Fixes leaks with shader and material

This commit is contained in:
Rafał Mikrut 2020-10-12 18:06:47 +02:00
parent ab0907c1ba
commit 84a1817a75

View file

@ -7888,6 +7888,9 @@ RasterizerStorageRD::~RasterizerStorageRD() {
giprobe_sdf_shader.version_free(giprobe_sdf_shader_version);
particles_shader.copy_shader.version_free(particles_shader.copy_shader_version);
RenderingServer::get_singleton()->free(particles_shader.default_material);
RenderingServer::get_singleton()->free(particles_shader.default_shader);
RD::get_singleton()->free(default_rd_storage_buffer);
if (decal_atlas.textures.size()) {