Fixes editor crash on closing

Fixes editor crash when the gizmo is destroyed and the `SceneTree` is already freed.
This commit is contained in:
AndreaCatania 2021-03-31 11:53:32 +02:00
parent 187be733aa
commit 79f55fcded

View file

@ -4503,7 +4503,12 @@ void _update_all_gizmos(Node *p_node) {
void Node3DEditor::update_all_gizmos(Node *p_node) {
if (!p_node) {
p_node = SceneTree::get_singleton()->get_root();
if (SceneTree::get_singleton()) {
p_node = SceneTree::get_singleton()->get_root();
} else {
// No scene tree, so nothing to update.
return;
}
}
_update_all_gizmos(p_node);
}