Fixes non-atomary action of dragging resources on visual shader graph

This commit is contained in:
Yuri Roubinsky 2021-05-22 06:28:24 +03:00
parent 3b3a55ca04
commit 7f5b074b4b
2 changed files with 60 additions and 76 deletions

View file

@ -1812,47 +1812,6 @@ void VisualShaderEditor::_edit_port_default_input(Object *p_button, int p_node,
editing_port = p_port;
}
void VisualShaderEditor::_add_custom_node(const String &p_path) {
int idx = -1;
for (int i = custom_node_option_idx; i < add_options.size(); i++) {
if (add_options[i].script.is_valid()) {
if (add_options[i].script->get_path() == p_path) {
idx = i;
break;
}
}
}
if (idx != -1) {
_add_node(idx);
}
}
void VisualShaderEditor::_add_cubemap_node(const String &p_path) {
VisualShaderNodeCubemap *cubemap = (VisualShaderNodeCubemap *)_add_node(cubemap_node_option_idx, -1);
cubemap->set_cube_map(ResourceLoader::load(p_path));
}
void VisualShaderEditor::_add_texture2d_node(const String &p_path) {
VisualShaderNodeTexture *texture2d = (VisualShaderNodeTexture *)_add_node(texture2d_node_option_idx, -1);
texture2d->set_texture(ResourceLoader::load(p_path));
}
void VisualShaderEditor::_add_texture2d_array_node(const String &p_path) {
VisualShaderNodeTexture2DArray *texture2d_array = (VisualShaderNodeTexture2DArray *)_add_node(texture2d_array_node_option_idx, -1);
texture2d_array->set_texture_array(ResourceLoader::load(p_path));
}
void VisualShaderEditor::_add_texture3d_node(const String &p_path) {
VisualShaderNodeTexture3D *texture3d = (VisualShaderNodeTexture3D *)_add_node(texture3d_node_option_idx, -1);
texture3d->set_texture(ResourceLoader::load(p_path));
}
void VisualShaderEditor::_add_curve_node(const String &p_path) {
VisualShaderNodeCurveTexture *curve = (VisualShaderNodeCurveTexture *)_add_node(curve_node_option_idx, -1);
curve->set_texture(ResourceLoader::load(p_path));
}
void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) {
// FLOAT_OP
{
@ -2041,8 +2000,8 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) {
}
}
VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
ERR_FAIL_INDEX_V(p_idx, add_options.size(), nullptr);
void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_path, int p_node_idx) {
ERR_FAIL_INDEX(p_idx, add_options.size());
Ref<VisualShaderNode> vsnode;
@ -2050,7 +2009,7 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
if (!is_custom && add_options[p_idx].type != String()) {
VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instance(add_options[p_idx].type));
ERR_FAIL_COND_V(!vsn, nullptr);
ERR_FAIL_COND(!vsn);
VisualShaderNodeFloatConstant *constant = Object::cast_to<VisualShaderNodeFloatConstant>(vsn);
@ -2072,10 +2031,10 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
vsnode = Ref<VisualShaderNode>(vsn);
} else {
ERR_FAIL_COND_V(add_options[p_idx].script.is_null(), nullptr);
ERR_FAIL_COND(add_options[p_idx].script.is_null());
String base_type = add_options[p_idx].script->get_instance_base_type();
VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instance(base_type));
ERR_FAIL_COND_V(!vsn, nullptr);
ERR_FAIL_COND(!vsn);
vsnode = Ref<VisualShaderNode>(vsn);
vsnode->set_script(add_options[p_idx].script);
}
@ -2094,7 +2053,11 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
int id_to_use = visual_shader->get_valid_node_id(type);
undo_redo->create_action(TTR("Add Node to Visual Shader"));
if (p_resource_path.is_empty()) {
undo_redo->create_action(TTR("Add Node to Visual Shader"));
} else {
id_to_use += p_node_idx;
}
undo_redo->add_do_method(visual_shader.ptr(), "add_node", type, vsnode, position, id_to_use);
undo_redo->add_undo_method(visual_shader.ptr(), "remove_node", type, id_to_use);
undo_redo->add_do_method(graph_plugin.ptr(), "add_node", type, id_to_use);
@ -2209,8 +2172,30 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
graph_plugin->call_deferred("update_curve", id_to_use);
}
undo_redo->commit_action();
return vsnode.ptr();
if (p_resource_path.is_empty()) {
undo_redo->commit_action();
} else {
//post-initialization
VisualShaderNodeTexture *texture2d = Object::cast_to<VisualShaderNodeTexture>(vsnode.ptr());
VisualShaderNodeTexture3D *texture3d = Object::cast_to<VisualShaderNodeTexture3D>(vsnode.ptr());
if (texture2d || texture3d || curve) {
undo_redo->add_do_method(vsnode.ptr(), "set_texture", ResourceLoader::load(p_resource_path));
return;
}
VisualShaderNodeCubemap *cubemap = Object::cast_to<VisualShaderNodeCubemap>(vsnode.ptr());
if (cubemap) {
undo_redo->add_do_method(vsnode.ptr(), "set_cube_map", ResourceLoader::load(p_resource_path));
return;
}
VisualShaderNodeTexture2DArray *texture2d_array = Object::cast_to<VisualShaderNodeTexture2DArray>(vsnode.ptr());
if (texture2d_array) {
undo_redo->add_do_method(vsnode.ptr(), "set_texture_array", ResourceLoader::load(p_resource_path));
}
}
}
void VisualShaderEditor::_node_dragged(const Vector2 &p_from, const Vector2 &p_to, int p_node) {
@ -3334,43 +3319,49 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
_add_node(idx, add_options[idx].sub_func);
} else if (d.has("files")) {
if (d["files"].get_type() == Variant::PACKED_STRING_ARRAY) {
int j = 0;
PackedStringArray arr = d["files"];
for (int i = 0; i < arr.size(); i++) {
String type = ResourceLoader::get_resource_type(arr[i]);
if (type == "GDScript") {
Ref<Script> script = ResourceLoader::load(arr[i]);
if (script->get_instance_base_type() == "VisualShaderNodeCustom") {
saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE);
saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE);
saved_node_pos_dirty = true;
_add_custom_node(arr[i]);
j++;
int idx = -1;
for (int j = custom_node_option_idx; j < add_options.size(); j++) {
if (add_options[j].script.is_valid()) {
if (add_options[j].script->get_path() == arr[i]) {
idx = j;
break;
}
}
}
if (idx != -1) {
_add_node(idx, -1, arr[i], i);
}
}
} else if (type == "CurveTexture") {
saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE);
saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE);
saved_node_pos_dirty = true;
_add_curve_node(arr[i]);
j++;
_add_node(curve_node_option_idx, -1, arr[i], i);
} else if (ClassDB::get_parent_class(type) == "Texture2D") {
saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE);
saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE);
saved_node_pos_dirty = true;
_add_texture2d_node(arr[i]);
j++;
_add_node(texture2d_node_option_idx, -1, arr[i], i);
} else if (type == "Texture2DArray") {
saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE);
saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE);
saved_node_pos_dirty = true;
_add_texture2d_array_node(arr[i]);
j++;
_add_node(texture2d_array_node_option_idx, -1, arr[i], i);
} else if (ClassDB::get_parent_class(type) == "Texture3D") {
saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE);
saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE);
saved_node_pos_dirty = true;
_add_texture3d_node(arr[i]);
j++;
_add_node(texture3d_node_option_idx, -1, arr[i], i);
} else if (type == "Cubemap") {
saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE);
saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE);
saved_node_pos_dirty = true;
_add_cubemap_node(arr[i]);
j++;
_add_node(cubemap_node_option_idx, -1, arr[i], i);
}
}
}

View file

@ -290,15 +290,8 @@ class VisualShaderEditor : public VBoxContainer {
void _draw_color_over_button(Object *obj, Color p_color);
void _add_custom_node(const String &p_path);
void _add_cubemap_node(const String &p_path);
void _add_texture2d_node(const String &p_path);
void _add_texture2d_array_node(const String &p_path);
void _add_texture3d_node(const String &p_path);
void _add_curve_node(const String &p_path);
void _setup_node(VisualShaderNode *p_node, int p_op_idx);
VisualShaderNode *_add_node(int p_idx, int p_op_idx = -1);
void _add_node(int p_idx, int p_op_idx = -1, String p_resource_path = "", int p_node_idx = -1);
void _update_options_menu();
void _set_mode(int p_which);