Add GDScript code generation interface

Implement the abstraction by targeting the current VM.
This commit is contained in:
George Marques 2020-07-28 15:17:49 -03:00
parent 64e0a12900
commit 82273ebc01
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4 changed files with 1174 additions and 0 deletions

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@ -0,0 +1,736 @@
/*************************************************************************/
/* gdscript_byte_codegen.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gdscript_byte_codegen.h"
#include "core/debugger/engine_debugger.h"
#include "gdscript.h"
uint32_t GDScriptByteCodeGenerator::add_parameter(const StringName &p_name, bool p_is_optional, const GDScriptDataType &p_type) {
#ifdef TOOLS_ENABLED
function->arg_names.push_back(p_name);
#endif
function->_argument_count++;
function->argument_types.push_back(p_type);
if (p_is_optional) {
if (function->_default_arg_count == 0) {
append(GDScriptFunction::OPCODE_JUMP_TO_DEF_ARGUMENT);
}
function->default_arguments.push_back(opcodes.size());
function->_default_arg_count++;
}
return add_local(p_name, p_type);
}
uint32_t GDScriptByteCodeGenerator::add_local(const StringName &p_name, const GDScriptDataType &p_type) {
int stack_pos = increase_stack();
add_stack_identifier(p_name, stack_pos);
return stack_pos;
}
uint32_t GDScriptByteCodeGenerator::add_local_constant(const StringName &p_name, const Variant &p_constant) {
int index = add_or_get_constant(p_constant);
local_constants[p_name] = index;
return index;
}
uint32_t GDScriptByteCodeGenerator::add_or_get_constant(const Variant &p_constant) {
if (constant_map.has(p_constant)) {
return constant_map[p_constant];
}
int index = constant_map.size();
constant_map[p_constant] = index;
return index;
}
uint32_t GDScriptByteCodeGenerator::add_or_get_name(const StringName &p_name) {
return get_name_map_pos(p_name);
}
uint32_t GDScriptByteCodeGenerator::add_temporary() {
current_temporaries++;
return increase_stack();
}
void GDScriptByteCodeGenerator::pop_temporary() {
current_stack_size--;
current_temporaries--;
}
void GDScriptByteCodeGenerator::start_parameters() {}
void GDScriptByteCodeGenerator::end_parameters() {
function->default_arguments.invert();
}
void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCMode p_rpc_mode, const GDScriptDataType &p_return_type) {
function = memnew(GDScriptFunction);
debug_stack = EngineDebugger::is_active();
function->name = p_function_name;
function->_script = p_script;
function->source = p_script->get_path();
#ifdef DEBUG_ENABLED
function->func_cname = (String(function->source) + " - " + String(p_function_name)).utf8();
function->_func_cname = function->func_cname.get_data();
#endif
function->_static = p_static;
function->return_type = p_return_type;
function->rpc_mode = p_rpc_mode;
function->_argument_count = 0;
}
GDScriptFunction *GDScriptByteCodeGenerator::write_end() {
append(GDScriptFunction::OPCODE_END);
if (constant_map.size()) {
function->_constant_count = constant_map.size();
function->constants.resize(constant_map.size());
function->_constants_ptr = function->constants.ptrw();
const Variant *K = nullptr;
while ((K = constant_map.next(K))) {
int idx = constant_map[*K];
function->constants.write[idx] = *K;
}
} else {
function->_constants_ptr = nullptr;
function->_constant_count = 0;
}
if (name_map.size()) {
function->global_names.resize(name_map.size());
function->_global_names_ptr = &function->global_names[0];
for (Map<StringName, int>::Element *E = name_map.front(); E; E = E->next()) {
function->global_names.write[E->get()] = E->key();
}
function->_global_names_count = function->global_names.size();
} else {
function->_global_names_ptr = nullptr;
function->_global_names_count = 0;
}
if (opcodes.size()) {
function->code = opcodes;
function->_code_ptr = &function->code[0];
function->_code_size = opcodes.size();
} else {
function->_code_ptr = nullptr;
function->_code_size = 0;
}
if (function->default_arguments.size()) {
function->_default_arg_count = function->default_arguments.size();
function->_default_arg_ptr = &function->default_arguments[0];
} else {
function->_default_arg_count = 0;
function->_default_arg_ptr = nullptr;
}
if (debug_stack) {
function->stack_debug = stack_debug;
}
function->_stack_size = stack_max;
function->_call_size = call_max;
ended = true;
return function;
}
#ifdef DEBUG_ENABLED
void GDScriptByteCodeGenerator::set_signature(const String &p_signature) {
function->profile.signature = p_signature;
}
#endif
void GDScriptByteCodeGenerator::set_initial_line(int p_line) {
function->_initial_line = p_line;
}
void GDScriptByteCodeGenerator::write_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) {
append(GDScriptFunction::OPCODE_OPERATOR);
append(p_operator);
append(p_left_operand);
append(p_right_operand);
append(p_target);
}
void GDScriptByteCodeGenerator::write_type_test(const Address &p_target, const Address &p_source, const Address &p_type) {
append(GDScriptFunction::OPCODE_EXTENDS_TEST);
append(p_source);
append(p_type);
append(p_target);
}
void GDScriptByteCodeGenerator::write_type_test_builtin(const Address &p_target, const Address &p_source, Variant::Type p_type) {
append(GDScriptFunction::OPCODE_IS_BUILTIN);
append(p_source);
append(p_type);
append(p_target);
}
void GDScriptByteCodeGenerator::write_and_left_operand(const Address &p_left_operand) {
append(GDScriptFunction::OPCODE_JUMP_IF_NOT);
append(p_left_operand);
logic_op_jump_pos1.push_back(opcodes.size());
append(0); // Jump target, will be patched.
}
void GDScriptByteCodeGenerator::write_and_right_operand(const Address &p_right_operand) {
append(GDScriptFunction::OPCODE_JUMP_IF_NOT);
append(p_right_operand);
logic_op_jump_pos2.push_back(opcodes.size());
append(0); // Jump target, will be patched.
}
void GDScriptByteCodeGenerator::write_end_and(const Address &p_target) {
// If here means both operands are true.
append(GDScriptFunction::OPCODE_ASSIGN_TRUE);
append(p_target);
// Jump away from the fail condition.
append(GDScriptFunction::OPCODE_JUMP);
append(opcodes.size() + 3);
// Here it means one of operands is false.
patch_jump(logic_op_jump_pos1.back()->get());
patch_jump(logic_op_jump_pos2.back()->get());
logic_op_jump_pos1.pop_back();
logic_op_jump_pos2.pop_back();
append(GDScriptFunction::OPCODE_ASSIGN_FALSE);
append(p_target);
}
void GDScriptByteCodeGenerator::write_or_left_operand(const Address &p_left_operand) {
append(GDScriptFunction::OPCODE_JUMP_IF);
append(p_left_operand);
logic_op_jump_pos1.push_back(opcodes.size());
append(0); // Jump target, will be patched.
}
void GDScriptByteCodeGenerator::write_or_right_operand(const Address &p_right_operand) {
append(GDScriptFunction::OPCODE_JUMP_IF);
append(p_right_operand);
logic_op_jump_pos2.push_back(opcodes.size());
append(0); // Jump target, will be patched.
}
void GDScriptByteCodeGenerator::write_end_or(const Address &p_target) {
// If here means both operands are false.
append(GDScriptFunction::OPCODE_ASSIGN_FALSE);
append(p_target);
// Jump away from the success condition.
append(GDScriptFunction::OPCODE_JUMP);
append(opcodes.size() + 3);
// Here it means one of operands is false.
patch_jump(logic_op_jump_pos1.back()->get());
patch_jump(logic_op_jump_pos2.back()->get());
logic_op_jump_pos1.pop_back();
logic_op_jump_pos2.pop_back();
append(GDScriptFunction::OPCODE_ASSIGN_TRUE);
append(p_target);
}
void GDScriptByteCodeGenerator::write_start_ternary(const Address &p_target) {
ternary_result.push_back(p_target);
}
void GDScriptByteCodeGenerator::write_ternary_condition(const Address &p_condition) {
append(GDScriptFunction::OPCODE_JUMP_IF_NOT);
append(p_condition);
ternary_jump_fail_pos.push_back(opcodes.size());
append(0); // Jump target, will be patched.
}
void GDScriptByteCodeGenerator::write_ternary_true_expr(const Address &p_expr) {
append(GDScriptFunction::OPCODE_ASSIGN);
append(ternary_result.back()->get());
append(p_expr);
// Jump away from the false path.
append(GDScriptFunction::OPCODE_JUMP);
ternary_jump_skip_pos.push_back(opcodes.size());
append(0);
// Fail must jump here.
patch_jump(ternary_jump_fail_pos.back()->get());
ternary_jump_fail_pos.pop_back();
}
void GDScriptByteCodeGenerator::write_ternary_false_expr(const Address &p_expr) {
append(GDScriptFunction::OPCODE_ASSIGN);
append(ternary_result.back()->get());
append(p_expr);
}
void GDScriptByteCodeGenerator::write_end_ternary() {
patch_jump(ternary_jump_skip_pos.back()->get());
ternary_jump_skip_pos.pop_back();
}
void GDScriptByteCodeGenerator::write_set(const Address &p_target, const Address &p_index, const Address &p_source) {
append(GDScriptFunction::OPCODE_SET);
append(p_target);
append(p_index);
append(p_source);
}
void GDScriptByteCodeGenerator::write_get(const Address &p_target, const Address &p_index, const Address &p_source) {
append(GDScriptFunction::OPCODE_GET);
append(p_source);
append(p_index);
append(p_target);
}
void GDScriptByteCodeGenerator::write_set_named(const Address &p_target, const StringName &p_name, const Address &p_source) {
append(GDScriptFunction::OPCODE_SET_NAMED);
append(p_target);
append(p_name);
append(p_source);
}
void GDScriptByteCodeGenerator::write_get_named(const Address &p_target, const StringName &p_name, const Address &p_source) {
append(GDScriptFunction::OPCODE_GET_NAMED);
append(p_source);
append(p_name);
append(p_target);
}
void GDScriptByteCodeGenerator::write_set_member(const Address &p_value, const StringName &p_name) {
append(GDScriptFunction::OPCODE_SET_MEMBER);
append(p_name);
append(p_value);
}
void GDScriptByteCodeGenerator::write_get_member(const Address &p_target, const StringName &p_name) {
append(GDScriptFunction::OPCODE_GET_MEMBER);
append(p_name);
append(p_target);
}
void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Address &p_source) {
if (p_target.type.has_type && !p_source.type.has_type) {
// Typed assignment.
switch (p_target.type.kind) {
case GDScriptDataType::BUILTIN: {
append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN);
append(p_target.type.builtin_type);
append(p_target);
append(p_source);
} break;
case GDScriptDataType::NATIVE: {
int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_target.type.native_type];
class_idx |= (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS);
append(GDScriptFunction::OPCODE_ASSIGN_TYPED_NATIVE);
append(class_idx);
append(p_target);
append(p_source);
} break;
case GDScriptDataType::SCRIPT:
case GDScriptDataType::GDSCRIPT: {
Variant script = p_target.type.script_type;
int idx = get_constant_pos(script);
append(GDScriptFunction::OPCODE_ASSIGN_TYPED_SCRIPT);
append(idx);
append(p_target);
append(p_source);
} break;
default: {
ERR_PRINT("Compiler bug: unresolved assign.");
// Shouldn't get here, but fail-safe to a regular assignment
append(GDScriptFunction::OPCODE_ASSIGN);
append(p_target);
append(p_source);
}
}
} else {
if (p_target.type.kind == GDScriptDataType::BUILTIN && p_source.type.kind == GDScriptDataType::BUILTIN && p_target.type.builtin_type != p_source.type.builtin_type) {
// Need conversion..
append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN);
append(p_target.type.builtin_type);
append(p_target);
append(p_source);
} else {
// Either untyped assignment or already type-checked by the parser
append(GDScriptFunction::OPCODE_ASSIGN);
append(p_target);
append(p_source);
}
}
}
void GDScriptByteCodeGenerator::write_assign_true(const Address &p_target) {
append(GDScriptFunction::OPCODE_ASSIGN_TRUE);
append(p_target);
}
void GDScriptByteCodeGenerator::write_assign_false(const Address &p_target) {
append(GDScriptFunction::OPCODE_ASSIGN_FALSE);
append(p_target);
}
void GDScriptByteCodeGenerator::write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) {
switch (p_type.kind) {
case GDScriptDataType::BUILTIN: {
append(GDScriptFunction::OPCODE_CAST_TO_BUILTIN);
append(p_type.builtin_type);
} break;
case GDScriptDataType::NATIVE: {
int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_type.native_type];
class_idx |= (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS);
append(GDScriptFunction::OPCODE_CAST_TO_NATIVE);
append(class_idx);
} break;
case GDScriptDataType::SCRIPT:
case GDScriptDataType::GDSCRIPT: {
Variant script = p_type.script_type;
int idx = get_constant_pos(script);
append(GDScriptFunction::OPCODE_CAST_TO_SCRIPT);
append(idx);
} break;
default: {
return;
}
}
append(p_source);
append(p_target);
}
void GDScriptByteCodeGenerator::write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) {
append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN);
append(p_arguments.size());
append(p_base);
append(p_function_name);
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
append(p_target);
alloc_call(p_arguments.size());
}
void GDScriptByteCodeGenerator::write_super_call(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) {
append(GDScriptFunction::OPCODE_CALL_SELF_BASE);
append(p_function_name);
append(p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
append(p_target);
alloc_call(p_arguments.size());
}
void GDScriptByteCodeGenerator::write_call_async(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) {
append(GDScriptFunction::OPCODE_CALL_ASYNC);
append(p_arguments.size());
append(p_base);
append(p_function_name);
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
append(p_target);
alloc_call(p_arguments.size());
}
void GDScriptByteCodeGenerator::write_call_builtin(const Address &p_target, GDScriptFunctions::Function p_function, const Vector<Address> &p_arguments) {
append(GDScriptFunction::OPCODE_CALL_BUILT_IN);
append(p_function);
append(p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
append(p_target);
alloc_call(p_arguments.size());
}
void GDScriptByteCodeGenerator::write_call_method_bind(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) {
append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN);
append(p_arguments.size());
append(p_base);
append(p_method->get_name());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
append(p_target);
alloc_call(p_arguments.size());
}
void GDScriptByteCodeGenerator::write_call_ptrcall(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) {
append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN);
append(p_arguments.size());
append(p_base);
append(p_method->get_name());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
append(p_target);
alloc_call(p_arguments.size());
}
void GDScriptByteCodeGenerator::write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) {
append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN);
append(p_arguments.size());
append(GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS);
append(p_function_name);
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
append(p_target);
alloc_call(p_arguments.size());
}
void GDScriptByteCodeGenerator::write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) {
append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN);
append(p_arguments.size());
append(p_base);
append(p_function_name);
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
append(p_target);
alloc_call(p_arguments.size());
}
void GDScriptByteCodeGenerator::write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) {
append(GDScriptFunction::OPCODE_CONSTRUCT);
append(p_type);
append(p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
append(p_target);
}
void GDScriptByteCodeGenerator::write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) {
append(GDScriptFunction::OPCODE_CONSTRUCT_ARRAY);
append(p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
append(p_target);
}
void GDScriptByteCodeGenerator::write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) {
append(GDScriptFunction::OPCODE_CONSTRUCT_DICTIONARY);
append(p_arguments.size() / 2); // This is number of key-value pairs, so only half of actual arguments.
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
append(p_target);
}
void GDScriptByteCodeGenerator::write_await(const Address &p_target, const Address &p_operand) {
append(GDScriptFunction::OPCODE_AWAIT);
append(p_operand);
append(GDScriptFunction::OPCODE_AWAIT_RESUME);
append(p_target);
}
void GDScriptByteCodeGenerator::write_if(const Address &p_condition) {
append(GDScriptFunction::OPCODE_JUMP_IF_NOT);
append(p_condition);
if_jmp_addrs.push_back(opcodes.size());
append(0); // Jump destination, will be patched.
}
void GDScriptByteCodeGenerator::write_else() {
append(GDScriptFunction::OPCODE_JUMP); // Jump from true if block;
int else_jmp_addr = opcodes.size();
append(0); // Jump destination, will be patched.
patch_jump(if_jmp_addrs.back()->get());
if_jmp_addrs.pop_back();
if_jmp_addrs.push_back(else_jmp_addr);
}
void GDScriptByteCodeGenerator::write_endif() {
patch_jump(if_jmp_addrs.back()->get());
if_jmp_addrs.pop_back();
}
void GDScriptByteCodeGenerator::write_for(const Address &p_variable, const Address &p_list) {
int counter_pos = increase_stack() | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
int container_pos = increase_stack() | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
current_breaks_to_patch.push_back(List<int>());
// Assign container.
append(GDScriptFunction::OPCODE_ASSIGN);
append(container_pos);
append(p_list);
// Begin loop.
append(GDScriptFunction::OPCODE_ITERATE_BEGIN);
append(counter_pos);
append(container_pos);
for_jmp_addrs.push_back(opcodes.size());
append(0); // End of loop address, will be patched.
append(p_variable);
append(GDScriptFunction::OPCODE_JUMP);
append(opcodes.size() + 6); // Skip over 'continue' code.
// Next iteration.
int continue_addr = opcodes.size();
continue_addrs.push_back(continue_addr);
append(GDScriptFunction::OPCODE_ITERATE);
append(counter_pos);
append(container_pos);
for_jmp_addrs.push_back(opcodes.size());
append(0); // Jump destination, will be patched.
append(p_variable);
}
void GDScriptByteCodeGenerator::write_endfor() {
// Jump back to loop check.
append(GDScriptFunction::OPCODE_JUMP);
append(continue_addrs.back()->get());
continue_addrs.pop_back();
// Patch end jumps (two of them).
for (int i = 0; i < 2; i++) {
patch_jump(for_jmp_addrs.back()->get());
for_jmp_addrs.pop_back();
}
// Patch break statements.
for (const List<int>::Element *E = current_breaks_to_patch.back()->get().front(); E; E = E->next()) {
patch_jump(E->get());
}
current_breaks_to_patch.pop_back();
current_stack_size -= 2; // Remove loop temporaries.
}
void GDScriptByteCodeGenerator::start_while_condition() {
current_breaks_to_patch.push_back(List<int>());
continue_addrs.push_back(opcodes.size());
}
void GDScriptByteCodeGenerator::write_while(const Address &p_condition) {
// Condition check.
append(GDScriptFunction::OPCODE_JUMP_IF_NOT);
append(p_condition);
while_jmp_addrs.push_back(opcodes.size());
append(0); // End of loop address, will be patched.
}
void GDScriptByteCodeGenerator::write_endwhile() {
// Jump back to loop check.
append(GDScriptFunction::OPCODE_JUMP);
append(continue_addrs.back()->get());
continue_addrs.pop_back();
// Patch end jump.
patch_jump(while_jmp_addrs.back()->get());
while_jmp_addrs.pop_back();
// Patch break statements.
for (const List<int>::Element *E = current_breaks_to_patch.back()->get().front(); E; E = E->next()) {
patch_jump(E->get());
}
current_breaks_to_patch.pop_back();
}
void GDScriptByteCodeGenerator::start_match() {
match_continues_to_patch.push_back(List<int>());
}
void GDScriptByteCodeGenerator::start_match_branch() {
// Patch continue statements.
for (const List<int>::Element *E = match_continues_to_patch.back()->get().front(); E; E = E->next()) {
patch_jump(E->get());
}
match_continues_to_patch.pop_back();
// Start a new list for next branch.
match_continues_to_patch.push_back(List<int>());
}
void GDScriptByteCodeGenerator::end_match() {
// Patch continue statements.
for (const List<int>::Element *E = match_continues_to_patch.back()->get().front(); E; E = E->next()) {
patch_jump(E->get());
}
match_continues_to_patch.pop_back();
}
void GDScriptByteCodeGenerator::write_break() {
append(GDScriptFunction::OPCODE_JUMP);
current_breaks_to_patch.back()->get().push_back(opcodes.size());
append(0);
}
void GDScriptByteCodeGenerator::write_continue() {
append(GDScriptFunction::OPCODE_JUMP);
append(continue_addrs.back()->get());
}
void GDScriptByteCodeGenerator::write_continue_match() {
append(GDScriptFunction::OPCODE_JUMP);
match_continues_to_patch.back()->get().push_back(opcodes.size());
append(0);
}
void GDScriptByteCodeGenerator::write_breakpoint() {
append(GDScriptFunction::OPCODE_BREAKPOINT);
}
void GDScriptByteCodeGenerator::write_newline(int p_line) {
append(GDScriptFunction::OPCODE_LINE);
append(p_line);
current_line = p_line;
}
void GDScriptByteCodeGenerator::write_return(const Address &p_return_value) {
append(GDScriptFunction::OPCODE_RETURN);
append(p_return_value);
}
void GDScriptByteCodeGenerator::write_assert(const Address &p_test, const Address &p_message) {
append(GDScriptFunction::OPCODE_ASSERT);
append(p_test);
append(p_message);
}
void GDScriptByteCodeGenerator::start_block() {
push_stack_identifiers();
}
void GDScriptByteCodeGenerator::end_block() {
pop_stack_identifiers();
}
GDScriptByteCodeGenerator::~GDScriptByteCodeGenerator() {
if (!ended && function != nullptr) {
memdelete(function);
}
}

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@ -0,0 +1,277 @@
/*************************************************************************/
/* gdscript_byte_codegen.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GDSCRIPT_BYTE_CODEGEN
#define GDSCRIPT_BYTE_CODEGEN
#include "gdscript_codegen.h"
class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
bool ended = false;
GDScriptFunction *function = nullptr;
bool debug_stack = false;
Vector<int> opcodes;
List<Map<StringName, int>> stack_id_stack;
Map<StringName, int> stack_identifiers;
Map<StringName, int> local_constants;
List<GDScriptFunction::StackDebug> stack_debug;
List<Map<StringName, int>> block_identifier_stack;
Map<StringName, int> block_identifiers;
int current_stack_size = 0;
int current_temporaries = 0;
HashMap<Variant, int, VariantHasher, VariantComparator> constant_map;
Map<StringName, int> name_map;
#ifdef TOOLS_ENABLED
Vector<StringName> named_globals;
#endif
int current_line = 0;
int stack_max = 0;
int call_max = 0;
List<int> if_jmp_addrs; // List since this can be nested.
List<int> for_jmp_addrs;
List<int> while_jmp_addrs;
List<int> continue_addrs;
// Used to patch jumps with `and` and `or` operators with short-circuit.
List<int> logic_op_jump_pos1;
List<int> logic_op_jump_pos2;
List<Address> ternary_result;
List<int> ternary_jump_fail_pos;
List<int> ternary_jump_skip_pos;
List<List<int>> current_breaks_to_patch;
List<List<int>> match_continues_to_patch;
void add_stack_identifier(const StringName &p_id, int p_stackpos) {
stack_identifiers[p_id] = p_stackpos;
if (debug_stack) {
block_identifiers[p_id] = p_stackpos;
GDScriptFunction::StackDebug sd;
sd.added = true;
sd.line = current_line;
sd.identifier = p_id;
sd.pos = p_stackpos;
stack_debug.push_back(sd);
}
}
void push_stack_identifiers() {
stack_id_stack.push_back(stack_identifiers);
if (debug_stack) {
block_identifier_stack.push_back(block_identifiers);
block_identifiers.clear();
}
}
void pop_stack_identifiers() {
stack_identifiers = stack_id_stack.back()->get();
current_stack_size = stack_identifiers.size() + current_temporaries;
stack_id_stack.pop_back();
if (debug_stack) {
for (Map<StringName, int>::Element *E = block_identifiers.front(); E; E = E->next()) {
GDScriptFunction::StackDebug sd;
sd.added = false;
sd.identifier = E->key();
sd.line = current_line;
sd.pos = E->get();
stack_debug.push_back(sd);
}
block_identifiers = block_identifier_stack.back()->get();
block_identifier_stack.pop_back();
}
}
int get_name_map_pos(const StringName &p_identifier) {
int ret;
if (!name_map.has(p_identifier)) {
ret = name_map.size();
name_map[p_identifier] = ret;
} else {
ret = name_map[p_identifier];
}
return ret;
}
int get_constant_pos(const Variant &p_constant) {
if (constant_map.has(p_constant))
return constant_map[p_constant];
int pos = constant_map.size();
constant_map[p_constant] = pos;
return pos;
}
void alloc_stack(int p_level) {
if (p_level >= stack_max)
stack_max = p_level + 1;
}
void alloc_call(int p_params) {
if (p_params >= call_max)
call_max = p_params;
}
int increase_stack() {
int top = current_stack_size++;
alloc_stack(current_stack_size);
return top;
}
int address_of(const Address &p_address) {
switch (p_address.mode) {
case Address::SELF:
return GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS;
case Address::CLASS:
return GDScriptFunction::ADDR_TYPE_CLASS << GDScriptFunction::ADDR_BITS;
case Address::MEMBER:
return p_address.address | (GDScriptFunction::ADDR_TYPE_MEMBER << GDScriptFunction::ADDR_BITS);
case Address::CLASS_CONSTANT:
return p_address.address | (GDScriptFunction::ADDR_TYPE_CLASS_CONSTANT << GDScriptFunction::ADDR_BITS);
case Address::LOCAL_CONSTANT:
case Address::CONSTANT:
return p_address.address | (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS);
case Address::LOCAL_VARIABLE:
case Address::TEMPORARY:
case Address::FUNCTION_PARAMETER:
return p_address.address | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
case Address::GLOBAL:
return p_address.address | (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS);
case Address::NAMED_GLOBAL:
return p_address.address | (GDScriptFunction::ADDR_TYPE_NAMED_GLOBAL << GDScriptFunction::ADDR_BITS);
case Address::NIL:
return GDScriptFunction::ADDR_TYPE_NIL << GDScriptFunction::ADDR_BITS;
}
return -1; // Unreachable.
}
void append(int code) {
opcodes.push_back(code);
}
void append(const Address &p_address) {
opcodes.push_back(address_of(p_address));
}
void append(const StringName &p_name) {
opcodes.push_back(get_name_map_pos(p_name));
}
void patch_jump(int p_address) {
opcodes.write[p_address] = opcodes.size();
}
public:
virtual uint32_t add_parameter(const StringName &p_name, bool p_is_optional, const GDScriptDataType &p_type) override;
virtual uint32_t add_local(const StringName &p_name, const GDScriptDataType &p_type) override;
virtual uint32_t add_local_constant(const StringName &p_name, const Variant &p_constant) override;
virtual uint32_t add_or_get_constant(const Variant &p_constant) override;
virtual uint32_t add_or_get_name(const StringName &p_name) override;
virtual uint32_t add_temporary() override;
virtual void pop_temporary() override;
virtual void start_parameters() override;
virtual void end_parameters() override;
virtual void start_block() override;
virtual void end_block() override;
virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCMode p_rpc_mode, const GDScriptDataType &p_return_type) override;
virtual GDScriptFunction *write_end() override;
#ifdef DEBUG_ENABLED
virtual void set_signature(const String &p_signature) override;
#endif
virtual void set_initial_line(int p_line) override;
virtual void write_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) override;
virtual void write_type_test(const Address &p_target, const Address &p_source, const Address &p_type) override;
virtual void write_type_test_builtin(const Address &p_target, const Address &p_source, Variant::Type p_type) override;
virtual void write_and_left_operand(const Address &p_left_operand) override;
virtual void write_and_right_operand(const Address &p_right_operand) override;
virtual void write_end_and(const Address &p_target) override;
virtual void write_or_left_operand(const Address &p_left_operand) override;
virtual void write_or_right_operand(const Address &p_right_operand) override;
virtual void write_end_or(const Address &p_target) override;
virtual void write_start_ternary(const Address &p_target) override;
virtual void write_ternary_condition(const Address &p_condition) override;
virtual void write_ternary_true_expr(const Address &p_expr) override;
virtual void write_ternary_false_expr(const Address &p_expr) override;
virtual void write_end_ternary() override;
virtual void write_set(const Address &p_target, const Address &p_index, const Address &p_source) override;
virtual void write_get(const Address &p_target, const Address &p_index, const Address &p_source) override;
virtual void write_set_named(const Address &p_target, const StringName &p_name, const Address &p_source) override;
virtual void write_get_named(const Address &p_target, const StringName &p_name, const Address &p_source) override;
virtual void write_set_member(const Address &p_value, const StringName &p_name) override;
virtual void write_get_member(const Address &p_target, const StringName &p_name) override;
virtual void write_assign(const Address &p_target, const Address &p_source) override;
virtual void write_assign_true(const Address &p_target) override;
virtual void write_assign_false(const Address &p_target) override;
virtual void write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) override;
virtual void write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
virtual void write_super_call(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
virtual void write_call_async(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
virtual void write_call_builtin(const Address &p_target, GDScriptFunctions::Function p_function, const Vector<Address> &p_arguments) override;
virtual void write_call_method_bind(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) override;
virtual void write_call_ptrcall(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) override;
virtual void write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
virtual void write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
virtual void write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) override;
virtual void write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) override;
virtual void write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) override;
virtual void write_await(const Address &p_target, const Address &p_operand) override;
virtual void write_if(const Address &p_condition) override;
virtual void write_else() override;
virtual void write_endif() override;
virtual void write_for(const Address &p_variable, const Address &p_list) override;
virtual void write_endfor() override;
virtual void start_while_condition() override;
virtual void write_while(const Address &p_condition) override;
virtual void write_endwhile() override;
virtual void start_match() override;
virtual void start_match_branch() override;
virtual void end_match() override;
virtual void write_break() override;
virtual void write_continue() override;
virtual void write_continue_match() override;
virtual void write_breakpoint() override;
virtual void write_newline(int p_line) override;
virtual void write_return(const Address &p_return_value) override;
virtual void write_assert(const Address &p_test, const Address &p_message) override;
virtual ~GDScriptByteCodeGenerator();
};
#endif // GDSCRIPT_BYTE_CODEGEN

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@ -0,0 +1,160 @@
/*************************************************************************/
/* gdscript_codegen.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GDSCRIPT_CODEGEN
#define GDSCRIPT_CODEGEN
#include "core/io/multiplayer_api.h"
#include "core/string_name.h"
#include "core/variant.h"
#include "gdscript_function.h"
#include "gdscript_functions.h"
class GDScriptCodeGenerator {
public:
struct Address {
enum AddressMode {
SELF,
CLASS,
MEMBER,
CONSTANT,
CLASS_CONSTANT,
LOCAL_CONSTANT,
LOCAL_VARIABLE,
FUNCTION_PARAMETER,
TEMPORARY,
GLOBAL,
NAMED_GLOBAL,
NIL,
};
AddressMode mode = NIL;
uint32_t address = 0;
GDScriptDataType type;
Address() {}
Address(AddressMode p_mode, const GDScriptDataType &p_type = GDScriptDataType()) {
mode = p_mode;
type = p_type;
}
Address(AddressMode p_mode, uint32_t p_address, const GDScriptDataType &p_type = GDScriptDataType()) {
mode = p_mode,
address = p_address;
type = p_type;
}
};
virtual uint32_t add_parameter(const StringName &p_name, bool p_is_optional, const GDScriptDataType &p_type) = 0;
virtual uint32_t add_local(const StringName &p_name, const GDScriptDataType &p_type) = 0;
virtual uint32_t add_local_constant(const StringName &p_name, const Variant &p_constant) = 0;
virtual uint32_t add_or_get_constant(const Variant &p_constant) = 0;
virtual uint32_t add_or_get_name(const StringName &p_name) = 0;
virtual uint32_t add_temporary() = 0;
virtual void pop_temporary() = 0;
virtual void start_parameters() = 0;
virtual void end_parameters() = 0;
virtual void start_block() = 0;
virtual void end_block() = 0;
// virtual int get_max_stack_level() = 0;
// virtual int get_max_function_arguments() = 0;
virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCMode p_rpc_mode, const GDScriptDataType &p_return_type) = 0;
virtual GDScriptFunction *write_end() = 0;
#ifdef DEBUG_ENABLED
virtual void set_signature(const String &p_signature) = 0;
#endif
virtual void set_initial_line(int p_line) = 0;
// virtual void alloc_stack(int p_level) = 0; // Is this needed?
// virtual void alloc_call(int p_arg_count) = 0; // This might be automatic from other functions.
virtual void write_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) = 0;
virtual void write_type_test(const Address &p_target, const Address &p_source, const Address &p_type) = 0;
virtual void write_type_test_builtin(const Address &p_target, const Address &p_source, Variant::Type p_type) = 0;
virtual void write_and_left_operand(const Address &p_left_operand) = 0;
virtual void write_and_right_operand(const Address &p_right_operand) = 0;
virtual void write_end_and(const Address &p_target) = 0;
virtual void write_or_left_operand(const Address &p_left_operand) = 0;
virtual void write_or_right_operand(const Address &p_right_operand) = 0;
virtual void write_end_or(const Address &p_target) = 0;
virtual void write_start_ternary(const Address &p_target) = 0;
virtual void write_ternary_condition(const Address &p_condition) = 0;
virtual void write_ternary_true_expr(const Address &p_expr) = 0;
virtual void write_ternary_false_expr(const Address &p_expr) = 0;
virtual void write_end_ternary() = 0;
virtual void write_set(const Address &p_target, const Address &p_index, const Address &p_source) = 0;
virtual void write_get(const Address &p_target, const Address &p_index, const Address &p_source) = 0;
virtual void write_set_named(const Address &p_target, const StringName &p_name, const Address &p_source) = 0;
virtual void write_get_named(const Address &p_target, const StringName &p_name, const Address &p_source) = 0;
virtual void write_set_member(const Address &p_value, const StringName &p_name) = 0;
virtual void write_get_member(const Address &p_target, const StringName &p_name) = 0;
virtual void write_assign(const Address &p_target, const Address &p_source) = 0;
virtual void write_assign_true(const Address &p_target) = 0;
virtual void write_assign_false(const Address &p_target) = 0;
virtual void write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) = 0;
virtual void write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0;
virtual void write_super_call(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0;
virtual void write_call_async(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0;
virtual void write_call_builtin(const Address &p_target, GDScriptFunctions::Function p_function, const Vector<Address> &p_arguments) = 0;
virtual void write_call_method_bind(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) = 0;
virtual void write_call_ptrcall(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) = 0;
virtual void write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0;
virtual void write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0;
virtual void write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) = 0;
virtual void write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) = 0;
virtual void write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) = 0;
virtual void write_await(const Address &p_target, const Address &p_operand) = 0;
virtual void write_if(const Address &p_condition) = 0;
// virtual void write_elseif(const Address &p_condition) = 0; This kind of makes things more difficult for no real benefit.
virtual void write_else() = 0;
virtual void write_endif() = 0;
virtual void write_for(const Address &p_variable, const Address &p_list) = 0;
virtual void write_endfor() = 0;
virtual void start_while_condition() = 0; // Used to allow a jump to the expression evaluation.
virtual void write_while(const Address &p_condition) = 0;
virtual void write_endwhile() = 0;
virtual void start_match() = 0;
virtual void start_match_branch() = 0;
virtual void end_match() = 0;
virtual void write_break() = 0;
virtual void write_continue() = 0;
virtual void write_continue_match() = 0;
virtual void write_breakpoint() = 0;
virtual void write_newline(int p_line) = 0;
virtual void write_return(const Address &p_return_value) = 0;
virtual void write_assert(const Address &p_test, const Address &p_message) = 0;
virtual ~GDScriptCodeGenerator() {}
};
#endif // GDSCRIPT_CODEGEN

View file

@ -224,6 +224,7 @@ public:
private:
friend class GDScriptCompiler;
friend class GDScriptByteCodeGenerator;
StringName source;