Added code preview to visual shader

This commit is contained in:
Yuri Roubinski 2019-08-18 12:29:22 +03:00
parent cc9f2a2d8b
commit 808e44df6d
4 changed files with 96 additions and 1 deletions

View file

@ -69,8 +69,16 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
}
}
visual_shader = Ref<VisualShader>(p_visual_shader);
if (!visual_shader->is_connected("changed", this, "_update_preview")) {
visual_shader->connect("changed", this, "_update_preview");
}
visual_shader->set_graph_offset(graph->get_scroll_ofs() / EDSCALE);
} else {
if (visual_shader.is_valid()) {
if (visual_shader->is_connected("changed", this, "")) {
visual_shader->disconnect("changed", this, "_update_preview");
}
}
visual_shader.unref();
}
@ -81,6 +89,7 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
_clear_buffer();
_update_custom_nodes();
_update_options_menu();
_update_preview();
}
_update_graph();
}
@ -1566,6 +1575,29 @@ void VisualShaderEditor::_notification(int p_what) {
node_filter->set_right_icon(Control::get_icon("Search", "EditorIcons"));
preview_shader->set_icon(Control::get_icon("Shader", "EditorIcons"));
{
Color background_color = EDITOR_GET("text_editor/highlighting/background_color");
Color text_color = EDITOR_GET("text_editor/highlighting/text_color");
Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color");
Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color");
Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color");
preview_text->add_color_override("background_color", background_color);
for (List<String>::Element *E = keyword_list.front(); E; E = E->next()) {
preview_text->add_keyword_color(E->get(), keyword_color);
}
preview_text->add_font_override("font", get_font("expression", "EditorFonts"));
preview_text->add_color_override("font_color", text_color);
preview_text->add_color_override("symbol_color", symbol_color);
preview_text->add_color_region("/*", "*/", comment_color, false);
preview_text->add_color_region("//", "", comment_color, false);
}
tools->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Tools", "EditorIcons"));
if (p_what == NOTIFICATION_THEME_CHANGED && is_visible_in_tree())
@ -2016,6 +2048,15 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
}
}
void VisualShaderEditor::_show_preview_panel() {
preview_showed = !preview_showed;
preview_panel->set_visible(preview_showed);
}
void VisualShaderEditor::_update_preview() {
preview_text->set_text(visual_shader->get_code());
}
void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_rebuild", &VisualShaderEditor::_rebuild);
ClassDB::bind_method("_update_graph", &VisualShaderEditor::_update_graph);
@ -2055,6 +2096,8 @@ void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_node_resized", &VisualShaderEditor::_node_resized);
ClassDB::bind_method("_set_node_size", &VisualShaderEditor::_set_node_size);
ClassDB::bind_method("_clear_buffer", &VisualShaderEditor::_clear_buffer);
ClassDB::bind_method("_show_preview_panel", &VisualShaderEditor::_show_preview_panel);
ClassDB::bind_method("_update_preview", &VisualShaderEditor::_update_preview);
ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw);
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw);
@ -2081,13 +2124,23 @@ VisualShaderEditor::VisualShaderEditor() {
saved_node_pos = Point2(0, 0);
ShaderLanguage::get_keyword_list(&keyword_list);
preview_showed = false;
to_node = -1;
to_slot = -1;
from_node = -1;
from_slot = -1;
main_box = memnew(HSplitContainer);
main_box->set_v_size_flags(SIZE_EXPAND_FILL);
main_box->set_h_size_flags(SIZE_EXPAND_FILL);
add_child(main_box);
graph = memnew(GraphEdit);
add_child(graph);
graph->get_zoom_hbox()->set_h_size_flags(SIZE_EXPAND_FILL);
graph->set_v_size_flags(SIZE_EXPAND_FILL);
graph->set_h_size_flags(SIZE_EXPAND_FILL);
main_box->add_child(graph);
graph->set_drag_forwarding(this);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_BOOLEAN);
@ -2136,6 +2189,33 @@ VisualShaderEditor::VisualShaderEditor() {
graph->get_zoom_hbox()->move_child(add_node, 0);
add_node->connect("pressed", this, "_show_members_dialog", varray(false));
preview_shader = memnew(ToolButton);
preview_shader->set_toggle_mode(true);
preview_shader->set_tooltip(TTR("Show resulted shader code."));
graph->get_zoom_hbox()->add_child(preview_shader);
preview_shader->connect("pressed", this, "_show_preview_panel");
///////////////////////////////////////
// PREVIEW PANEL
///////////////////////////////////////
preview_panel = memnew(PanelContainer);
main_box->add_child(preview_panel);
VBoxContainer *preview_vb = memnew(VBoxContainer);
preview_panel->add_child(preview_vb);
preview_vb->set_h_size_flags(SIZE_EXPAND_FILL);
preview_vb->set_v_size_flags(SIZE_EXPAND_FILL);
preview_text = memnew(TextEdit);
preview_text->set_h_size_flags(SIZE_EXPAND_FILL);
preview_text->set_v_size_flags(SIZE_EXPAND_FILL);
preview_text->set_syntax_coloring(true);
preview_text->set_readonly(true);
preview_vb->add_child(preview_text);
preview_panel->set_visible(preview_showed);
preview_panel->set_custom_minimum_size(Size2(400 * EDSCALE, 0));
///////////////////////////////////////
// SHADER NODES TREE
///////////////////////////////////////

View file

@ -60,14 +60,19 @@ class VisualShaderEditor : public VBoxContainer {
int editing_port;
Ref<VisualShader> visual_shader;
HSplitContainer *main_box;
GraphEdit *graph;
ToolButton *add_node;
ToolButton *preview_shader;
OptionButton *edit_type;
PanelContainer *error_panel;
Label *error_label;
PanelContainer *preview_panel;
TextEdit *preview_text;
UndoRedo *undo_redo;
Point2 saved_node_pos;
bool saved_node_pos_dirty;
@ -75,6 +80,8 @@ class VisualShaderEditor : public VBoxContainer {
ConfirmationDialog *members_dialog;
MenuButton *tools;
bool preview_showed;
enum ToolsMenuOptions {
EXPAND_ALL,
COLLAPSE_ALL
@ -146,6 +153,9 @@ class VisualShaderEditor : public VBoxContainer {
void _update_custom_nodes();
void _update_options_menu();
void _show_preview_panel();
void _update_preview();
static VisualShaderEditor *singleton;
void _node_dragged(const Vector2 &p_from, const Vector2 &p_to, int p_node);

View file

@ -1249,6 +1249,10 @@ void VisualShader::_update_shader() const {
for (int i = 0; i < default_tex_params.size(); i++) {
const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].param);
}
if (previous_code != final_code) {
const_cast<VisualShader *>(this)->emit_signal("changed");
}
previous_code = final_code;
}
void VisualShader::_queue_update() {

View file

@ -73,6 +73,7 @@ private:
} graph[TYPE_MAX];
Shader::Mode shader_mode;
mutable String previous_code;
Array _get_node_connections(Type p_type) const;