WIP immediates and proper buffers swapping

This commit is contained in:
Juan Linietsky 2016-11-23 07:04:55 -03:00
parent b72ca04605
commit 7cf8d75cf8
9 changed files with 185 additions and 26 deletions

View file

@ -276,8 +276,7 @@ void RasterizerGLES3::end_frame(){
canvas->draw_generic_textured_rect(Rect2(0,0,15,15),Rect2(0,0,1,1));
#endif
if (ContextGL::get_singleton())
ContextGL::get_singleton()->swap_buffers();
OS::get_singleton()->swap_buffers();
}
void RasterizerGLES3::finalize(){

View file

@ -3675,57 +3675,157 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() {
/* IMMEDIATE API */
RID RasterizerStorageGLES3::immediate_create(){
return RID();
RID RasterizerStorageGLES3::immediate_create() {
Immediate *im = memnew( Immediate );
return immediate_owner.make_rid(im);
}
void RasterizerStorageGLES3::immediate_begin(RID p_immediate,VS::PrimitiveType p_rimitive,RID p_texture){
void RasterizerStorageGLES3::immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture){
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
ERR_FAIL_COND(im->building);
Immediate::Chunk ic;
ic.texture=p_texture;
ic.primitive=p_rimitive;
im->chunks.push_back(ic);
im->mask=0;
im->building=true;
}
void RasterizerStorageGLES3::immediate_vertex(RID p_immediate,const Vector3& p_vertex){
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
ERR_FAIL_COND(!im->building);
Immediate::Chunk *c = &im->chunks.back()->get();
if (c->vertices.empty() && im->chunks.size()==1) {
im->aabb.pos=p_vertex;
im->aabb.size=Vector3();
} else {
im->aabb.expand_to(p_vertex);
}
if (im->mask&VS::ARRAY_FORMAT_NORMAL)
c->normals.push_back(chunk_normal);
if (im->mask&VS::ARRAY_FORMAT_TANGENT)
c->tangents.push_back(chunk_tangent);
if (im->mask&VS::ARRAY_FORMAT_COLOR)
c->colors.push_back(chunk_color);
if (im->mask&VS::ARRAY_FORMAT_TEX_UV)
c->uvs.push_back(chunk_uv);
if (im->mask&VS::ARRAY_FORMAT_TEX_UV2)
c->uvs2.push_back(chunk_uv2);
im->mask|=VS::ARRAY_FORMAT_VERTEX;
c->vertices.push_back(p_vertex);
}
void RasterizerStorageGLES3::immediate_vertex_2d(RID p_immediate,const Vector3& p_vertex){
}
void RasterizerStorageGLES3::immediate_normal(RID p_immediate,const Vector3& p_normal){
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
ERR_FAIL_COND(!im->building);
im->mask|=VS::ARRAY_FORMAT_NORMAL;
chunk_normal=p_normal;
}
void RasterizerStorageGLES3::immediate_tangent(RID p_immediate,const Plane& p_tangent){
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
ERR_FAIL_COND(!im->building);
im->mask|=VS::ARRAY_FORMAT_TANGENT;
chunk_tangent=p_tangent;
}
void RasterizerStorageGLES3::immediate_color(RID p_immediate,const Color& p_color){
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
ERR_FAIL_COND(!im->building);
im->mask|=VS::ARRAY_FORMAT_COLOR;
chunk_color=p_color;
}
void RasterizerStorageGLES3::immediate_uv(RID p_immediate,const Vector2& tex_uv){
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
ERR_FAIL_COND(!im->building);
im->mask|=VS::ARRAY_FORMAT_TEX_UV;
chunk_uv=tex_uv;
}
void RasterizerStorageGLES3::immediate_uv2(RID p_immediate,const Vector2& tex_uv){
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
ERR_FAIL_COND(!im->building);
im->mask|=VS::ARRAY_FORMAT_TEX_UV2;
chunk_uv2=tex_uv;
}
void RasterizerStorageGLES3::immediate_end(RID p_immediate){
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
ERR_FAIL_COND(!im->building);
im->building=false;
im->instance_change_notify();
}
void RasterizerStorageGLES3::immediate_clear(RID p_immediate){
void RasterizerStorageGLES3::immediate_clear(RID p_immediate) {
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
ERR_FAIL_COND(im->building);
im->chunks.clear();
im->instance_change_notify();
}
void RasterizerStorageGLES3::immediate_set_material(RID p_immediate,RID p_material){
AABB RasterizerStorageGLES3::immediate_get_aabb(RID p_immediate) const {
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND_V(!im,AABB());
return im->aabb;
}
void RasterizerStorageGLES3::immediate_set_material(RID p_immediate,RID p_material) {
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
im->material=p_material;
im->instance_material_change_notify();
}
RID RasterizerStorageGLES3::immediate_get_material(RID p_immediate) const{
return RID();
RID RasterizerStorageGLES3::immediate_get_material(RID p_immediate) const {
const Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND_V(!im,RID());
return im->material;
}
/* SKELETON API */
@ -4417,6 +4517,10 @@ void RasterizerStorageGLES3::instance_add_dependency(RID p_base,RasterizerScene:
inst = multimesh_owner.getornull(p_base);
ERR_FAIL_COND(!inst);
} break;
case VS::INSTANCE_IMMEDIATE: {
inst = immediate_owner.getornull(p_base);
ERR_FAIL_COND(!inst);
} break;
case VS::INSTANCE_REFLECTION_PROBE: {
inst = reflection_probe_owner.getornull(p_base);
ERR_FAIL_COND(!inst);
@ -4452,6 +4556,10 @@ void RasterizerStorageGLES3::instance_remove_dependency(RID p_base,RasterizerSce
inst = multimesh_owner.getornull(p_base);
ERR_FAIL_COND(!inst);
} break;
case VS::INSTANCE_IMMEDIATE: {
inst = immediate_owner.getornull(p_base);
ERR_FAIL_COND(!inst);
} break;
case VS::INSTANCE_REFLECTION_PROBE: {
inst = reflection_probe_owner.getornull(p_base);
ERR_FAIL_COND(!inst);
@ -4949,6 +5057,9 @@ VS::InstanceType RasterizerStorageGLES3::get_base_type(RID p_rid) const {
if (multimesh_owner.owns(p_rid)) {
return VS::INSTANCE_MULTIMESH;
}
if (immediate_owner.owns(p_rid)) {
return VS::INSTANCE_IMMEDIATE;
}
if (light_owner.owns(p_rid)) {
return VS::INSTANCE_LIGHT;
}
@ -5057,7 +5168,12 @@ bool RasterizerStorageGLES3::free(RID p_rid){
multimesh_owner.free(p_rid);
memdelete(multimesh);
} else if (immediate_owner.owns(p_rid)) {
Immediate *immediate = immediate_owner.get(p_rid);
immediate_owner.free(p_rid);
memdelete(immediate);
} else if (light_owner.owns(p_rid)) {
// delete the texture

View file

@ -651,10 +651,41 @@ public:
/* IMMEDIATE API */
struct Immediate : public Geometry {
struct Chunk {
RID texture;
VS::PrimitiveType primitive;
Vector<Vector3> vertices;
Vector<Vector3> normals;
Vector<Plane> tangents;
Vector<Color> colors;
Vector<Vector2> uvs;
Vector<Vector2> uvs2;
};
List<Chunk> chunks;
bool building;
int mask;
AABB aabb;
Immediate() { type=GEOMETRY_IMMEDIATE; building=false;}
};
Vector3 chunk_vertex;
Vector3 chunk_normal;
Plane chunk_tangent;
Color chunk_color;
Vector2 chunk_uv;
Vector2 chunk_uv2;
mutable RID_Owner<Immediate> immediate_owner;
virtual RID immediate_create();
virtual void immediate_begin(RID p_immediate,VS::PrimitiveType p_rimitive,RID p_texture=RID());
virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex);
virtual void immediate_vertex_2d(RID p_immediate,const Vector3& p_vertex);
virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex);
virtual void immediate_normal(RID p_immediate,const Vector3& p_normal);
virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent);
virtual void immediate_color(RID p_immediate,const Color& p_color);
@ -664,6 +695,7 @@ public:
virtual void immediate_clear(RID p_immediate);
virtual void immediate_set_material(RID p_immediate,RID p_material);
virtual RID immediate_get_material(RID p_immediate) const;
virtual AABB immediate_get_aabb(RID p_immediate) const;
/* SKELETON API */

View file

@ -222,9 +222,8 @@ ShaderGLES3::Version* ShaderGLES3::get_current_version() {
Vector<const char*> strings;
#ifdef GLES_OVER_GL
strings.push_back("#version 330\n");
//strings.push_back("#version 300 es\n");
#else
strings.push_back("#version 300 es\n"); //ATI requieres this before anything
strings.push_back("#version 300 es\n");
#endif

View file

@ -285,7 +285,6 @@ public:
virtual RID immediate_create()=0;
virtual void immediate_begin(RID p_immediate,VS::PrimitiveType p_rimitive,RID p_texture=RID())=0;
virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex)=0;
virtual void immediate_vertex_2d(RID p_immediate,const Vector3& p_vertex)=0;
virtual void immediate_normal(RID p_immediate,const Vector3& p_normal)=0;
virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent)=0;
virtual void immediate_color(RID p_immediate,const Color& p_color)=0;
@ -295,6 +294,8 @@ public:
virtual void immediate_clear(RID p_immediate)=0;
virtual void immediate_set_material(RID p_immediate,RID p_material)=0;
virtual RID immediate_get_material(RID p_immediate) const=0;
virtual AABB immediate_get_aabb(RID p_immediate) const=0;
/* SKELETON API */

View file

@ -731,7 +731,6 @@ public:
BIND0R(RID,immediate_create)
BIND3(immediate_begin,RID,PrimitiveType,RID)
BIND2(immediate_vertex,RID,const Vector3&)
BIND2(immediate_vertex_2d,RID,const Vector3&)
BIND2(immediate_normal,RID,const Vector3&)
BIND2(immediate_tangent,RID,const Plane&)
BIND2(immediate_color,RID,const Color&)

View file

@ -557,12 +557,9 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base){
instance->base_data=light;
} break;
case VS::INSTANCE_MESH: {
InstanceGeometryData *geom = memnew( InstanceGeometryData );
instance->base_data=geom;
} break;
case VS::INSTANCE_MULTIMESH: {
case VS::INSTANCE_MESH:
case VS::INSTANCE_MULTIMESH:
case VS::INSTANCE_IMMEDIATE: {
InstanceGeometryData *geom = memnew( InstanceGeometryData );
instance->base_data=geom;
@ -1147,13 +1144,14 @@ void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
new_aabb = VSG::storage->multimesh_get_aabb(p_instance->base);
} break;
#if 0
case VisualServer::INSTANCE_IMMEDIATE: {
new_aabb = rasterizer->immediate_get_aabb(p_instance->base);
new_aabb = VSG::storage->immediate_get_aabb(p_instance->base);
} break;
#if 0
case VisualServer::INSTANCE_PARTICLES: {
new_aabb = rasterizer->particles_get_aabb(p_instance->base);
@ -2309,6 +2307,17 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
can_cast_shadows=false;
}
}
} else if (p_instance->base_type==VS::INSTANCE_IMMEDIATE) {
RID mat = VSG::storage->immediate_get_material(p_instance->base);
if (!mat.is_valid() || VSG::storage->material_casts_shadows(mat)) {
can_cast_shadows=true;
} else {
can_cast_shadows=false;
}
}

View file

@ -1648,6 +1648,10 @@ void VisualServer::mesh_add_surface_from_planes( RID p_mesh, const DVector<Plane
}
void VisualServer::immediate_vertex_2d(RID p_immediate,const Vector2& p_vertex) {
immediate_vertex(p_immediate,Vector3(p_vertex.x,p_vertex.y,0));
}
RID VisualServer::instance_create2(RID p_base, RID p_scenario) {
RID instance = instance_create();

View file

@ -319,7 +319,7 @@ public:
virtual RID immediate_create()=0;
virtual void immediate_begin(RID p_immediate,PrimitiveType p_rimitive,RID p_texture=RID())=0;
virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex)=0;
virtual void immediate_vertex_2d(RID p_immediate,const Vector3& p_vertex)=0;
virtual void immediate_vertex_2d(RID p_immediate,const Vector2& p_vertex);
virtual void immediate_normal(RID p_immediate,const Vector3& p_normal)=0;
virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent)=0;
virtual void immediate_color(RID p_immediate,const Color& p_color)=0;