Portals - lift roomlist restrictions and fix link bug

Allows users to have the RoomManager as the roomlist.

Fixes a couple of bugs dealing with situations where users attempt to link Portals to Rooms outside the roomlist.

Adds a PortalEditorPlugin allowing you to flip individual portals.
This commit is contained in:
lawnjelly 2021-07-16 09:15:14 +01:00
parent 06d66488c2
commit 83f1377a8f
7 changed files with 197 additions and 65 deletions

View file

@ -6820,6 +6820,7 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(BakedLightmapEditorPlugin(this)));
add_editor_plugin(memnew(RoomManagerEditorPlugin(this)));
add_editor_plugin(memnew(RoomEditorPlugin(this)));
add_editor_plugin(memnew(PortalEditorPlugin(this)));
add_editor_plugin(memnew(Path2DEditorPlugin(this)));
add_editor_plugin(memnew(PathEditorPlugin(this)));
add_editor_plugin(memnew(Line2DEditorPlugin(this)));

View file

@ -170,3 +170,53 @@ RoomEditorPlugin::RoomEditorPlugin(EditorNode *p_node) {
RoomEditorPlugin::~RoomEditorPlugin() {
}
///////////////////////
void PortalEditorPlugin::_flip_portal() {
if (_portal) {
_portal->flip();
_portal->_changed();
}
}
void PortalEditorPlugin::edit(Object *p_object) {
Portal *p = Object::cast_to<Portal>(p_object);
if (!p) {
return;
}
_portal = p;
}
bool PortalEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("Portal");
}
void PortalEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
button_flip->show();
} else {
button_flip->hide();
}
}
void PortalEditorPlugin::_bind_methods() {
ClassDB::bind_method("_flip_portal", &PortalEditorPlugin::_flip_portal);
}
PortalEditorPlugin::PortalEditorPlugin(EditorNode *p_node) {
editor = p_node;
button_flip = memnew(ToolButton);
button_flip->set_icon(editor->get_gui_base()->get_icon("Portal", "EditorIcons"));
button_flip->set_text(TTR("Flip Portal"));
button_flip->hide();
button_flip->connect("pressed", this, "_flip_portal");
add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, button_flip);
_portal = nullptr;
}
PortalEditorPlugin::~PortalEditorPlugin() {
}

View file

@ -33,6 +33,7 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/3d/portal.h"
#include "scene/3d/room.h"
#include "scene/3d/room_manager.h"
#include "scene/resources/material.h"
@ -89,4 +90,29 @@ public:
~RoomEditorPlugin();
};
///////////////////////
class PortalEditorPlugin : public EditorPlugin {
GDCLASS(PortalEditorPlugin, EditorPlugin);
Portal *_portal;
ToolButton *button_flip;
EditorNode *editor;
void _flip_portal();
protected:
static void _bind_methods();
public:
virtual String get_name() const { return "Portal"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
PortalEditorPlugin(EditorNode *p_node);
~PortalEditorPlugin();
};
#endif

View file

@ -44,6 +44,20 @@ bool Portal::_settings_gizmo_show_margins = true;
Portal::Portal() {
clear();
_settings_active = true;
_settings_two_way = true;
_internal = false;
_linkedroom_ID[0] = -1;
_linkedroom_ID[1] = -1;
_pts_world.clear();
_pts_local.clear();
_pts_local_raw.resize(0);
_pt_center_world = Vector3();
_plane = Plane();
_margin = 1.0f;
_default_margin = 1.0f;
_use_default_margin = true;
// the visual server portal lifetime is linked to the lifetime of this object
_portal_rid = VisualServer::get_singleton()->portal_create();
@ -129,19 +143,9 @@ void Portal::_changed() {
}
void Portal::clear() {
_settings_active = true;
_settings_two_way = true;
_internal = false;
_linkedroom_ID[0] = -1;
_linkedroom_ID[1] = -1;
_pts_world.clear();
_pts_local.clear();
_pts_local_raw.resize(0);
_pt_center_world = Vector3();
_plane = Plane();
_margin = 1.0f;
_default_margin = 1.0f;
_use_default_margin = true;
}
void Portal::_notification(int p_what) {
@ -199,10 +203,26 @@ real_t Portal::get_portal_margin() const {
return _margin;
}
void Portal::resolve_links(const RID &p_from_room_rid) {
void Portal::resolve_links(const LocalVector<Room *, int32_t> &p_rooms, const RID &p_from_room_rid) {
Room *linkedroom = nullptr;
if (has_node(_settings_path_linkedroom)) {
linkedroom = Object::cast_to<Room>(get_node(_settings_path_linkedroom));
// only allow linking to rooms that are part of the roomlist
// (already recognised).
// If we don't check this, it will start trying to link to Room nodes that are invalid,
// and crash.
if (linkedroom && (p_rooms.find(linkedroom) == -1)) {
// invalid room
WARN_PRINT("Portal attempting to link to Room outside the roomlist : " + linkedroom->get_name());
linkedroom = nullptr;
}
// this should not happen, but just in case
if (linkedroom && (linkedroom->_room_ID >= p_rooms.size())) {
WARN_PRINT("Portal attempting to link to invalid Room : " + linkedroom->get_name());
linkedroom = nullptr;
}
}
if (linkedroom) {
@ -249,6 +269,8 @@ bool Portal::try_set_unique_name(const String &p_name) {
}
void Portal::set_linked_room(const NodePath &link_path) {
_settings_path_linkedroom = link_path;
// change the name of the portal as well, if the link looks legit
Room *linkedroom = nullptr;
if (has_node(link_path)) {
@ -269,26 +291,23 @@ void Portal::set_linked_room(const NodePath &link_path) {
String string_name = string_name_base + GODOT_PORTAL_WILDCARD + itos(n);
if (try_set_unique_name(string_name)) {
success = true;
_changed();
break;
}
}
if (!success) {
WARN_PRINT("Could not set portal name, set name manually instead.");
WARN_PRINT("Could not set portal name, suggest setting name manually instead.");
}
} else {
_changed();
}
} else {
WARN_PRINT("Linked room cannot be portal's parent room, ignoring.");
WARN_PRINT("Linked room cannot be the parent room of a portal.");
}
} else {
WARN_PRINT("Linked room path is not a room, ignoring.");
WARN_PRINT("Linked room path is not a room.");
}
} else {
WARN_PRINT("Linked room path not found.");
}
_changed();
}
NodePath Portal::get_linked_room() const {

View file

@ -31,11 +31,13 @@
#ifndef PORTAL_H
#define PORTAL_H
#include "core/local_vector.h"
#include "core/rid.h"
#include "spatial.h"
class RoomManager;
class MeshInstance;
class Room;
class Portal : public Spatial {
GDCLASS(Portal, Spatial);
@ -44,6 +46,7 @@ class Portal : public Spatial {
friend class RoomManager;
friend class PortalGizmoPlugin;
friend class PortalEditorPlugin;
public:
// ui interface .. will have no effect after room conversion
@ -61,6 +64,7 @@ public:
}
bool is_two_way() const { return _settings_two_way; }
// call during each conversion
void clear();
// whether to use the room manager default
@ -104,7 +108,7 @@ private:
Vector3 _vec2to3(const Vector2 &p_pt) const { return Vector3(p_pt.x, p_pt.y, 0.0); }
void _sort_verts_clockwise(bool portal_plane_convention, Vector<Vector3> &r_verts);
Plane _plane_from_points_newell(const Vector<Vector3> &p_pts);
void resolve_links(const RID &p_from_room_rid);
void resolve_links(const LocalVector<Room *, int32_t> &p_rooms, const RID &p_from_room_rid);
void _changed();
// nodepath to the room this outgoing portal leads to

View file

@ -77,7 +77,9 @@ public:
String get_configuration_warning() const;
private:
// call during each conversion
void clear();
void _changed(bool p_regenerate_bounds = false);
template <class T>
static bool detect_nodes_of_type(const Node *p_node, bool p_ignore_first_node = true);

View file

@ -36,6 +36,7 @@
#include "core/os/os.h"
#include "editor/editor_node.h"
#include "mesh_instance.h"
#include "multimesh_instance.h"
#include "portal.h"
#include "room_group.h"
#include "scene/3d/camera.h"
@ -86,11 +87,12 @@ String RoomManager::get_configuration_warning() const {
warning += TTR("The RoomList has not been assigned.");
} else {
Spatial *roomlist = _resolve_path<Spatial>(_settings_path_roomlist);
if (!roomlist || (roomlist->get_class_name() != StringName("Spatial"))) {
if (!roomlist) {
// possibly also check (roomlist->get_class_name() != StringName("Spatial"))
if (!warning.empty()) {
warning += "\n\n";
}
warning += TTR("The RoomList should be a Spatial.");
warning += TTR("The RoomList node should be a Spatial (or derived from Spatial).");
}
}
@ -101,38 +103,11 @@ String RoomManager::get_configuration_warning() const {
warning += TTR("Portal Depth Limit is set to Zero.\nOnly the Room that the Camera is in will render.");
}
auto lambda = [](const Node *p_node) {
return static_cast<bool>((Object::cast_to<Room>(p_node) || Object::cast_to<RoomGroup>(p_node) || Object::cast_to<Portal>(p_node) || Object::cast_to<RoomManager>(p_node)));
};
if (Room::detect_nodes_using_lambda(this, lambda)) {
if (Room::detect_nodes_of_type<Room>(this)) {
if (!warning.empty()) {
warning += "\n\n";
}
warning += TTR("Rooms should not be children of the RoomManager.");
}
if (Room::detect_nodes_of_type<RoomGroup>(this)) {
if (!warning.empty()) {
warning += "\n\n";
}
warning += TTR("RoomGroups should not be children of the RoomManager.");
}
if (Room::detect_nodes_of_type<Portal>(this)) {
if (!warning.empty()) {
warning += "\n\n";
}
warning += TTR("Portals should not be children of the RoomManager.");
}
if (Room::detect_nodes_of_type<RoomManager>(this)) {
if (!warning.empty()) {
warning += "\n\n";
}
warning += TTR("There should only be one RoomManager in the SceneTree.");
if (Room::detect_nodes_of_type<RoomManager>(this)) {
if (!warning.empty()) {
warning += "\n\n";
}
warning += TTR("There should only be one RoomManager in the SceneTree.");
}
return warning;
@ -851,7 +826,7 @@ void RoomManager::_second_pass_portals(Spatial *p_roomlist, LocalVector<Portal *
int room_from_id = portal->_linkedroom_ID[0];
if (room_from_id != -1) {
Room *room_from = _rooms[room_from_id];
portal->resolve_links(room_from->_room_rid);
portal->resolve_links(_rooms, room_from->_room_rid);
// add the portal id to the room from and the room to.
// These are used so we can later add the portal geometry to the room bounds.
@ -969,11 +944,7 @@ void RoomManager::_autolink_portals(Spatial *p_roomlist, LocalVector<Portal *> &
// to prevent users creating mistakes for themselves, we limit what can be put into the room list branch.
// returns invalid node, or NULL
bool RoomManager::_check_roomlist_validity(Node *p_node) {
if (Room::detect_nodes_of_type<RoomManager>(p_node, false)) {
show_warning("RoomList should not be the RoomManager,\nor contain a RoomManager as child or grandchild.");
return false;
}
// restrictions lifted here, but we can add more if required
return true;
}
@ -1586,6 +1557,9 @@ void RoomManager::_convert_portal(Room *p_room, Spatial *p_node, LocalVector<Por
}
}
// make sure to start with fresh internal data each time (for linked rooms etc)
portal->clear();
// mark so as only to convert once
portal->_conversion_tick = _conversion_tick;
@ -1600,12 +1574,12 @@ void RoomManager::_convert_portal(Room *p_room, Spatial *p_node, LocalVector<Por
}
bool RoomManager::_bound_findpoints_geom_instance(GeometryInstance *p_gi, Vector<Vector3> &r_room_pts, AABB &r_aabb) {
#ifdef MODULE_CSG_ENABLED
// max opposite extents .. note AABB storing size is rubbish in this aspect
// it can fail once mesh min is larger than FLT_MAX / 2.
r_aabb.position = Vector3(FLT_MAX / 2, FLT_MAX / 2, FLT_MAX / 2);
r_aabb.size = Vector3(-FLT_MAX, -FLT_MAX, -FLT_MAX);
#ifdef MODULE_CSG_ENABLED
CSGShape *shape = Object::cast_to<CSGShape>(p_gi);
if (shape) {
Array arr = shape->get_meshes();
@ -1645,12 +1619,68 @@ bool RoomManager::_bound_findpoints_geom_instance(GeometryInstance *p_gi, Vector
} // for through the surfaces
return true;
} // if csg shape
return true;
#else
return false;
#endif
// multimesh
MultiMeshInstance *mmi = Object::cast_to<MultiMeshInstance>(p_gi);
if (mmi) {
Ref<MultiMesh> rmm = mmi->get_multimesh();
if (!rmm.is_valid()) {
return false;
}
// first get the mesh verts in local space
LocalVector<Vector3, int32_t> local_verts;
Ref<Mesh> rmesh = rmm->get_mesh();
if (rmesh->get_surface_count() == 0) {
String string;
string = "MultiMeshInstance '" + mmi->get_name() + "' has no surfaces, ignoring";
WARN_PRINT(string);
return false;
}
for (int surf = 0; surf < rmesh->get_surface_count(); surf++) {
Array arrays = rmesh->surface_get_arrays(surf);
if (!arrays.size()) {
WARN_PRINT_ONCE("MultiMesh mesh surface with no mesh, ignoring");
continue;
}
const PoolVector<Vector3> &vertices = arrays[VS::ARRAY_VERTEX];
int count = local_verts.size();
local_verts.resize(local_verts.size() + vertices.size());
for (int n = 0; n < vertices.size(); n++) {
local_verts[count++] = vertices[n];
}
}
if (!local_verts.size()) {
return false;
}
// now we have the local space verts, add a bunch for each instance, and find the AABB
for (int i = 0; i < rmm->get_instance_count(); i++) {
Transform trans = rmm->get_instance_transform(i);
trans = mmi->get_global_transform() * trans;
for (int n = 0; n < local_verts.size(); n++) {
Vector3 ptWorld = trans.xform(local_verts[n]);
r_room_pts.push_back(ptWorld);
// keep the bound up to date
r_aabb.expand_to(ptWorld);
}
}
return true;
}
return false;
}
bool RoomManager::_bound_findpoints_mesh_instance(MeshInstance *p_mi, Vector<Vector3> &r_room_pts, AABB &r_aabb) {
@ -1681,7 +1711,7 @@ bool RoomManager::_bound_findpoints_mesh_instance(MeshInstance *p_mi, Vector<Vec
// possible to have a meshinstance with no geometry .. don't want to crash
if (!arrays.size()) {
WARN_PRINT_ONCE("PConverter::bound_findpoints MeshInstance surface with no mesh, ignoring");
WARN_PRINT_ONCE("MeshInstance surface with no mesh, ignoring");
continue;
}