LOADER = "$(BUILT_PRODUCTS_DIR)/godot_ios.app/godot_ios";
FRAMEWORK_SEARCH_PATHS = (
"$(SDKROOT)/Developer/Library/Frameworks",
"$(inherited)",
"$(DEVELOPER_FRAMEWORKS_DIR)",
);
GCC_PRECOMPILE_PREFIX_HEADER = YES;
GCC_PREFIX_HEADER = "godot_ios/godot_ios-Prefix.pch";
GCC_PREPROCESSOR_DEFINITIONS = (
"DEBUG=1",
"$(inherited)",
);
INFOPLIST_FILE = "godot_iosTests/godot_iosTests-Info.plist";
PRODUCT_NAME = "$(TARGET_NAME)";
TEST_HOST = "$(BUNDLE_LOADER)";
WRAPPER_EXTENSION = xctest;
};
name = Debug;
};
D0BCFE7618AEBDA3004A7AAE /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
ARCHS = "$(ARCHS_STANDARD_INCLUDING_64_BIT)";
BUNDLE_LOADER = "$(BUILT_PRODUCTS_DIR)/godot_ios.app/godot_ios";
FRAMEWORK_SEARCH_PATHS = (
"$(SDKROOT)/Developer/Library/Frameworks",
"$(inherited)",
"$(DEVELOPER_FRAMEWORKS_DIR)",
);
GCC_PRECOMPILE_PREFIX_HEADER = YES;
GCC_PREFIX_HEADER = "godot_ios/godot_ios-Prefix.pch";
INFOPLIST_FILE = "godot_iosTests/godot_iosTests-Info.plist";
PRODUCT_NAME = "$(TARGET_NAME)";
TEST_HOST = "$(BUNDLE_LOADER)";
WRAPPER_EXTENSION = xctest;
};
name = Release;
};
/* End XCBuildConfiguration section */
/* Begin XCConfigurationList section */
D0BCFE2F18AEBDA2004A7AAE /* Build configuration list for PBXProject "godot_ios" */ = {
isa = XCConfigurationList;
buildConfigurations = (
D0BCFE6F18AEBDA3004A7AAE /* Debug */,
D0BCFE7018AEBDA3004A7AAE /* Release */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
D0BCFE7118AEBDA3004A7AAE /* Build configuration list for PBXNativeTarget "godot_ios" */ = {
isa = XCConfigurationList;
buildConfigurations = (
D0BCFE7218AEBDA3004A7AAE /* Debug */,
D0BCFE7318AEBDA3004A7AAE /* Release */,
);
defaultConfigurationIsVisible = 0;
};
D0BCFE7418AEBDA3004A7AAE /* Build configuration list for PBXNativeTarget "godot_iosTests" */ = {
isa = XCConfigurationList;
buildConfigurations = (
D0BCFE7518AEBDA3004A7AAE /* Debug */,
D0BCFE7618AEBDA3004A7AAE /* Release */,
);
defaultConfigurationIsVisible = 0;
};
/* End XCConfigurationList section */
};
rootObject = D0BCFE2C18AEBDA2004A7AAE /* Project object */;
}

View file

@ -1,7 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:godot_ios.xcodeproj">
</FileRef>
</Workspace>

View file

@ -1,96 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0500"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "D0BCFE3318AEBDA2004A7AAE"
BuildableName = "godot_ios.app"
BlueprintName = "godot_ios"
ReferencedContainer = "container:godot_ios.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
<TestableReference
skipped = "NO">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "D0BCFE5F18AEBDA3004A7AAE"
BuildableName = "godot_iosTests.xctest"
BlueprintName = "godot_iosTests"
ReferencedContainer = "container:godot_ios.xcodeproj">
</BuildableReference>
</TestableReference>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "D0BCFE3318AEBDA2004A7AAE"
BuildableName = "godot_ios.app"
BlueprintName = "godot_ios"
ReferencedContainer = "container:godot_ios.xcodeproj">
</BuildableReference>
</MacroExpansion>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "D0BCFE3318AEBDA2004A7AAE"
BuildableName = "godot_ios.app"
BlueprintName = "godot_ios"
ReferencedContainer = "container:godot_ios.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "D0BCFE3318AEBDA2004A7AAE"
BuildableName = "godot_ios.app"
BlueprintName = "godot_ios"
ReferencedContainer = "container:godot_ios.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

View file

@ -1,27 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>SchemeUserState</key>
<dict>
<key>godot_ios.xcscheme</key>
<dict>
<key>orderHint</key>
<integer>0</integer>
</dict>
</dict>
<key>SuppressBuildableAutocreation</key>
<dict>
<key>D0BCFE3318AEBDA2004A7AAE</key>
<dict>
<key>primary</key>
<true/>
</dict>
<key>D0BCFE5F18AEBDA3004A7AAE</key>
<dict>
<key>primary</key>
<true/>
</dict>
</dict>
</dict>
</plist>

View file

@ -1,2 +0,0 @@
/* Localized versions of Info.plist keys */

View file

@ -1,47 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundleExecutable</key>
<string>godot_opt.iphone</string>
<key>CFBundleIdentifier</key>
<string>org.godotengine.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UIStatusBarHidden</key>
<true/>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>

View file

@ -1,16 +0,0 @@
//
// Prefix header
//
// The contents of this file are implicitly included at the beginning of every source file.
//
#import <Availability.h>
#ifndef __IPHONE_5_0
#warning "This project uses features only available in iOS SDK 5.0 and later."
#endif
#ifdef __OBJC__
#import <UIKit/UIKit.h>
#import <Foundation/Foundation.h>
#endif

View file

@ -1,39 +0,0 @@
/*************************************************************************/
/* main.m */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#import <UIKit/UIKit.h>
#import "AppDelegate.h"
int main(int argc, char * argv[])
{
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}

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@ -1,2 +0,0 @@
/* Localized versions of Info.plist keys */

View file

@ -1,22 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
<string>org.godotengine.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
</dict>
</plist>

View file

@ -1,55 +0,0 @@
/*************************************************************************/
/* godot_iosTests.m */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#import <XCTest/XCTest.h>
@interface godot_iosTests : XCTestCase
@end
@implementation godot_iosTests
- (void)setUp
{
[super setUp];
// Put setup code here. This method is called before the invocation of each test method in the class.
}
- (void)tearDown
{
// Put teardown code here. This method is called after the invocation of each test method in the class.
[super tearDown];
}
- (void)testExample
{
XCTFail(@"No implementation for \"%s\"", __PRETTY_FUNCTION__);
}
@end

View file

@ -1,16 +0,0 @@
[plugin]
name="Terrain"
description="Simple plugin for generating and editing grid-based terrains. This type of terrains were all the rage in the early 2000's, but lost popularity to hand crafted geometry towards the end of the decade."
author="Juan Linietsky"
version="1.0"
installs=true
script="terrain.gd"
install_files=["terrain.gd","terrain_node.gd","icon_terrain.png"]

View file

@ -1,17 +0,0 @@
tool # Always declare as Tool, if it's meant to run in the editor.
extends EditorPlugin
func get_name():
return "Terrain"
func _init():
print("PLUGIN INIT")
func _enter_scene():
add_custom_type("Terrain","Spatial",preload("terrain_node.gd"),preload("terrain.png"))
func _exit_scene():
remove_custom_type("Terrain")

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@ -1,3 +0,0 @@
extends Spatial

View file

@ -1,14 +0,0 @@
[plugin]
name="The Time"
description="This plugin displays the current local time, with great accuracy, by harvesting the power of quartz crystals inside your computer.\nIt may also serve as simple example on how to write a non-installable editor plugin, or just remind you that it's time to go back home."
author="Juan Linietsky"
version="1.0"
installs=false
script="time.gd"

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@ -1,32 +0,0 @@
tool # Always declare as Tool, if it's meant to run in the editor.
extends EditorPlugin
var timer = null
var label = null
func _timeout():
if (label):
var time = OS.get_time()
label.set_text(str(time.hour).pad_zeros(2)+":"+str(time.minute).pad_zeros(2)+":"+str(time.second).pad_zeros(2))
func get_name():
return "The Time"
func _init():
print("PLUGIN INIT")
timer = Timer.new()
add_child(timer)
timer.set_wait_time(0.5)
timer.set_one_shot(false)
timer.connect("timeout",self,"_timeout")
func _enter_tree():
label = Label.new()
add_custom_control(CONTAINER_TOOLBAR,label)
timer.start()
func _exit_tree():
timer.stop()
label.free()
label=null

View file

@ -2,7 +2,7 @@
import sys
if (len(sys.argv)<2):
print("usage: makewrapper.py <headers>")
print("usage: make_glwrapper.py <headers>")
sys.exit(255)