Fix some LGTM errors of "Multiplication result converted to larger type"

This commit is contained in:
Aaron Franke 2021-09-07 23:25:35 -05:00
parent f9aec342dc
commit 7e51e4cb84
No known key found for this signature in database
GPG Key ID: 40A1750B977E56BF
12 changed files with 25 additions and 23 deletions

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@ -233,7 +233,7 @@ uint64_t FileAccessCompressed::get_position() const {
if (writing) {
return write_pos;
} else {
return read_block * block_size + read_pos;
return (uint64_t)read_block * block_size + read_pos;
}
}

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@ -99,7 +99,7 @@ static int godot_testerror(voidpf opaque, voidpf stream) {
}
static voidpf godot_alloc(voidpf opaque, uInt items, uInt size) {
return memalloc(items * size);
return memalloc((size_t)items * size);
}
static void godot_free(voidpf opaque, voidpf address) {

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@ -100,7 +100,7 @@ int zipio_testerror(voidpf opaque, voidpf stream) {
}
voidpf zipio_alloc(voidpf opaque, uInt items, uInt size) {
voidpf ptr = memalloc(items * size);
voidpf ptr = memalloc((size_t)items * size);
memset(ptr, 0, items * size);
return ptr;
}

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@ -2488,17 +2488,17 @@ bool Main::iteration() {
iterating++;
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
const uint64_t ticks = OS::get_singleton()->get_ticks_usec();
Engine::get_singleton()->_frame_ticks = ticks;
main_timer_sync.set_cpu_ticks_usec(ticks);
main_timer_sync.set_fixed_fps(fixed_fps);
uint64_t ticks_elapsed = ticks - last_ticks;
const uint64_t ticks_elapsed = ticks - last_ticks;
int physics_ticks_per_second = Engine::get_singleton()->get_physics_ticks_per_second();
float physics_step = 1.0 / physics_ticks_per_second;
const int physics_ticks_per_second = Engine::get_singleton()->get_physics_ticks_per_second();
const double physics_step = 1.0 / physics_ticks_per_second;
float time_scale = Engine::get_singleton()->get_time_scale();
const double time_scale = Engine::get_singleton()->get_time_scale();
MainFrameTime advance = main_timer_sync.advance(physics_step, physics_ticks_per_second);
double process_step = advance.process_step;

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@ -65,7 +65,7 @@ Error ImageLoaderHDR::load_image(Ref<Image> p_image, FileAccess *f, bool p_force
Vector<uint8_t> imgdata;
imgdata.resize(height * width * sizeof(uint32_t));
imgdata.resize(height * width * (int)sizeof(uint32_t));
{
uint8_t *w = imgdata.ptrw();
@ -75,7 +75,7 @@ Error ImageLoaderHDR::load_image(Ref<Image> p_image, FileAccess *f, bool p_force
if (width < 8 || width >= 32768) {
// Read flat data
f->get_buffer(ptr, width * height * 4);
f->get_buffer(ptr, (uint64_t)width * height * 4);
} else {
// Read RLE-encoded data

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@ -112,7 +112,7 @@ void AudioStreamPlaybackMP3::seek(float p_time) {
}
frames_mixed = uint32_t(mp3_stream->sample_rate * p_time);
mp3dec_ex_seek(mp3d, frames_mixed * mp3_stream->channels);
mp3dec_ex_seek(mp3d, (uint64_t)frames_mixed * mp3_stream->channels);
}
AudioStreamPlaybackMP3::~AudioStreamPlaybackMP3() {

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@ -117,14 +117,15 @@ Error AudioDriverJavaScript::init() {
if (output_rb) {
memdelete_arr(output_rb);
}
output_rb = memnew_arr(float, buffer_length *channel_count);
const size_t array_size = buffer_length * (size_t)channel_count;
output_rb = memnew_arr(float, array_size);
if (!output_rb) {
return ERR_OUT_OF_MEMORY;
}
if (input_rb) {
memdelete_arr(input_rb);
}
input_rb = memnew_arr(float, buffer_length *channel_count);
input_rb = memnew_arr(float, array_size);
if (!input_rb) {
return ERR_OUT_OF_MEMORY;
}

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@ -123,12 +123,12 @@ void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_s
Point2 new_ofs = (screen_offset + (p_offset - screen_offset) * motion_scale) + motion_offset * p_scale + orig_offset * p_scale;
if (mirroring.x) {
double den = mirroring.x * p_scale;
real_t den = mirroring.x * p_scale;
new_ofs.x -= den * ceil(new_ofs.x / den);
}
if (mirroring.y) {
double den = mirroring.y * p_scale;
real_t den = mirroring.y * p_scale;
new_ofs.y -= den * ceil(new_ofs.y / den);
}

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@ -475,7 +475,7 @@ Ref<Image> GPUParticlesCollisionSDF::bake() {
_create_bvh(bvh, face_pos.ptr(), face_pos.size(), faces.ptr(), th);
Vector<uint8_t> data;
data.resize(sdf_size.z * sdf_size.y * sdf_size.x * sizeof(float));
data.resize(sdf_size.z * sdf_size.y * sdf_size.x * (int)sizeof(float));
if (bake_step_function) {
bake_step_function(0, "Baking SDF");

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@ -46,7 +46,7 @@ Error AudioDriverDummy::init() {
int latency = GLOBAL_GET("audio/driver/output_latency");
buffer_frames = closest_power_of_2(latency * mix_rate / 1000);
samples_in = memnew_arr(int32_t, buffer_frames * channels);
samples_in = memnew_arr(int32_t, (size_t)buffer_frames * channels);
thread.start(AudioDriverDummy::thread_func, this);

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@ -176,8 +176,9 @@ Error AudioRBResampler::setup(int p_channels, int p_src_mix_rate, int p_target_m
rb_bits = desired_rb_bits;
rb_len = (1 << rb_bits);
rb_mask = rb_len - 1;
rb = memnew_arr(float, rb_len *p_channels);
read_buf = memnew_arr(float, rb_len *p_channels);
const size_t array_size = rb_len * (size_t)p_channels;
rb = memnew_arr(float, array_size);
read_buf = memnew_arr(float, array_size);
}
src_mix_rate = p_src_mix_rate;

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@ -3959,7 +3959,7 @@ void RendererStorageRD::_multimesh_make_local(MultiMesh *multimesh) const {
memcpy(w, r, buffer.size());
}
} else {
memset(w, 0, multimesh->instances * multimesh->stride_cache * sizeof(float));
memset(w, 0, (size_t)multimesh->instances * multimesh->stride_cache * sizeof(float));
}
}
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
@ -4372,13 +4372,13 @@ void RendererStorageRD::_update_dirty_multimeshes() {
if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
//if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * multimesh->stride_cache * sizeof(float)), data);
RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * (uint32_t)multimesh->stride_cache * (uint32_t)sizeof(float)), data);
} else {
//not that many regions? update them all
for (uint32_t i = 0; i < visible_region_count; i++) {
if (multimesh->data_cache_dirty_regions[i]) {
uint64_t offset = i * region_size;
uint64_t size = multimesh->stride_cache * multimesh->instances * sizeof(float);
uint32_t offset = i * region_size;
uint32_t size = multimesh->stride_cache * (uint32_t)multimesh->instances * (uint32_t)sizeof(float);
RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[i * region_size]);
}
}