Meshoptimizer update library

This commit is contained in:
K. S. Ernest (iFire) Lee 2020-12-27 16:54:21 -08:00
parent 59b30e1d23
commit 8b69f9c18a
7 changed files with 223 additions and 365 deletions

10
thirdparty/README.md vendored
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@ -339,18 +339,12 @@ File extracted from upstream release tarball:
## meshoptimizer
- Upstream: https://github.com/zeux/meshoptimizer
- Version: 0.15 (2020)
- Version: git (e4e43fe36e7a8705e602e7ca2f9fb795ded1d0b9, 2020)
- License: MIT
File extracted from upstream release tarball:
- File extracted from upstream tarball:
- All files in `src/`.
Important: Some files have Godot-made changes.
They can be applied with the patch in the `patches` folder, but are meant to be superseded
by upstream API changes.
## miniupnpc
- Upstream: https://github.com/miniupnp/miniupnp/tree/master/miniupnpc

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@ -4,14 +4,6 @@
#include <assert.h>
#include <string.h>
#ifndef TRACE
#define TRACE 0
#endif
#if TRACE
#include <stdio.h>
#endif
// This work is based on:
// Fabian Giesen. Simple lossless index buffer compression & follow-up. 2013
// Conor Stokes. Vertex Cache Optimised Index Buffer Compression. 2014
@ -167,38 +159,6 @@ static void writeTriangle(void* destination, size_t offset, size_t index_size, u
}
}
#if TRACE
static size_t sortTop16(unsigned char dest[16], size_t stats[256])
{
size_t destsize = 0;
for (size_t i = 0; i < 256; ++i)
{
size_t j = 0;
for (; j < destsize; ++j)
{
if (stats[i] >= stats[dest[j]])
{
if (destsize < 16)
destsize++;
memmove(&dest[j + 1], &dest[j], destsize - 1 - j);
dest[j] = (unsigned char)i;
break;
}
}
if (j == destsize && destsize < 16)
{
dest[destsize] = (unsigned char)i;
destsize++;
}
}
return destsize;
}
#endif
} // namespace meshopt
size_t meshopt_encodeIndexBuffer(unsigned char* buffer, size_t buffer_size, const unsigned int* indices, size_t index_count)
@ -207,11 +167,6 @@ size_t meshopt_encodeIndexBuffer(unsigned char* buffer, size_t buffer_size, cons
assert(index_count % 3 == 0);
#if TRACE
size_t codestats[256] = {};
size_t codeauxstats[256] = {};
#endif
// the minimum valid encoding is header, 1 byte per triangle and a 16-byte codeaux table
if (buffer_size < 1 + index_count / 3 + 16)
return 0;
@ -275,10 +230,6 @@ size_t meshopt_encodeIndexBuffer(unsigned char* buffer, size_t buffer_size, cons
*code++ = (unsigned char)((fe << 4) | fec);
#if TRACE
codestats[code[-1]]++;
#endif
// note that we need to update the last index since free indices are delta-encoded
if (fec == 15)
encodeIndex(data, c, last), last = c;
@ -334,11 +285,6 @@ size_t meshopt_encodeIndexBuffer(unsigned char* buffer, size_t buffer_size, cons
*data++ = codeaux;
}
#if TRACE
codestats[code[-1]]++;
codeauxstats[codeaux]++;
#endif
// note that we need to update the last index since free indices are delta-encoded
if (fea == 15)
encodeIndex(data, a, last), last = a;
@ -387,30 +333,6 @@ size_t meshopt_encodeIndexBuffer(unsigned char* buffer, size_t buffer_size, cons
assert(data >= buffer + index_count / 3 + 16);
assert(data <= buffer + buffer_size);
#if TRACE
unsigned char codetop[16], codeauxtop[16];
size_t codetopsize = sortTop16(codetop, codestats);
size_t codeauxtopsize = sortTop16(codeauxtop, codeauxstats);
size_t sumcode = 0, sumcodeaux = 0;
for (size_t i = 0; i < 256; ++i)
sumcode += codestats[i], sumcodeaux += codeauxstats[i];
size_t acccode = 0, acccodeaux = 0;
printf("code\t\t\t\t\tcodeaux\n");
for (size_t i = 0; i < codetopsize && i < codeauxtopsize; ++i)
{
acccode += codestats[codetop[i]];
acccodeaux += codeauxstats[codeauxtop[i]];
printf("%2d: %02x = %d (%.1f%% ..%.1f%%)\t\t%2d: %02x = %d (%.1f%% ..%.1f%%)\n",
int(i), codetop[i], int(codestats[codetop[i]]), double(codestats[codetop[i]]) / double(sumcode) * 100, double(acccode) / double(sumcode) * 100,
int(i), codeauxtop[i], int(codeauxstats[codeauxtop[i]]), double(codeauxstats[codeauxtop[i]]) / double(sumcodeaux) * 100, double(acccodeaux) / double(sumcodeaux) * 100);
}
#endif
return data - buffer;
}

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@ -239,7 +239,6 @@ MESHOPTIMIZER_API int meshopt_decodeVertexBuffer(void* destination, size_t verte
/**
* Vertex buffer filters
* These functions can be used to filter output of meshopt_decodeVertexBuffer in-place.
* count must be aligned by 4 and stride is fixed for each function to facilitate SIMD implementation.
*
* meshopt_decodeFilterOct decodes octahedral encoding of a unit vector with K-bit (K <= 16) signed X/Y as an input; Z must store 1.0f.
* Each component is stored as an 8-bit or 16-bit normalized integer; stride must be equal to 4 or 8. W is preserved as is.
@ -265,11 +264,10 @@ MESHOPTIMIZER_EXPERIMENTAL void meshopt_decodeFilterExp(void* buffer, size_t ver
*
* destination must contain enough space for the *source* index buffer (since optimization is iterative, this means index_count elements - *not* target_index_count!)
* vertex_positions should have float3 position in the first 12 bytes of each vertex - similar to glVertexPointer
* target_error represents the error relative to mesh extents that can be tolerated, e.g. 0.01 = 1% deformation
* result_error can be NULL; when it's not NULL, it will contain the resulting (relative) error after simplification
*/
// -- GODOT start --
//MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error);
MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *r_resulting_error);
// -- GODOT end --
MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* result_error);
/**
* Experimental: Mesh simplifier (sloppy)
@ -296,6 +294,14 @@ MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplifySloppy(unsigned int* destinati
*/
MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplifyPoints(unsigned int* destination, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_vertex_count);
/**
* Experimental: Returns the error scaling factor used by the simplifier to convert between absolute and relative extents
*
* Absolute error must be *divided* by the scaling factor before passing it to meshopt_simplify as target_error
* Relative error returned by meshopt_simplify via result_error must be *multiplied* by the scaling factor to get absolute error.
*/
MESHOPTIMIZER_EXPERIMENTAL float meshopt_simplifyScale(const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
/**
* Mesh stripifier
* Converts a previously vertex cache optimized triangle list to triangle strip, stitching strips using restart index or degenerate triangles
@ -525,7 +531,7 @@ inline size_t meshopt_encodeIndexSequence(unsigned char* buffer, size_t buffer_s
template <typename T>
inline int meshopt_decodeIndexSequence(T* destination, size_t index_count, const unsigned char* buffer, size_t buffer_size);
template <typename T>
inline size_t meshopt_simplify(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error);
inline size_t meshopt_simplify(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* result_error = 0);
template <typename T>
inline size_t meshopt_simplifySloppy(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count);
template <typename T>
@ -840,12 +846,12 @@ inline int meshopt_decodeIndexSequence(T* destination, size_t index_count, const
}
template <typename T>
inline size_t meshopt_simplify(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error)
inline size_t meshopt_simplify(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* result_error)
{
meshopt_IndexAdapter<T> in(0, indices, index_count);
meshopt_IndexAdapter<T> out(destination, 0, index_count);
return meshopt_simplify(out.data, in.data, index_count, vertex_positions, vertex_count, vertex_positions_stride, target_index_count, target_error);
return meshopt_simplify(out.data, in.data, index_count, vertex_positions, vertex_count, vertex_positions_stride, target_index_count, target_error, result_error);
}
template <typename T>

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@ -1,96 +0,0 @@
diff --git a/thirdparty/meshoptimizer/meshoptimizer.h b/thirdparty/meshoptimizer/meshoptimizer.h
index a442d103c8..fde00f9c82 100644
--- a/thirdparty/meshoptimizer/meshoptimizer.h
+++ b/thirdparty/meshoptimizer/meshoptimizer.h
@@ -266,7 +266,10 @@ MESHOPTIMIZER_EXPERIMENTAL void meshopt_decodeFilterExp(void* buffer, size_t ver
* destination must contain enough space for the *source* index buffer (since optimization is iterative, this means index_count elements - *not* target_index_count!)
* vertex_positions should have float3 position in the first 12 bytes of each vertex - similar to glVertexPointer
*/
-MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error);
+// -- GODOT start --
+//MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error);
+MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *r_resulting_error);
+// -- GODOT end --
/**
* Experimental: Mesh simplifier (sloppy)
diff --git a/thirdparty/meshoptimizer/simplifier.cpp b/thirdparty/meshoptimizer/simplifier.cpp
index bd523275ce..51cf634186 100644
--- a/thirdparty/meshoptimizer/simplifier.cpp
+++ b/thirdparty/meshoptimizer/simplifier.cpp
@@ -1143,7 +1143,10 @@ unsigned int* meshopt_simplifyDebugLoop = 0;
unsigned int* meshopt_simplifyDebugLoopBack = 0;
#endif
-size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error)
+// -- GODOT start --
+//size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error)
+size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *r_resulting_error)
+// -- GODOT end --
{
using namespace meshopt;
@@ -1198,10 +1201,13 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
if (result != indices)
memcpy(result, indices, index_count * sizeof(unsigned int));
+// -- GODOT start --
#if TRACE
size_t pass_count = 0;
- float worst_error = 0;
+ //float worst_error = 0;
#endif
+ float worst_error = 0;
+// -- GODOT end --
Collapse* edge_collapses = allocator.allocate<Collapse>(index_count);
unsigned int* collapse_order = allocator.allocate<unsigned int>(index_count);
@@ -1213,6 +1219,12 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
// target_error input is linear; we need to adjust it to match quadricError units
float error_limit = target_error * target_error;
+// -- GODOT start --
+ if (r_resulting_error) {
+ *r_resulting_error = 1.0;
+ }
+// -- GODOT end --
+
while (result_count > target_index_count)
{
size_t edge_collapse_count = pickEdgeCollapses(edge_collapses, result, result_count, remap, vertex_kind, loop);
@@ -1257,7 +1269,8 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
size_t new_count = remapIndexBuffer(result, result_count, collapse_remap);
assert(new_count < result_count);
-#if TRACE
+// -- GODOT start --
+//#if TRACE
float pass_error = 0.f;
for (size_t i = 0; i < edge_collapse_count; ++i)
{
@@ -1267,15 +1280,24 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
pass_error = c.error;
}
- pass_count++;
+ //pass_count++;
worst_error = (worst_error < pass_error) ? pass_error : worst_error;
+#if TRACE
+ pass_count++;
printf("pass %d: triangles: %d -> %d, collapses: %d/%d (goal: %d), error: %e (limit %e goal %e)\n", int(pass_count), int(result_count / 3), int(new_count / 3), int(collapses), int(edge_collapse_count), int(edge_collapse_goal), pass_error, error_limit, error_goal);
#endif
+// -- GODOT end --
result_count = new_count;
}
+// -- GODOT start --
+ if (r_resulting_error) {
+ *r_resulting_error = sqrt(worst_error);
+ }
+// -- GODOT end --
+
#if TRACE
printf("passes: %d, worst error: %e\n", int(pass_count), worst_error);
#endif

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@ -6,7 +6,6 @@
#include <math.h>
#include <string.h>
#ifndef TRACE
#define TRACE 0
#endif
@ -15,6 +14,12 @@
#include <stdio.h>
#endif
#if TRACE
#define TRACESTATS(i) stats[i]++;
#else
#define TRACESTATS(i) (void)0
#endif
// This work is based on:
// Michael Garland and Paul S. Heckbert. Surface simplification using quadric error metrics. 1997
// Michael Garland. Quadric-based polygonal surface simplification. 1999
@ -26,28 +31,37 @@ namespace meshopt
struct EdgeAdjacency
{
struct Edge
{
unsigned int next;
unsigned int prev;
};
unsigned int* counts;
unsigned int* offsets;
unsigned int* data;
Edge* data;
};
static void buildEdgeAdjacency(EdgeAdjacency& adjacency, const unsigned int* indices, size_t index_count, size_t vertex_count, meshopt_Allocator& allocator)
static void prepareEdgeAdjacency(EdgeAdjacency& adjacency, size_t index_count, size_t vertex_count, meshopt_Allocator& allocator)
{
size_t face_count = index_count / 3;
// allocate arrays
adjacency.counts = allocator.allocate<unsigned int>(vertex_count);
adjacency.offsets = allocator.allocate<unsigned int>(vertex_count);
adjacency.data = allocator.allocate<unsigned int>(index_count);
adjacency.data = allocator.allocate<EdgeAdjacency::Edge>(index_count);
}
static void updateEdgeAdjacency(EdgeAdjacency& adjacency, const unsigned int* indices, size_t index_count, size_t vertex_count, const unsigned int* remap)
{
size_t face_count = index_count / 3;
// fill edge counts
memset(adjacency.counts, 0, vertex_count * sizeof(unsigned int));
for (size_t i = 0; i < index_count; ++i)
{
assert(indices[i] < vertex_count);
unsigned int v = remap ? remap[indices[i]] : indices[i];
assert(v < vertex_count);
adjacency.counts[indices[i]]++;
adjacency.counts[v]++;
}
// fill offset table
@ -66,9 +80,24 @@ static void buildEdgeAdjacency(EdgeAdjacency& adjacency, const unsigned int* ind
{
unsigned int a = indices[i * 3 + 0], b = indices[i * 3 + 1], c = indices[i * 3 + 2];
adjacency.data[adjacency.offsets[a]++] = b;
adjacency.data[adjacency.offsets[b]++] = c;
adjacency.data[adjacency.offsets[c]++] = a;
if (remap)
{
a = remap[a];
b = remap[b];
c = remap[c];
}
adjacency.data[adjacency.offsets[a]].next = b;
adjacency.data[adjacency.offsets[a]].prev = c;
adjacency.offsets[a]++;
adjacency.data[adjacency.offsets[b]].next = c;
adjacency.data[adjacency.offsets[b]].prev = a;
adjacency.offsets[b]++;
adjacency.data[adjacency.offsets[c]].next = a;
adjacency.data[adjacency.offsets[c]].prev = b;
adjacency.offsets[c]++;
}
// fix offsets that have been disturbed by the previous pass
@ -209,10 +238,10 @@ const unsigned char kHasOpposite[Kind_Count][Kind_Count] = {
static bool hasEdge(const EdgeAdjacency& adjacency, unsigned int a, unsigned int b)
{
unsigned int count = adjacency.counts[a];
const unsigned int* data = adjacency.data + adjacency.offsets[a];
const EdgeAdjacency::Edge* edges = adjacency.data + adjacency.offsets[a];
for (size_t i = 0; i < count; ++i)
if (data[i] == b)
if (edges[i].next == b)
return true;
return false;
@ -234,11 +263,11 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned
unsigned int vertex = unsigned(i);
unsigned int count = adjacency.counts[vertex];
const unsigned int* data = adjacency.data + adjacency.offsets[vertex];
const EdgeAdjacency::Edge* edges = adjacency.data + adjacency.offsets[vertex];
for (size_t j = 0; j < count; ++j)
{
unsigned int target = data[j];
unsigned int target = edges[j].next;
if (!hasEdge(adjacency, target, vertex))
{
@ -249,10 +278,7 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned
}
#if TRACE
size_t lockedstats[4] = {};
#define TRACELOCKED(i) lockedstats[i]++;
#else
#define TRACELOCKED(i) (void)0
size_t stats[4] = {};
#endif
for (size_t i = 0; i < vertex_count; ++i)
@ -278,7 +304,7 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned
else
{
result[i] = Kind_Locked;
TRACELOCKED(0);
TRACESTATS(0);
}
}
else if (wedge[wedge[i]] == i)
@ -299,20 +325,20 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned
else
{
result[i] = Kind_Locked;
TRACELOCKED(1);
TRACESTATS(1);
}
}
else
{
result[i] = Kind_Locked;
TRACELOCKED(2);
TRACESTATS(2);
}
}
else
{
// more than one vertex maps to this one; we don't have classification available
result[i] = Kind_Locked;
TRACELOCKED(3);
TRACESTATS(3);
}
}
else
@ -325,7 +351,7 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned
#if TRACE
printf("locked: many open edges %d, disconnected seam %d, many seam edges %d, many wedges %d\n",
int(lockedstats[0]), int(lockedstats[1]), int(lockedstats[2]), int(lockedstats[3]));
int(stats[0]), int(stats[1]), int(stats[2]), int(stats[3]));
#endif
}
@ -333,11 +359,8 @@ struct Vector3
{
float x, y, z;
};
// -- GODOT start --
//static void rescalePositions(Vector3* result, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride)
static float rescalePositions(Vector3* result, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride)
// -- GODOT end --
static float rescalePositions(Vector3* result, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride)
{
size_t vertex_stride_float = vertex_positions_stride / sizeof(float);
@ -348,9 +371,12 @@ static float rescalePositions(Vector3* result, const float* vertex_positions_dat
{
const float* v = vertex_positions_data + i * vertex_stride_float;
result[i].x = v[0];
result[i].y = v[1];
result[i].z = v[2];
if (result)
{
result[i].x = v[0];
result[i].y = v[1];
result[i].z = v[2];
}
for (int j = 0; j < 3; ++j)
{
@ -367,18 +393,19 @@ static float rescalePositions(Vector3* result, const float* vertex_positions_dat
extent = (maxv[1] - minv[1]) < extent ? extent : (maxv[1] - minv[1]);
extent = (maxv[2] - minv[2]) < extent ? extent : (maxv[2] - minv[2]);
float scale = extent == 0 ? 0.f : 1.f / extent;
for (size_t i = 0; i < vertex_count; ++i)
if (result)
{
result[i].x = (result[i].x - minv[0]) * scale;
result[i].y = (result[i].y - minv[1]) * scale;
result[i].z = (result[i].z - minv[2]) * scale;
}
// -- GODOT start --
return extent;
// -- GODOT end --
float scale = extent == 0 ? 0.f : 1.f / extent;
for (size_t i = 0; i < vertex_count; ++i)
{
result[i].x = (result[i].x - minv[0]) * scale;
result[i].y = (result[i].y - minv[1]) * scale;
result[i].z = (result[i].z - minv[2]) * scale;
}
}
return extent;
}
struct Quadric
@ -594,6 +621,48 @@ static void fillEdgeQuadrics(Quadric* vertex_quadrics, const unsigned int* indic
}
}
// does triangle ABC flip when C is replaced with D?
static bool hasTriangleFlip(const Vector3& a, const Vector3& b, const Vector3& c, const Vector3& d)
{
Vector3 eb = {b.x - a.x, b.y - a.y, b.z - a.z};
Vector3 ec = {c.x - a.x, c.y - a.y, c.z - a.z};
Vector3 ed = {d.x - a.x, d.y - a.y, d.z - a.z};
Vector3 nbc = {eb.y * ec.z - eb.z * ec.y, eb.z * ec.x - eb.x * ec.z, eb.x * ec.y - eb.y * ec.x};
Vector3 nbd = {eb.y * ed.z - eb.z * ed.y, eb.z * ed.x - eb.x * ed.z, eb.x * ed.y - eb.y * ed.x};
return nbc.x * nbd.x + nbc.y * nbd.y + nbc.z * nbd.z < 0;
}
static bool hasTriangleFlips(const EdgeAdjacency& adjacency, const Vector3* vertex_positions, const unsigned int* collapse_remap, unsigned int i0, unsigned int i1)
{
assert(collapse_remap[i0] == i0);
assert(collapse_remap[i1] == i1);
const Vector3& v0 = vertex_positions[i0];
const Vector3& v1 = vertex_positions[i1];
const EdgeAdjacency::Edge* edges = &adjacency.data[adjacency.offsets[i0]];
size_t count = adjacency.counts[i0];
for (size_t i = 0; i < count; ++i)
{
unsigned int a = collapse_remap[edges[i].next];
unsigned int b = collapse_remap[edges[i].prev];
// skip triangles that get collapsed
// note: this is mathematically redundant as if either of these is true, the dot product in hasTriangleFlip should be 0
if (a == i1 || b == i1)
continue;
// early-out when at least one triangle flips due to a collapse
if (hasTriangleFlip(vertex_positions[a], vertex_positions[b], v0, v1))
return true;
}
return false;
}
static size_t pickEdgeCollapses(Collapse* collapses, const unsigned int* indices, size_t index_count, const unsigned int* remap, const unsigned char* vertex_kind, const unsigned int* loop)
{
size_t collapse_count = 0;
@ -704,7 +773,7 @@ static void dumpEdgeCollapses(const Collapse* collapses, size_t collapse_count,
for (int k0 = 0; k0 < Kind_Count; ++k0)
for (int k1 = 0; k1 < Kind_Count; ++k1)
if (ckinds[k0][k1])
printf("collapses %d -> %d: %d, min error %e\n", k0, k1, int(ckinds[k0][k1]), cerrors[k0][k1]);
printf("collapses %d -> %d: %d, min error %e\n", k0, k1, int(ckinds[k0][k1]), ckinds[k0][k1] ? sqrtf(cerrors[k0][k1]) : 0.f);
}
static void dumpLockedCollapses(const unsigned int* indices, size_t index_count, const unsigned char* vertex_kind)
@ -772,22 +841,38 @@ static void sortEdgeCollapses(unsigned int* sort_order, const Collapse* collapse
}
}
static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* collapse_locked, Quadric* vertex_quadrics, const Collapse* collapses, size_t collapse_count, const unsigned int* collapse_order, const unsigned int* remap, const unsigned int* wedge, const unsigned char* vertex_kind, size_t triangle_collapse_goal, float error_goal, float error_limit)
static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* collapse_locked, Quadric* vertex_quadrics, const Collapse* collapses, size_t collapse_count, const unsigned int* collapse_order, const unsigned int* remap, const unsigned int* wedge, const unsigned char* vertex_kind, const Vector3* vertex_positions, const EdgeAdjacency& adjacency, size_t triangle_collapse_goal, float error_limit, float& result_error)
{
size_t edge_collapses = 0;
size_t triangle_collapses = 0;
// most collapses remove 2 triangles; use this to establish a bound on the pass in terms of error limit
// note that edge_collapse_goal is an estimate; triangle_collapse_goal will be used to actually limit collapses
size_t edge_collapse_goal = triangle_collapse_goal / 2;
#if TRACE
size_t stats[4] = {};
#endif
for (size_t i = 0; i < collapse_count; ++i)
{
const Collapse& c = collapses[collapse_order[i]];
TRACESTATS(0);
if (c.error > error_limit)
break;
if (c.error > error_goal && triangle_collapses > triangle_collapse_goal / 10)
if (triangle_collapses >= triangle_collapse_goal)
break;
if (triangle_collapses >= triangle_collapse_goal)
// we limit the error in each pass based on the error of optimal last collapse; since many collapses will be locked
// as they will share vertices with other successfull collapses, we need to increase the acceptable error by some factor
float error_goal = edge_collapse_goal < collapse_count ? 1.5f * collapses[collapse_order[edge_collapse_goal]].error : FLT_MAX;
// on average, each collapse is expected to lock 6 other collapses; to avoid degenerate passes on meshes with odd
// topology, we only abort if we got over 1/6 collapses accordingly.
if (c.error > error_goal && triangle_collapses > triangle_collapse_goal / 6)
break;
unsigned int i0 = c.v0;
@ -800,7 +885,19 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char*
// it's important to not move the vertices twice since it complicates the tracking/remapping logic
// it's important to not move other vertices towards a moved vertex to preserve error since we don't re-rank collapses mid-pass
if (collapse_locked[r0] | collapse_locked[r1])
{
TRACESTATS(1);
continue;
}
if (hasTriangleFlips(adjacency, vertex_positions, collapse_remap, r0, r1))
{
// adjust collapse goal since this collapse is invalid and shouldn't factor into error goal
edge_collapse_goal++;
TRACESTATS(2);
continue;
}
assert(collapse_remap[r0] == r0);
assert(collapse_remap[r1] == r1);
@ -842,8 +939,18 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char*
// border edges collapse 1 triangle, other edges collapse 2 or more
triangle_collapses += (vertex_kind[i0] == Kind_Border) ? 1 : 2;
edge_collapses++;
result_error = result_error < c.error ? c.error : result_error;
}
#if TRACE
float error_goal_perfect = edge_collapse_goal < collapse_count ? collapses[collapse_order[edge_collapse_goal]].error : 0.f;
printf("removed %d triangles, error %e (goal %e); evaluated %d/%d collapses (done %d, skipped %d, invalid %d)\n",
int(triangle_collapses), sqrtf(result_error), sqrtf(error_goal_perfect),
int(stats[0]), int(collapse_count), int(edge_collapses), int(stats[1]), int(stats[2]));
#endif
return edge_collapses;
}
@ -1151,10 +1258,7 @@ unsigned int* meshopt_simplifyDebugLoop = 0;
unsigned int* meshopt_simplifyDebugLoopBack = 0;
#endif
// -- GODOT start --
//size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error)
size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *r_resulting_error)
// -- GODOT end --
size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* out_result_error)
{
using namespace meshopt;
@ -1169,7 +1273,8 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices,
// build adjacency information
EdgeAdjacency adjacency = {};
buildEdgeAdjacency(adjacency, indices, index_count, vertex_count, allocator);
prepareEdgeAdjacency(adjacency, index_count, vertex_count, allocator);
updateEdgeAdjacency(adjacency, indices, index_count, vertex_count, NULL);
// build position remap that maps each vertex to the one with identical position
unsigned int* remap = allocator.allocate<unsigned int>(vertex_count);
@ -1198,10 +1303,7 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices,
#endif
Vector3* vertex_positions = allocator.allocate<Vector3>(vertex_count);
// -- GODOT start --
//rescalePositions(vertex_positions, vertex_positions_data, vertex_count, vertex_positions_stride);
float extent = rescalePositions(vertex_positions, vertex_positions_data, vertex_count, vertex_positions_stride);
// -- GODOT end --
rescalePositions(vertex_positions, vertex_positions_data, vertex_count, vertex_positions_stride);
Quadric* vertex_quadrics = allocator.allocate<Quadric>(vertex_count);
memset(vertex_quadrics, 0, vertex_count * sizeof(Quadric));
@ -1212,13 +1314,9 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices,
if (result != indices)
memcpy(result, indices, index_count * sizeof(unsigned int));
// -- GODOT start --
#if TRACE
size_t pass_count = 0;
//float worst_error = 0;
#endif
float worst_error = 0;
// -- GODOT end --
Collapse* edge_collapses = allocator.allocate<Collapse>(index_count);
unsigned int* collapse_order = allocator.allocate<unsigned int>(index_count);
@ -1226,18 +1324,16 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices,
unsigned char* collapse_locked = allocator.allocate<unsigned char>(vertex_count);
size_t result_count = index_count;
float result_error = 0;
// target_error input is linear; we need to adjust it to match quadricError units
float error_limit = target_error * target_error;
// -- GODOT start --
if (r_resulting_error) {
*r_resulting_error = 1.0;
}
// -- GODOT end --
while (result_count > target_index_count)
{
// note: throughout the simplification process adjacency structure reflects welded topology for result-in-progress
updateEdgeAdjacency(adjacency, result, result_count, vertex_count, remap);
size_t edge_collapse_count = pickEdgeCollapses(edge_collapses, result, result_count, remap, vertex_kind, loop);
// no edges can be collapsed any more due to topology restrictions
@ -1252,23 +1348,18 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices,
sortEdgeCollapses(collapse_order, edge_collapses, edge_collapse_count);
// most collapses remove 2 triangles; use this to establish a bound on the pass in terms of error limit
// note that edge_collapse_goal is an estimate; triangle_collapse_goal will be used to actually limit collapses
size_t triangle_collapse_goal = (result_count - target_index_count) / 3;
size_t edge_collapse_goal = triangle_collapse_goal / 2;
// we limit the error in each pass based on the error of optimal last collapse; since many collapses will be locked
// as they will share vertices with other successfull collapses, we need to increase the acceptable error by this factor
const float kPassErrorBound = 1.5f;
float error_goal = edge_collapse_goal < edge_collapse_count ? edge_collapses[collapse_order[edge_collapse_goal]].error * kPassErrorBound : FLT_MAX;
for (size_t i = 0; i < vertex_count; ++i)
collapse_remap[i] = unsigned(i);
memset(collapse_locked, 0, vertex_count);
size_t collapses = performEdgeCollapses(collapse_remap, collapse_locked, vertex_quadrics, edge_collapses, edge_collapse_count, collapse_order, remap, wedge, vertex_kind, triangle_collapse_goal, error_goal, error_limit);
#if TRACE
printf("pass %d: ", int(pass_count++));
#endif
size_t collapses = performEdgeCollapses(collapse_remap, collapse_locked, vertex_quadrics, edge_collapses, edge_collapse_count, collapse_order, remap, wedge, vertex_kind, vertex_positions, adjacency, triangle_collapse_goal, error_limit, result_error);
// no edges can be collapsed any more due to hitting the error limit or triangle collapse limit
if (collapses == 0)
@ -1280,37 +1371,11 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices,
size_t new_count = remapIndexBuffer(result, result_count, collapse_remap);
assert(new_count < result_count);
// -- GODOT start --
//#if TRACE
float pass_error = 0.f;
for (size_t i = 0; i < edge_collapse_count; ++i)
{
Collapse& c = edge_collapses[collapse_order[i]];
if (collapse_remap[c.v0] == c.v1)
pass_error = c.error;
}
//pass_count++;
worst_error = (worst_error < pass_error) ? pass_error : worst_error;
#if TRACE
pass_count++;
printf("pass %d: triangles: %d -> %d, collapses: %d/%d (goal: %d), error: %e (limit %e goal %e)\n", int(pass_count), int(result_count / 3), int(new_count / 3), int(collapses), int(edge_collapse_count), int(edge_collapse_goal), pass_error, error_limit, error_goal);
#endif
// -- GODOT end --
result_count = new_count;
}
// -- GODOT start --
if (r_resulting_error) {
*r_resulting_error = sqrt(worst_error) * extent;
}
// -- GODOT end --
#if TRACE
printf("passes: %d, worst error: %e\n", int(pass_count), worst_error);
printf("result: %d triangles, error: %e; total %d passes\n", int(result_count), sqrtf(result_error), int(pass_count));
#endif
#if TRACE > 1
@ -1328,6 +1393,10 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices,
memcpy(meshopt_simplifyDebugLoopBack, loopback, vertex_count * sizeof(unsigned int));
#endif
// result_error is quadratic; we need to remap it back to linear
if (out_result_error)
*out_result_error = sqrtf(result_error);
return result_count;
}
@ -1560,3 +1629,15 @@ size_t meshopt_simplifyPoints(unsigned int* destination, const float* vertex_pos
return cell_count;
}
float meshopt_simplifyScale(const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride)
{
using namespace meshopt;
assert(vertex_positions_stride > 0 && vertex_positions_stride <= 256);
assert(vertex_positions_stride % sizeof(float) == 0);
float extent = rescalePositions(NULL, vertex_positions, vertex_count, vertex_positions_stride);
return extent;
}

View File

@ -80,14 +80,6 @@
#include <wasm_simd128.h>
#endif
#ifndef TRACE
#define TRACE 0
#endif
#if TRACE
#include <stdio.h>
#endif
#ifdef SIMD_WASM
#define wasmx_splat_v32x4(v, i) wasm_v32x4_shuffle(v, v, i, i, i, i)
#define wasmx_unpacklo_v8x16(a, b) wasm_v8x16_shuffle(a, b, 0, 16, 1, 17, 2, 18, 3, 19, 4, 20, 5, 21, 6, 22, 7, 23)
@ -133,19 +125,6 @@ inline unsigned char unzigzag8(unsigned char v)
return -(v & 1) ^ (v >> 1);
}
#if TRACE
struct Stats
{
size_t size;
size_t header;
size_t bitg[4];
size_t bitb[4];
};
Stats* bytestats;
Stats vertexstats[256];
#endif
static bool encodeBytesGroupZero(const unsigned char* buffer)
{
for (size_t i = 0; i < kByteGroupSize; ++i)
@ -267,17 +246,8 @@ static unsigned char* encodeBytes(unsigned char* data, unsigned char* data_end,
assert(data + best_size == next);
data = next;
#if TRACE > 1
bytestats->bitg[bitslog2]++;
bytestats->bitb[bitslog2] += best_size;
#endif
}
#if TRACE > 1
bytestats->header += header_size;
#endif
return data;
}
@ -306,19 +276,9 @@ static unsigned char* encodeVertexBlock(unsigned char* data, unsigned char* data
vertex_offset += vertex_size;
}
#if TRACE
const unsigned char* olddata = data;
bytestats = &vertexstats[k];
#endif
data = encodeBytes(data, data_end, buffer, (vertex_count + kByteGroupSize - 1) & ~(kByteGroupSize - 1));
if (!data)
return 0;
#if TRACE
bytestats = 0;
vertexstats[k].size += data - olddata;
#endif
}
memcpy(last_vertex, &vertex_data[vertex_size * (vertex_count - 1)], vertex_size);
@ -1086,10 +1046,6 @@ size_t meshopt_encodeVertexBuffer(unsigned char* buffer, size_t buffer_size, con
assert(vertex_size > 0 && vertex_size <= 256);
assert(vertex_size % 4 == 0);
#if TRACE
memset(vertexstats, 0, sizeof(vertexstats));
#endif
const unsigned char* vertex_data = static_cast<const unsigned char*>(vertices);
unsigned char* data = buffer;
@ -1142,28 +1098,6 @@ size_t meshopt_encodeVertexBuffer(unsigned char* buffer, size_t buffer_size, con
assert(data >= buffer + tail_size);
assert(data <= buffer + buffer_size);
#if TRACE
size_t total_size = data - buffer;
for (size_t k = 0; k < vertex_size; ++k)
{
const Stats& vsk = vertexstats[k];
printf("%2d: %d bytes\t%.1f%%\t%.1f bpv", int(k), int(vsk.size), double(vsk.size) / double(total_size) * 100, double(vsk.size) / double(vertex_count) * 8);
#if TRACE > 1
printf("\t\thdr %d bytes\tbit0 %d (%d bytes)\tbit1 %d (%d bytes)\tbit2 %d (%d bytes)\tbit3 %d (%d bytes)",
int(vsk.header),
int(vsk.bitg[0]), int(vsk.bitb[0]),
int(vsk.bitg[1]), int(vsk.bitb[1]),
int(vsk.bitg[2]), int(vsk.bitb[2]),
int(vsk.bitg[3]), int(vsk.bitb[3]));
#endif
printf("\n");
}
#endif
return data - buffer;
}

View File

@ -2,6 +2,7 @@
#include "meshoptimizer.h"
#include <math.h>
#include <string.h>
// The block below auto-detects SIMD ISA that can be used on the target platform
#ifndef MESHOPTIMIZER_NO_SIMD
@ -159,6 +160,25 @@ static void decodeFilterExp(unsigned int* data, size_t count)
#endif
#if defined(SIMD_SSE) || defined(SIMD_NEON) || defined(SIMD_WASM)
template <typename T> static void dispatchSimd(void (*process)(T*, size_t), T* data, size_t count, size_t stride)
{
assert(stride <= 4);
size_t count4 = count & ~size_t(3);
process(data, count4);
if (count4 < count)
{
T tail[4 * 4] = {}; // max stride 4, max count 4
size_t tail_size = (count - count4) * stride * sizeof(T);
assert(tail_size <= sizeof(tail));
memcpy(tail, data + count4 * stride, tail_size);
process(tail, count - count4);
memcpy(data + count4 * stride, tail, tail_size);
}
}
inline uint64_t rotateleft64(uint64_t v, int x)
{
#if defined(_MSC_VER) && !defined(__clang__)
@ -775,14 +795,13 @@ void meshopt_decodeFilterOct(void* buffer, size_t vertex_count, size_t vertex_si
{
using namespace meshopt;
assert(vertex_count % 4 == 0);
assert(vertex_size == 4 || vertex_size == 8);
#if defined(SIMD_SSE) || defined(SIMD_NEON) || defined(SIMD_WASM)
if (vertex_size == 4)
decodeFilterOctSimd(static_cast<signed char*>(buffer), vertex_count);
dispatchSimd(decodeFilterOctSimd, static_cast<signed char*>(buffer), vertex_count, 4);
else
decodeFilterOctSimd(static_cast<short*>(buffer), vertex_count);
dispatchSimd(decodeFilterOctSimd, static_cast<short*>(buffer), vertex_count, 4);
#else
if (vertex_size == 4)
decodeFilterOct(static_cast<signed char*>(buffer), vertex_count);
@ -795,12 +814,11 @@ void meshopt_decodeFilterQuat(void* buffer, size_t vertex_count, size_t vertex_s
{
using namespace meshopt;
assert(vertex_count % 4 == 0);
assert(vertex_size == 8);
(void)vertex_size;
#if defined(SIMD_SSE) || defined(SIMD_NEON) || defined(SIMD_WASM)
decodeFilterQuatSimd(static_cast<short*>(buffer), vertex_count);
dispatchSimd(decodeFilterQuatSimd, static_cast<short*>(buffer), vertex_count, 4);
#else
decodeFilterQuat(static_cast<short*>(buffer), vertex_count);
#endif
@ -810,11 +828,10 @@ void meshopt_decodeFilterExp(void* buffer, size_t vertex_count, size_t vertex_si
{
using namespace meshopt;
assert(vertex_count % 4 == 0);
assert(vertex_size % 4 == 0);
#if defined(SIMD_SSE) || defined(SIMD_NEON) || defined(SIMD_WASM)
decodeFilterExpSimd(static_cast<unsigned int*>(buffer), vertex_count * (vertex_size / 4));
dispatchSimd(decodeFilterExpSimd, static_cast<unsigned int*>(buffer), vertex_count * (vertex_size / 4), 1);
#else
decodeFilterExp(static_cast<unsigned int*>(buffer), vertex_count * (vertex_size / 4));
#endif