Make sure IK target is inside tree before using its transform

This commit is contained in:
Haoyu Qiu 2021-09-14 17:46:39 +08:00
parent 195ea41a7a
commit 88e3ba83f0

View file

@ -542,7 +542,7 @@ Transform3D SkeletonIK3D::_get_target_transform() {
target_node_override = Object::cast_to<Node3D>(get_node(target_node_path_override));
}
if (target_node_override) {
if (target_node_override && target_node_override->is_inside_tree()) {
return target_node_override->get_global_transform();
} else {
return target;