Remove useless check in GDScript

The removed check was adding a protection for the case where a `Reference` has not yet got its reference count initialized and a script is called on it. That would cause the object to be released after the call. The removed code was constructing the `Variant` via the `Object` constructor so it didn't deal with the reference count and so the release was prevented.

However, `Variant` no longer works that way so that check was useless. Now it's just illegal to run GDScript on a Reference whose reference count has not been initialized.
This commit is contained in:
Pedro J. Estébanez 2020-12-01 12:28:49 +01:00
parent 339b64697c
commit 86ece881e5

View file

@ -475,11 +475,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
}
if (p_instance) {
if (p_instance->base_ref && static_cast<Reference *>(p_instance->owner)->is_referenced()) {
self = REF(static_cast<Reference *>(p_instance->owner));
} else {
self = p_instance->owner;
}
self = p_instance->owner;
script = p_instance->script.ptr();
} else {
script = _script;