ScriptEditor: suppress get_child errors

This commit is contained in:
Poommetee Ketson 2017-07-22 14:02:34 +07:00
parent 0ed59fdf12
commit 843589d9d1

View file

@ -32,13 +32,13 @@
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/script_editor_debugger.h"
#include "project_settings.h"
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "os/file_access.h"
#include "os/input.h"
#include "os/keyboard.h"
#include "os/os.h"
#include "project_settings.h"
#include "scene/main/viewport.h"
/*** SCRIPT EDITOR ****/
@ -1316,7 +1316,8 @@ void ScriptEditor::ensure_focus_current() {
int cidx = tab_container->get_current_tab();
if (cidx < 0 || cidx >= tab_container->get_tab_count())
;
return;
Control *c = tab_container->get_child(cidx)->cast_to<Control>();
if (!c)
return;
@ -1406,6 +1407,11 @@ struct _ScriptEditorItemData {
};
void ScriptEditor::_update_members_overview_visibility() {
int selected = tab_container->get_current_tab();
if (selected < 0 || selected >= tab_container->get_child_count())
return;
Node *current = tab_container->get_child(tab_container->get_current_tab());
ScriptEditorBase *se = current->cast_to<ScriptEditorBase>();
if (!se) {
@ -1423,6 +1429,10 @@ void ScriptEditor::_update_members_overview_visibility() {
void ScriptEditor::_update_members_overview() {
members_overview->clear();
int selected = tab_container->get_current_tab();
if (selected < 0 || selected >= tab_container->get_child_count())
return;
Node *current = tab_container->get_child(tab_container->get_current_tab());
ScriptEditorBase *se = current->cast_to<ScriptEditorBase>();
if (!se) {