Use switch instead of if statement

This commit is contained in:
Nils ANDRÉ-CHANG 2019-07-14 11:26:22 +01:00
parent 584ca0f156
commit 7a1b399df2

View file

@ -238,185 +238,183 @@ void EditorNode::_unhandled_input(const Ref<InputEvent> &p_event) {
void EditorNode::_notification(int p_what) {
if (p_what == NOTIFICATION_EXIT_TREE) {
switch (p_what) {
case NOTIFICATION_PROCESS: {
if (opening_prev && !confirmation->is_visible())
opening_prev = false;
editor_data.save_editor_external_data();
FileAccess::set_file_close_fail_notify_callback(NULL);
log->deinit(); // do not get messages anymore
}
if (p_what == NOTIFICATION_PROCESS) {
if (unsaved_cache != (saved_version != editor_data.get_undo_redo().get_version())) {
if (opening_prev && !confirmation->is_visible())
opening_prev = false;
unsaved_cache = (saved_version != editor_data.get_undo_redo().get_version());
_update_title();
}
if (unsaved_cache != (saved_version != editor_data.get_undo_redo().get_version())) {
if (last_checked_version != editor_data.get_undo_redo().get_version()) {
_update_scene_tabs();
last_checked_version = editor_data.get_undo_redo().get_version();
}
unsaved_cache = (saved_version != editor_data.get_undo_redo().get_version());
_update_title();
}
// update the animation frame of the update spinner
uint64_t frame = Engine::get_singleton()->get_frames_drawn();
uint32_t tick = OS::get_singleton()->get_ticks_msec();
if (last_checked_version != editor_data.get_undo_redo().get_version()) {
if (frame != update_spinner_step_frame && (tick - update_spinner_step_msec) > (1000 / 8)) {
update_spinner_step++;
if (update_spinner_step >= 8)
update_spinner_step = 0;
update_spinner_step_msec = tick;
update_spinner_step_frame = frame + 1;
// update the icon itself only when the spinner is visible
if (EditorSettings::get_singleton()->get("interface/editor/show_update_spinner")) {
update_spinner->set_icon(gui_base->get_icon("Progress" + itos(update_spinner_step + 1), "EditorIcons"));
}
}
editor_selection->update();
scene_root->set_size_override(true, Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")));
ResourceImporterTexture::get_singleton()->update_imports();
} break;
case NOTIFICATION_ENTER_TREE: {
Engine::get_singleton()->set_editor_hint(true);
OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec")));
get_tree()->get_root()->set_usage(Viewport::USAGE_2D_NO_SAMPLING); //reduce memory usage
get_tree()->get_root()->set_disable_3d(true);
get_tree()->get_root()->set_as_audio_listener(false);
get_tree()->get_root()->set_as_audio_listener_2d(false);
get_tree()->set_auto_accept_quit(false);
get_tree()->connect("files_dropped", this, "_dropped_files");
/* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */
} break;
case NOTIFICATION_EXIT_TREE: {
editor_data.save_editor_external_data();
FileAccess::set_file_close_fail_notify_callback(NULL);
log->deinit(); // do not get messages anymore
editor_data.clear_edited_scenes();
} break;
case NOTIFICATION_READY: {
VisualServer::get_singleton()->viewport_set_hide_scenario(get_scene_root()->get_viewport_rid(), true);
VisualServer::get_singleton()->viewport_set_hide_canvas(get_scene_root()->get_viewport_rid(), true);
VisualServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(), true);
feature_profile_manager->notify_changed();
if (!main_editor_buttons[EDITOR_3D]->is_visible()) { //may be hidden due to feature profile
_editor_select(EDITOR_2D);
} else {
_editor_select(EDITOR_3D);
}
_update_debug_options();
/* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */
} break;
case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
// Restore the original FPS cap after focusing back on the editor
OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec")));
EditorFileSystem::get_singleton()->scan_changes();
} break;
case MainLoop::NOTIFICATION_WM_FOCUS_OUT: {
// Set a low FPS cap to decrease CPU/GPU usage while the editor is unfocused
OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/unfocused_low_processor_mode_sleep_usec")));
} break;
case MainLoop::NOTIFICATION_WM_QUIT_REQUEST: {
_menu_option_confirm(FILE_QUIT, false);
} break;
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
scene_tabs->set_tab_close_display_policy((bool(EDITOR_GET("interface/scene_tabs/always_show_close_button")) ? Tabs::CLOSE_BUTTON_SHOW_ALWAYS : Tabs::CLOSE_BUTTON_SHOW_ACTIVE_ONLY));
Ref<Theme> theme = create_editor_theme(theme_base->get_theme());
theme_base->set_theme(theme);
gui_base->set_theme(theme);
gui_base->add_style_override("panel", gui_base->get_stylebox("Background", "EditorStyles"));
scene_root_parent->add_style_override("panel", gui_base->get_stylebox("Content", "EditorStyles"));
bottom_panel->add_style_override("panel", gui_base->get_stylebox("panel", "TabContainer"));
scene_tabs->add_style_override("tab_fg", gui_base->get_stylebox("SceneTabFG", "EditorStyles"));
scene_tabs->add_style_override("tab_bg", gui_base->get_stylebox("SceneTabBG", "EditorStyles"));
file_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
project_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
debug_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
settings_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
help_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
if (EDITOR_GET("interface/scene_tabs/resize_if_many_tabs")) {
scene_tabs->set_min_width(int(EDITOR_GET("interface/scene_tabs/minimum_width")) * EDSCALE);
} else {
scene_tabs->set_min_width(0);
}
_update_scene_tabs();
last_checked_version = editor_data.get_undo_redo().get_version();
}
// update the animation frame of the update spinner
uint64_t frame = Engine::get_singleton()->get_frames_drawn();
uint32_t tick = OS::get_singleton()->get_ticks_msec();
recent_scenes->set_as_minsize();
if (frame != update_spinner_step_frame && (tick - update_spinner_step_msec) > (1000 / 8)) {
// debugger area
if (ScriptEditor::get_singleton()->get_debugger()->is_visible())
bottom_panel->add_style_override("panel", gui_base->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles"));
update_spinner_step++;
if (update_spinner_step >= 8)
update_spinner_step = 0;
// update_icons
for (int i = 0; i < singleton->main_editor_buttons.size(); i++) {
update_spinner_step_msec = tick;
update_spinner_step_frame = frame + 1;
ToolButton *tb = singleton->main_editor_buttons[i];
EditorPlugin *p_editor = singleton->editor_table[i];
Ref<Texture> icon = p_editor->get_icon();
// update the icon itself only when the spinner is visible
if (EditorSettings::get_singleton()->get("interface/editor/show_update_spinner")) {
update_spinner->set_icon(gui_base->get_icon("Progress" + itos(update_spinner_step + 1), "EditorIcons"));
if (icon.is_valid()) {
tb->set_icon(icon);
} else if (singleton->gui_base->has_icon(p_editor->get_name(), "EditorIcons")) {
tb->set_icon(singleton->gui_base->get_icon(p_editor->get_name(), "EditorIcons"));
}
}
}
editor_selection->update();
_build_icon_type_cache();
scene_root->set_size_override(true, Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")));
play_button->set_icon(gui_base->get_icon("MainPlay", "EditorIcons"));
play_scene_button->set_icon(gui_base->get_icon("PlayScene", "EditorIcons"));
play_custom_scene_button->set_icon(gui_base->get_icon("PlayCustom", "EditorIcons"));
pause_button->set_icon(gui_base->get_icon("Pause", "EditorIcons"));
stop_button->set_icon(gui_base->get_icon("Stop", "EditorIcons"));
ResourceImporterTexture::get_singleton()->update_imports();
}
if (p_what == NOTIFICATION_ENTER_TREE) {
prev_scene->set_icon(gui_base->get_icon("PrevScene", "EditorIcons"));
distraction_free->set_icon(gui_base->get_icon("DistractionFree", "EditorIcons"));
scene_tab_add->set_icon(gui_base->get_icon("Add", "EditorIcons"));
Engine::get_singleton()->set_editor_hint(true);
// clear_button->set_icon(gui_base->get_icon("Close", "EditorIcons")); don't have access to that node. needs to become a class property
dock_tab_move_left->set_icon(theme->get_icon("Back", "EditorIcons"));
dock_tab_move_right->set_icon(theme->get_icon("Forward", "EditorIcons"));
OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec")));
get_tree()->get_root()->set_usage(Viewport::USAGE_2D_NO_SAMPLING); //reduce memory usage
get_tree()->get_root()->set_disable_3d(true);
get_tree()->get_root()->set_as_audio_listener(false);
get_tree()->get_root()->set_as_audio_listener_2d(false);
get_tree()->set_auto_accept_quit(false);
get_tree()->connect("files_dropped", this, "_dropped_files");
PopupMenu *p = help_menu->get_popup();
p->set_item_icon(p->get_item_index(HELP_SEARCH), gui_base->get_icon("HelpSearch", "EditorIcons"));
p->set_item_icon(p->get_item_index(HELP_DOCS), gui_base->get_icon("Instance", "EditorIcons"));
p->set_item_icon(p->get_item_index(HELP_QA), gui_base->get_icon("Instance", "EditorIcons"));
p->set_item_icon(p->get_item_index(HELP_ISSUES), gui_base->get_icon("Instance", "EditorIcons"));
p->set_item_icon(p->get_item_index(HELP_COMMUNITY), gui_base->get_icon("Instance", "EditorIcons"));
p->set_item_icon(p->get_item_index(HELP_ABOUT), gui_base->get_icon("Godot", "EditorIcons"));
/* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */
}
_update_update_spinner();
} break;
if (p_what == NOTIFICATION_EXIT_TREE) {
editor_data.clear_edited_scenes();
}
if (p_what == NOTIFICATION_READY) {
VisualServer::get_singleton()->viewport_set_hide_scenario(get_scene_root()->get_viewport_rid(), true);
VisualServer::get_singleton()->viewport_set_hide_canvas(get_scene_root()->get_viewport_rid(), true);
VisualServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(), true);
feature_profile_manager->notify_changed();
if (!main_editor_buttons[EDITOR_3D]->is_visible()) { //may be hidden due to feature profile
_editor_select(EDITOR_2D);
} else {
_editor_select(EDITOR_3D);
}
_update_debug_options();
/* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */
}
if (p_what == MainLoop::NOTIFICATION_WM_FOCUS_IN) {
// Restore the original FPS cap after focusing back on the editor
OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec")));
EditorFileSystem::get_singleton()->scan_changes();
}
if (p_what == MainLoop::NOTIFICATION_WM_FOCUS_OUT) {
// Set a low FPS cap to decrease CPU/GPU usage while the editor is unfocused
OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/unfocused_low_processor_mode_sleep_usec")));
}
if (p_what == MainLoop::NOTIFICATION_WM_QUIT_REQUEST) {
_menu_option_confirm(FILE_QUIT, false);
}
if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
scene_tabs->set_tab_close_display_policy((bool(EDITOR_GET("interface/scene_tabs/always_show_close_button")) ? Tabs::CLOSE_BUTTON_SHOW_ALWAYS : Tabs::CLOSE_BUTTON_SHOW_ACTIVE_ONLY));
Ref<Theme> theme = create_editor_theme(theme_base->get_theme());
theme_base->set_theme(theme);
gui_base->set_theme(theme);
gui_base->add_style_override("panel", gui_base->get_stylebox("Background", "EditorStyles"));
scene_root_parent->add_style_override("panel", gui_base->get_stylebox("Content", "EditorStyles"));
bottom_panel->add_style_override("panel", gui_base->get_stylebox("panel", "TabContainer"));
scene_tabs->add_style_override("tab_fg", gui_base->get_stylebox("SceneTabFG", "EditorStyles"));
scene_tabs->add_style_override("tab_bg", gui_base->get_stylebox("SceneTabBG", "EditorStyles"));
file_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
project_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
debug_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
settings_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
help_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
if (EDITOR_GET("interface/scene_tabs/resize_if_many_tabs")) {
scene_tabs->set_min_width(int(EDITOR_GET("interface/scene_tabs/minimum_width")) * EDSCALE);
} else {
scene_tabs->set_min_width(0);
}
_update_scene_tabs();
recent_scenes->set_as_minsize();
// debugger area
if (ScriptEditor::get_singleton()->get_debugger()->is_visible())
bottom_panel->add_style_override("panel", gui_base->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles"));
// update_icons
for (int i = 0; i < singleton->main_editor_buttons.size(); i++) {
ToolButton *tb = singleton->main_editor_buttons[i];
EditorPlugin *p_editor = singleton->editor_table[i];
Ref<Texture> icon = p_editor->get_icon();
if (icon.is_valid()) {
tb->set_icon(icon);
} else if (singleton->gui_base->has_icon(p_editor->get_name(), "EditorIcons")) {
tb->set_icon(singleton->gui_base->get_icon(p_editor->get_name(), "EditorIcons"));
}
}
_build_icon_type_cache();
play_button->set_icon(gui_base->get_icon("MainPlay", "EditorIcons"));
play_scene_button->set_icon(gui_base->get_icon("PlayScene", "EditorIcons"));
play_custom_scene_button->set_icon(gui_base->get_icon("PlayCustom", "EditorIcons"));
pause_button->set_icon(gui_base->get_icon("Pause", "EditorIcons"));
stop_button->set_icon(gui_base->get_icon("Stop", "EditorIcons"));
prev_scene->set_icon(gui_base->get_icon("PrevScene", "EditorIcons"));
distraction_free->set_icon(gui_base->get_icon("DistractionFree", "EditorIcons"));
scene_tab_add->set_icon(gui_base->get_icon("Add", "EditorIcons"));
// clear_button->set_icon(gui_base->get_icon("Close", "EditorIcons")); don't have access to that node. needs to become a class property
dock_tab_move_left->set_icon(theme->get_icon("Back", "EditorIcons"));
dock_tab_move_right->set_icon(theme->get_icon("Forward", "EditorIcons"));
PopupMenu *p = help_menu->get_popup();
p->set_item_icon(p->get_item_index(HELP_SEARCH), gui_base->get_icon("HelpSearch", "EditorIcons"));
p->set_item_icon(p->get_item_index(HELP_DOCS), gui_base->get_icon("Instance", "EditorIcons"));
p->set_item_icon(p->get_item_index(HELP_QA), gui_base->get_icon("Instance", "EditorIcons"));
p->set_item_icon(p->get_item_index(HELP_ISSUES), gui_base->get_icon("Instance", "EditorIcons"));
p->set_item_icon(p->get_item_index(HELP_COMMUNITY), gui_base->get_icon("Instance", "EditorIcons"));
p->set_item_icon(p->get_item_index(HELP_ABOUT), gui_base->get_icon("Godot", "EditorIcons"));
_update_update_spinner();
}
if (p_what == Control::NOTIFICATION_RESIZED) {
_update_scene_tabs();
case Control::NOTIFICATION_RESIZED: {
_update_scene_tabs();
} break;
}
}