Fix state inconsistencies in visibility dependencies.

This commit is contained in:
jfons 2021-10-13 16:28:14 +02:00
parent 92a2380d96
commit 88d9914519
2 changed files with 46 additions and 60 deletions

View file

@ -644,6 +644,12 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, instance->lightmap_sh.ptr());
}
for (Set<Instance *>::Element *E = instance->visibility_dependencies.front(); E; E = E->next()) {
Instance *dep_instance = E->get();
ERR_CONTINUE(dep_instance->array_index == -1);
ERR_CONTINUE(dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index != -1);
dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = instance->array_index;
}
} break;
case RS::INSTANCE_PARTICLES_COLLISION: {
InstanceParticlesCollisionData *collision = memnew(InstanceParticlesCollisionData);
@ -1199,53 +1205,48 @@ void RendererSceneCull::instance_set_visibility_parent(RID p_instance, RID p_par
Instance *old_parent = instance->visibility_parent;
if (old_parent) {
if ((1 << old_parent->base_type) & RS::INSTANCE_GEOMETRY_MASK && old_parent->base_data) {
InstanceGeometryData *old_parent_geom = static_cast<InstanceGeometryData *>(old_parent->base_data);
old_parent_geom->visibility_dependencies.erase(instance);
_update_instance_visibility_depth(old_parent);
}
old_parent->visibility_dependencies.erase(instance);
instance->visibility_parent = nullptr;
_update_instance_visibility_depth(old_parent);
}
Instance *parent = instance_owner.get_or_null(p_parent_instance);
ERR_FAIL_COND(p_parent_instance.is_valid() && !parent);
if (parent) {
if ((1 << parent->base_type) & RS::INSTANCE_GEOMETRY_MASK && parent->base_data) {
InstanceGeometryData *parent_geom = static_cast<InstanceGeometryData *>(parent->base_data);
parent_geom->visibility_dependencies.insert(instance);
_update_instance_visibility_depth(parent);
}
parent->visibility_dependencies.insert(instance);
instance->visibility_parent = parent;
bool cycle_detected = _update_instance_visibility_depth(parent);
if (cycle_detected) {
ERR_PRINT("Cycle detected in the visibility dependencies tree. The latest change to visibility_parent will have no effect.");
parent->visibility_dependencies.erase(instance);
instance->visibility_parent = nullptr;
}
}
_update_instance_visibility_dependencies(instance);
}
void RendererSceneCull::_update_instance_visibility_depth(Instance *p_instance) {
bool RendererSceneCull::_update_instance_visibility_depth(Instance *p_instance) {
bool cycle_detected = false;
Set<Instance *> traversed_nodes;
{
Instance *instance = p_instance;
while (instance && ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) && instance->base_data) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
if (!geom->visibility_dependencies.is_empty()) {
while (instance) {
if (!instance->visibility_dependencies.is_empty()) {
uint32_t depth = 0;
for (Set<Instance *>::Element *E = geom->visibility_dependencies.front(); E; E = E->next()) {
if (((1 << E->get()->base_type) & RS::INSTANCE_GEOMETRY_MASK) == 0 || !E->get()->base_data) {
continue;
}
InstanceGeometryData *child_geom = static_cast<InstanceGeometryData *>(E->get()->base_data);
depth = MAX(depth, child_geom->visibility_dependencies_depth);
for (Set<Instance *>::Element *E = instance->visibility_dependencies.front(); E; E = E->next()) {
depth = MAX(depth, E->get()->visibility_dependencies_depth);
}
geom->visibility_dependencies_depth = depth + 1;
instance->visibility_dependencies_depth = depth + 1;
} else {
geom->visibility_dependencies_depth = 0;
instance->visibility_dependencies_depth = 0;
}
if (instance->scenario && instance->visibility_index != -1) {
instance->scenario->instance_visibility.move(instance->visibility_index, geom->visibility_dependencies_depth);
instance->scenario->instance_visibility.move(instance->visibility_index, instance->visibility_dependencies_depth);
}
traversed_nodes.insert(instance);
@ -1258,17 +1259,7 @@ void RendererSceneCull::_update_instance_visibility_depth(Instance *p_instance)
}
}
if (cycle_detected) {
ERR_PRINT("Cycle detected in the visibility dependencies tree.");
for (Set<Instance *>::Element *E = traversed_nodes.front(); E; E = E->next()) {
Instance *instance = E->get();
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
geom->visibility_dependencies_depth = 0;
if (instance->scenario && instance->visibility_index != -1) {
instance->scenario->instance_visibility.move(instance->visibility_index, geom->visibility_dependencies_depth);
}
}
}
return cycle_detected;
}
void RendererSceneCull::_update_instance_visibility_dependencies(Instance *p_instance) {
@ -1289,15 +1280,13 @@ void RendererSceneCull::_update_instance_visibility_dependencies(Instance *p_ins
vd.position = p_instance->transformed_aabb.get_center();
vd.array_index = p_instance->array_index;
InstanceGeometryData *geom_data = static_cast<InstanceGeometryData *>(p_instance->base_data);
p_instance->scenario->instance_visibility.insert(vd, geom_data->visibility_dependencies_depth);
p_instance->scenario->instance_visibility.insert(vd, p_instance->visibility_dependencies_depth);
}
if (p_instance->scenario && p_instance->array_index != -1) {
p_instance->scenario->instance_data[p_instance->array_index].visibility_index = p_instance->visibility_index;
InstanceGeometryData *geom_data = static_cast<InstanceGeometryData *>(p_instance->base_data);
if ((has_visibility_range || p_instance->visibility_parent) && (p_instance->visibility_index == -1 || (geom_data && geom_data->visibility_dependencies_depth == 0))) {
if ((has_visibility_range || p_instance->visibility_parent) && (p_instance->visibility_index == -1 || p_instance->visibility_dependencies_depth == 0)) {
p_instance->scenario->instance_data[p_instance->array_index].flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK;
} else {
p_instance->scenario->instance_data[p_instance->array_index].flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK;
@ -1559,19 +1548,19 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
idata.parent_array_index = p_instance->visibility_parent ? p_instance->visibility_parent->array_index : -1;
idata.visibility_index = p_instance->visibility_index;
for (Set<Instance *>::Element *E = p_instance->visibility_dependencies.front(); E; E = E->next()) {
Instance *dep_instance = E->get();
if (dep_instance->array_index != -1) {
dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = p_instance->array_index;
}
}
switch (p_instance->base_type) {
case RS::INSTANCE_MESH:
case RS::INSTANCE_MULTIMESH:
case RS::INSTANCE_PARTICLES: {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
idata.instance_geometry = geom->geometry_instance;
for (Set<Instance *>::Element *E = geom->visibility_dependencies.front(); E; E = E->next()) {
Instance *dep_instance = E->get();
if (dep_instance->array_index != -1) {
dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = p_instance->array_index;
}
}
} break;
case RS::INSTANCE_LIGHT: {
InstanceLightData *light_data = static_cast<InstanceLightData *>(p_instance->base_data);
@ -1721,13 +1710,10 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) {
swapped_instance->scenario->instance_visibility[swapped_instance->visibility_index].array_index = swapped_instance->array_index;
}
if ((1 << swapped_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(swapped_instance->base_data);
for (Set<Instance *>::Element *E = geom->visibility_dependencies.front(); E; E = E->next()) {
Instance *dep_instance = E->get();
if (dep_instance != p_instance && dep_instance->array_index != -1) {
dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = swapped_instance->array_index;
}
for (Set<Instance *>::Element *E = swapped_instance->visibility_dependencies.front(); E; E = E->next()) {
Instance *dep_instance = E->get();
if (dep_instance != p_instance && dep_instance->array_index != -1) {
dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = swapped_instance->array_index;
}
}
}
@ -1746,12 +1732,12 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) {
scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, nullptr, 0);
scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, nullptr, 0);
scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, nullptr, 0);
}
for (Set<Instance *>::Element *E = geom->visibility_dependencies.front(); E; E = E->next()) {
Instance *dep_instance = E->get();
if (dep_instance->array_index != -1) {
dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = -1;
}
for (Set<Instance *>::Element *E = p_instance->visibility_dependencies.front(); E; E = E->next()) {
Instance *dep_instance = E->get();
if (dep_instance->array_index != -1) {
dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = -1;
}
}

View file

@ -441,6 +441,8 @@ public:
float visibility_range_begin_margin;
float visibility_range_end_margin;
Instance *visibility_parent = nullptr;
Set<Instance *> visibility_dependencies;
uint32_t visibility_dependencies_depth;
Scenario *scenario;
SelfList<Instance> scenario_item;
@ -583,8 +585,6 @@ public:
Set<Instance *> reflection_probes;
Set<Instance *> voxel_gi_instances;
Set<Instance *> lightmap_captures;
Set<Instance *> visibility_dependencies;
uint32_t visibility_dependencies_depth = 0;
InstanceGeometryData() {
can_cast_shadows = true;
@ -929,7 +929,7 @@ public:
virtual void instance_set_visibility_parent(RID p_instance, RID p_parent_instance);
void _update_instance_visibility_depth(Instance *p_instance);
bool _update_instance_visibility_depth(Instance *p_instance);
void _update_instance_visibility_dependencies(Instance *p_instance);
// don't use these in a game!