Fixed crash on calling set_editor_draw without properly setup

SkeletonModification
This commit is contained in:
Moritz Kaltenbrunner 2021-06-12 21:30:36 +02:00
parent fe7559f751
commit 8168fdb8f6

View file

@ -216,7 +216,9 @@ void SkeletonModification2D::set_editor_draw_gizmo(bool p_draw_gizmo) {
editor_draw_gizmo = p_draw_gizmo;
#ifdef TOOLS_ENABLED
if (is_setup) {
stack->set_editor_gizmos_dirty(true);
if (stack) {
stack->set_editor_gizmos_dirty(true);
}
}
#endif // TOOLS_ENABLED
}