Fix duplicating visual shader nodes

This commit is contained in:
Andrii Doroshenko (Xrayez) 2018-12-09 12:51:09 +02:00
parent c9550b800a
commit 86eb6951c7

View file

@ -636,13 +636,15 @@ void VisualShaderEditor::_duplicate_nodes() {
for (int i = 0; i < graph->get_child_count(); i++) {
if (Object::cast_to<GraphNode>(graph->get_child(i))) {
int id = String(graph->get_child(i)->get_name()).to_int();
GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
if (gn) {
int id = String(gn->get_name()).to_int();
Ref<VisualShaderNode> node = visual_shader->get_node(type, id);
Ref<VisualShaderNodeOutput> output = node;
if (output.is_valid()) //can't duplicate output
if (output.is_valid()) { // can't duplicate output
continue;
if (node.is_valid()) {
}
if (node.is_valid() && gn->is_selected()) {
nodes.push_back(id);
}
}